The point I was making was about the conditions that trigger death ward. Death ward is triggered when it's timer is up AND when the player goes below a certain percentage of health, let's say 25% (I don't remember what it actually is). However, with 100% recharge, it can just go right back on EXCEPT, it won't go off if you're under 25%--it only goes off when you from greater than 25% to under 25%. So, a higher health amount could be problematic for that reason alone.
So, I agree with you that it could be a problem, and the reason above is why.![]()
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