Vampirism List:
- Unarmed Combat
There are no monks in this, or 'these' games. That is, good ol' "...so i punched him in the face for asking..." attitude and approach. Greco-roman-fist style.
I was thinking that of all the masteries, Vampirsm could sport an 'open-hand' (no weapon) style the best. Since some of the greatest vampire films depict some vampires as sans-weaponry, and rely on their supernatural strength and claws to beat the enemy down.
I was wondering if it could be implemented into the draculian way.
This "skill" should be self balancing and in some way require (or add to) the draculian way.
I know it's possible to require a weapon for a skill to function, i was wondering if it would be possible to require NOT using a weapon for the skill to function, or, if perhaps 'unarmed' is listed as a weapon-type possibility.
In this, the skill would require "unarmed" or "not spear, not sword, not etc."
The skill would provide strength bonii, and raw damage output so long as the vampire did not wield a weapon.
On Balance: Seeing as how the character will never be using a weapon, this would be realatively easy to balance. In order to scale, both with the skill's level and with the character throughout the game, prodigious use of %'s would be recommended. Also shields should be prohibited.
Something like:
Rebuking Palms (16 Ranks, suggested tier 3)
adds to draculian way; requires lack of a weapon/'unarmed'; requires lack of a shield
+5-10 Damage (increases 5-10 per skill rank)
+3 Str (Increases 3 per skill rank)
+5% attack speed (increases 1% per rank)
+50% Offensive Ability
+50% Damage
+50% Strength
1st Special Abiltity:
(begins at rank 4)
+7 Elemental Damage (Increases 4 per rank)
+25% Elemental Damage
2nd Special Ability:
(begins at rank 8)
50% chance of 1.0 second stun on hit (increases .5 seconds per rank)
50% chance of 20% slow on hit (increases 5% slow per rank)
3rd special ability:
(begins at rank 12)
5% chance to reduce life by 25% on hit (+5% chance per rank)
So, at level 16, you'd be doing:
80-160 damage +50% = 120-240 per hit +strength bonii
+ 62.5 elemental damage
at 120% attack speed
with a 50% chance of a 5.0 second stun
and a 50% chance of a 60% slow
and a 25% chance to reduce life by 25% on each hit
and at a +50% offensive ability.
To be perfectly fair - there's a lot of weapons out there that can beat those stats easily.
And for defense:
Artful Dodger: (8 ranks, teir 3? 4?)
adds to draculian way; requires lack of a weapon; requires lack of a shield
+25% Dodge melee attacks (increases 5% per rank)
+35% dodge ranged attacks (increases 5% per rank)
+50% defensive ability.
1st special ability: (requires rank 4)
50% chance of 100% damage reflection on being hit(increases 10% chance per rank)
Thanks for considering,
-Qesidus
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PinkFrog does not want to change anything THAT significantly anymore.