I'm doing a mod and have to change (actually add) several .dbr's but I would like to maintain compatibility with the original game.

I've tested and I get an error when trying to connect an unmodded database.arz to my modded database.arz.

The point is, I know that my new .dbr files won't make the game incompatible for whoever connects to the modded game. So I would like to know if there is a trick to bypass this. At the very least, if nothing else is available, I would like to know if using Soulseekkor's defiler would turn off this check.