i sucessed .tex to .dds and post it.
i sucessed .tex to .dds and post it.
Could you tell us how you do ?
http://www.titanquest.net/modificati...x-now-but.html
1. delete first 12 bytes . not zeroing....
2. replace 4th byte to 20h
3. rename *.tex to *.dds
and open file to photoshop (dds plug-in installed)
posted texture file is female main skin texture.
i try to replace this txture to another color texture file.
Hey, great! The texture looks a bit chaotic in pic though.
Rival, destruction, ruin and decay, the worst is death and death will have his day.
No size probleme endly ?
Is that the full texture? The reason I ask is because the face is fully visible in what appears to be the mip maps, but seems cut off in the full resolution part(ie: the bottom) of the texture.
This won't work perfectly. The 4th byte (actually the 16th byte in the file) indicates whether or not the mip maps are in the reverse order that they would normally appear in a DDS format texture (for most textures they are reversed to speed up loading when the texture quality is reduced).
If it's 'R' then the mip maps are reversed. If it's ' ' then they're not. Hope that's helpful to anyone want to create a tool to convert from TEX to some other format.
Max
I noticed this is linked in the Modding Guide 101, so I figured I should post an update.
I released a tool which can be downloaded here that does the conversion from TEX to various standard formats, so you don't need to change bytes or delete stuff or anything like that. Hope that helps.
Max
hmm, well if there's one thing that i do really well (after years of Freespace 2 modding) its taking textures, and making better looking textures out of them (although here i doubt i'll need to make the image 8 times larger). there's something fun about taking a blurry, color artifacted 256x256 .pcx file and making it into a nice, sharp, detailed 1024x1024 .dds texture. too bad we ran out of ships...