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Thread: List of popular mods/programs

  1. #21
    Junior Member Ulari's Avatar
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    Oct 2007
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    Re: List of popular mods/programs

    xMax was an example there. Fanpatches, mods etc I can't do them all myself.

  2. #22

    Re: List of popular mods/programs

    Fanpatch is not do-able. On the other hand, if you really want Xmax, I just did it for you... Check the attached.
    Attached Files Attached Files

  3. #23
    Junior Member Ulari's Avatar
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    Oct 2007
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    Re: List of popular mods/programs

    Well, thanks for your effort but it seems to be not working properly. I click play, that little icon at southeast of screen comes, and I just return character selection page again.

  4. #24

    Re: List of popular mods/programs

    Quote Originally Posted by Ulari View Post
    Well, thanks for your effort but it seems to be not working properly. I click play, that little icon at southeast of screen comes, and I just return character selection page again.
    That's how it works. After you select it in custom quest, it will bring you to the character screen. Then you select your character and play, because you get to play it as Main Quest, not Custom Quest.

  5. #25
    Junior Member Ulari's Avatar
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    Oct 2007
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    Re: List of popular mods/programs

    Oh so it is how it works. Thanks again! Btw, this one is x2 I think? or x3?

  6. #26

    Re: List of popular mods/programs

    I think I set it as xmax or x10.

  7. #27
    Junior Member Ulari's Avatar
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    Re: List of popular mods/programs

    It can't be x10 because there were 3-4 mobs in pack but with mod there are 10 mobs. It should be x2 or x3 maybe x4

  8. #28

    Re: List of popular mods/programs

    The multiplication is not fixed, it only has a chance to. x10 = x3 - x8.

  9. #29
    Delayomancer Munderbunny's Avatar
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    May 2008
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    Re: List of popular mods/programs

    xmax is x5. x10 is what I used in DoN and Uber. It's a performance killer and can break a lot of sidequests.

  10. #30

    Re: List of popular mods/programs

    Quote Originally Posted by Orrus View Post
    The xMonsters mod is back!
    This mod will increase the number of monsters in the main campaign by 2, 3, 4, or more.

    xMax:
    The xMax mod is basically x10. Every monster type seems to have a different hard spawn limit, but it seems x10 makes them all hit the cap.
    This was taken from the official xmax thread so I assumed xmax was x10. If it is x5 though, I will fix it for you.

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