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  1. #1

    [WIP] Death effects mod

    Hey guyz,


    I've been little busy for several weeks making one nice mod for me and my friends, and I decided I could show it here in case you like it and want it too when it is finished...

    It is a mod that changes almost all death effects of creatures to make the game more realistic. I do not like violence, but looking at the monster I slashed is...wierd...and you know, I do not force anyone to download it and play it...just few words for opposite side...


    What the mod contains? Read the following:

    - Real blood (I think this one is one of the closest to the really real blood).
    - Insectoids kinda body fluid (should be changed, it does not look good much).
    - Crows body on stage! Lowered feathers amount.
    - Plague crows have diseased cloud around their body. Feathers amount lowered.
    - Demons are taken by the flames from hell itself...
    - Green and blue djinns have kinda spiral-magical disappearance effect.
    - Big dragons before last Telkine are also taken by hell but differently.
    - Fire demons disappear in flames...I am still thinking if the hell should be here also.
    - Harpies - each kind (8) has its own coloured feathers (the ending one for now)
    - Ice creatures shatter into ice shards.
    - Plants burst perianth (?) and also some leaves.
    - Big trees (Jungle creeps) burst leaves, twigs and barks.
    - Smaller trees burst the same stuff as Big trees, but different kind of leaves and such.
    - Vultures have own feathers.
    - Zombies have a diseased cloud around their body.
    - The real blood amount is tweaked for the size of monsters. Small creatures have small amount of blood, medium has medium amount of blood and large ones have large amount of blood...
    - Mummies do not dissolve anymore. (thinking about strips of theirs in new version..)
    - etc.

    My idea is to release it as database.arz, so that it could be played with other mods. The only downside is the person you would want to play with online would need to have it also... (or you can put back the old database.arz for that time, sure). I will also include it in the last community patch (VERY last I mean though). Then it should be all...


    So, if anyone has anything to say, I am a BIG EAR.


    EDIT:

    Some old screenshots:




    For more screenshots, check this post:

    http://www.titanquest.net/forums/245106-post15.html


    EDIT 12/06/08:

    NEW VERSION ONLINE:

    BETA VERSION 6 FANPATCHED WITH DATABASE.ARZ OF VERSION 1.16:

    http://www.mediafire.com/download.php?ntjt01jfgmm


    THIS VERSION IS JUST FOR VANILLA TQ:IT, NOT FANPATCHED!!

    http://www.savefile.com/files/1659573


    SOURCE FILES OF THE MOD:

    http://www.titanquest.net/forums/338911-post121.html


    HERE IS A VIDEO OF THE MOD:

    http://www.youtube.com/watch?v=NBi1eSyKKh8


    ENJOY PLAYING IT!!!


    EDIT: According to Kyo, the Allskins bug is fixed with fanpatch 1.17 and the DEM mod seems to be working fine for 1.17. Source.

  2. #2
    Senior Member F4rmerbob is on a distinguished road F4rmerbob's Avatar
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    Re: [WIP] Death effects mod

    I was thinking it would be cool if zombies (and possibly other undead) had a high probability of spawning another zombie on death. It would make them actually dangerous, instead of slow moving fodder. Also, it would be cool if demons could cast a spell to summon lesser demons (ex: Ordus in act1 could summon 1-2 euronymous, Machae Grandmaster Archer summon 1 Master Archer or 3 Archers...).
    This is a sig. This is not just any sig. It is MY sig.

    "I love to grow hair all over my body in between acts of defecation."_

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  3. #3

    Re: [WIP] Death effects mod

    Quote Originally Posted by F4rmerbob View Post
    I was thinking it would be cool if zombies (and possibly other undead) had a high probability of spawning another zombie on death. It would make them actually dangerous, instead of slow moving fodder. Also, it would be cool if demons could cast a spell to summon lesser demons (ex: Ordus in act1 could summon 1-2 euronymous, Machae Grandmaster Archer summon 1 Master Archer or 3 Archers...).
    Hi there,

    But that's completely different mod than I am making... And what you are saying is breaking a game balance "little" bit in my opinion and I think not possible much either, hehe...
    [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
    http://www.titanquest.net/forums/mod...fects-mod.html

    Masteries Calculator:
    http://www.masteriescalc.wz.cz/

  4. #4
    Senior Member PinkFrog is on a distinguished road PinkFrog's Avatar
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    Re: [WIP] Death effects mod

    Great work!

    Please give us some more pictures of the awesome effects!!
    http://masteries.titanquestvault.ign.com

    The mod-site for "Masteries".

  5. #5
    Senior Member Scarecrow is on a distinguished road Scarecrow's Avatar
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    Re: [WIP] Death effects mod

    Drooling in anticipation!
    My friends call me Vinny, and I may be an infidel, but at least I won't threaten you with eternal torture for not sharing my (lack of) belief.

  6. #6

    Re: [WIP] Death effects mod

    Quote Originally Posted by PinkFrog View Post
    Great work!

    Please give us some more pictures of the awesome effects!!
    Hey and thanks!

    Well, I did not know how to upload them here directly , but thanks to you I will upload some when I get home for I know how now. Looks like savefile links above are kinda broken, aren't they...?

    Quote Originally Posted by Scarecrow View Post
    Drooling in anticipation!
    Hehe, me too!
    [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
    http://www.titanquest.net/forums/mod...fects-mod.html

    Masteries Calculator:
    http://www.masteriescalc.wz.cz/

  7. #7
    Senior Member F4rmerbob is on a distinguished road F4rmerbob's Avatar
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    Re: [WIP] Death effects mod

    Quote Originally Posted by i.n.s.a.n.e View Post
    Hi there,

    But that's completely different mod than I am making... And what you are saying is breaking a game balance "little" bit in my opinion and I think not possible much either, hehe...
    I thought you were messing with stuff that happens on death =\. There is an actorToSpawnOnDeath variable, but I guess I can put that elsewhere.
    This is a sig. This is not just any sig. It is MY sig.

    "I love to grow hair all over my body in between acts of defecation."_

    Astra the Cold Paladin

  8. #8

    Re: [WIP] Death effects mod

    Quote Originally Posted by F4rmerbob View Post
    I thought you were messing with stuff that happens on death =\. There is an actorToSpawnOnDeath variable, but I guess I can put that elsewhere.
    No, I was messing with death effects like crow's feathers and such. Nothing that has any impact on gameplay, just making it more realistic and spectacular from my point of view...

    And after thinking more about what you said, both option are possible, but you cannot put there any chance to spawn any monster after death of another, it triggers always I think. But still, this is not case of my mod, sorry.
    [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
    http://www.titanquest.net/forums/mod...fects-mod.html

    Masteries Calculator:
    http://www.masteriescalc.wz.cz/

  9. #9

    Re: [WIP] Death effects mod

    Now you can see the screenshots better...

    Remember, this is still work in progress, there might be some tweaking...
    [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
    http://www.titanquest.net/forums/mod...fects-mod.html

    Masteries Calculator:
    http://www.masteriescalc.wz.cz/

  10. #10
    Junior Member waldenng is on a distinguished road
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    Re: [WIP] Death effects mod

    Am I missing the download link for this or have you not released it yet? I would be willing to try it, email me at grewnd33@gmail.com if you want a tester. Please don't add the silly spraying effect like in the Ultimate Blood Mod 3.

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