Melee ritualist. A Fighter-Mage.
This amazing class was almost accidently discovered. When Immortal throne was released I wanted immidiately to make my 'dream guy', as most of us did. When time has come for other school choosing, I've picked up nature, because of refresh and because I haven't played nature school yet. And that's it. Not much of a plan, wasn't it? Later I have temporarily abandoned my ritualist for my brand new harbinger. I thought that harbinger could do everything that melee ritualist could do, just much better. I almost abandoned my ritualist then considering him unnefficient - I wasn't using almost anything from my naure side and I've considered that picking nature was perhaps a mistake. Then I discovered that harbinger is MUCH different toon in game style and everything else. HB is warrior in heart. Using dream just for ocasional support. My toon was practically built around phantom strike and distort reality. I've decidet to give him another chance. Couple of facts aboute this class;
Strong. If you looking for challenge, look elswhere.
Low gear dependency. Unlike other melee classes you don't need top notch gerar to survive. This could easyly be your first character.
Low potion dependancy. You won't buy much potion with this one. Unimportant but just for the record.
No stat "waste" in health or energy. You'll have tons of health (HoO) and enough energy (dream tree)
so you could concentrate on STR/DEX, thus reducing your stat dispersion problem, common for all hybrid
Fantastic inter-school skill synergies. There are some classes that have problem with choosing good synergies from different schools. This is not one of them.
No pet micromanagment issues. If you hate pet management, but still like to have them around (Like I do :-) this is build for you. I mean you'll still have pets, they will be of much use to you (mostly because of synergies) but you will just 'fire and forget' them.
Low death count. You wouldn't be killed very often.
First this guy is very decent warrior, compareable to best hybrid warrior builds. You wont get dual wield or shield smash tree that pure warrior classes have but your damage output will be comparable. On maxed lucid dream tree plus +skill equipment (wich could happen 45 lvl and above) you will have;
+40% damage (+60 vitality/electrical burn damage)
+30% OA and DA
+18% total speed (+10% from heart of oak = +28% total speed)
+80% health (also HoO)
Not bad, eh?
Aboute play style and skills;
You main skills will offcourse be Distort Reality +TR synergy, and Phantom strike/DS synergy. And refresh (4 points, NO more), so that you could use those skills pretty often. You could fire one or both in each monster group you encounter. Wich is very cool and slightly overpowered. Max out their synergies trough normal. You could leave main skills for later if you think you need it (I haven't yet, and I'm in act IV epic)
Heart of oak. You will max it out slowly trough normal and epic. You could invest couple of points in synergies from epic further when you'll have +skill equipment.
ToC. You will max it slowly trough entire game.
Raise psionic touch (1pt in synergy) slowly trough entire game. Yours LMB attack (PS on RMB)
Plague is very cool and effective, but mostly unneccessery through normal and epic. You could need it in legenadry however.
In Epic you will invest couple of levels in wolves (to get 2 of them) 1 pt in maul and then slowly raising strenght of the pack wich will improve your melee damage.
You will invest couple of points in nightmare and it synergies. It would seriously improve haelth regen rating of your pets thus augumenting your ToC trance.
And that's aboute it. Go around phantom strikenig and distorting reality of anything that walks, flies or crawls. Mobs will hate you. You will have easyest and fastest TQ striding expirience ever.