
Originally Posted by
Saber Cherry
Summary:
1) Change all instances of the unaccompanied word "damage" to "physical damage", "leech damage", "vitality damage", or whatever type of damage is actually done. There should be no occurances of the unmodified word "damage" anywhere in the game, since it is devoid of meaning.
2) All skills that modify damage types should specifically indicate which sources are included. Specifically, any passive skill linked to an active skill (e.g. Velocity and Ice Shard) should never say "+10% Cold Damage", but rather "+10% Cold Damage from Ice Shard" or "+10% Cold Damage from All Sources".
3) Rare damage types must be better explained. Burn, Frostburn, Energy Burn, "X% causes damage", and other things for which there is no specific resist - whenever present - should indicate parenthetically which bonuses and resistances affect them... or something. I doubt that anyone on the forums knows whether Burn damage is affected by a +%elemental damage modifier, or by intelligence, or indeed by anything other than Earth Enchantment.