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Thread: TQ Defiler.NET News/Requests [1.3.7]

  1. #461
    Demigod jiaco's Avatar
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    Sep 2008
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    Re: TQ Defiler.NET News/Requests [1.1.0]

    What would you need to make a Lilith version of defiler that could activate all the portals/way points?

  2. #462

    Re: TQ Defiler.NET News/Requests [1.1.0]

    I'd have to install Lilith and create a character to go through Lilith...the waypoints have to be added one at a time as you go through the mod to see what the name of the area is and the associated unique ID of the waypoint. (Which is the same thing that must be done for rebirth fountains, which is why it took me so long to get those added, lol.)

    Soul
    Author of the TQ Defiler.NET. Get more information here or email me!
    Newest version of TQ Defiler is 1.3.7 released 7-8-12!

  3. #463
    Demigod jiaco's Avatar
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    Re: TQ Defiler.NET News/Requests [1.1.0]

    I see now, there is nothing in the dbrs or visible within the editor for this. So basically, once you have activated one, something is written in one of the savedata files for that toon. I could maybe generate a set of those files...which file is it in exactly?

  4. #464

    Re: TQ Defiler.NET News/Requests [1.1.0]

    The player.chr file.

    Soul
    Author of the TQ Defiler.NET. Get more information here or email me!
    Newest version of TQ Defiler is 1.3.7 released 7-8-12!

  5. #465
    Demigod jiaco's Avatar
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    Re: TQ Defiler.NET News/Requests [1.1.0]

    Just in case you feel like doing this here is the data:

    each UID is basically 4-32bit ints (little endian)
    so here are the 4 ints separated by colons.

    Code:
    teleportUIDsSize = 17
    Village = 1345428778:3043708073:2657177118:1687477729
    Highlands = 582796221:2988544618:2206092326:1723979445
    Path = 811903639:2563149459:2758102436:3351043967
    Cemetary = 694996157:2571401012:3382986836:1982803396
    The swamps = 2844131485:2384874679:187254461:1822946265
    Cursed woods = 3494619160:2793722671:2519811867:2128337313
    Cliffs = 2601139922:2828657074:1578323172:3415389168
    Asteria = 1724123830:2683957127:3355921479:4022412643
    Stroll = 1673375244:3146239823:3950330561:338566979
    Siran = 6936844:2471178528:892748571:2192052626
    Manor = 2316328574:2884220635:866664745:1846036958
    Elendar = 352123881:2339746368:2631618286:3398641209
    The intersection = 3108712910:3056221967:1322795919:3027431986
    Gardens = 1029860102:2829391649:3692446942:1632175740
    Courtyard = 4051547849:2475301199:1250577887:3717577017
    Valley = 3252343709:3188747000:2769505979:3178019250
    Fortress = 185579382:2753350072:3264038053:1428847947
    Then the same numbers repeat in the next 2 arrays for epic/legendary

    For me, a single button that unlocks them all would be fine. No need to pick one by one. I am close enough to coding this hack now and while I really dont need this anymore, I assume that others would like to have this.

  6. #466

    Re: TQ Defiler.NET News/Requests [1.1.0]

    Hi Soul, any progress, is there a 1.1.1 coming out soon? :dreams:
    Try AllSkins mod, enhance your character's looks!!!

  7. #467

    Re: TQ Defiler.NET News/Requests [1.1.0]

    Unfortunately no new progress has been done other than the changes I've already made...my time has been squat lately, lol. This weekend I think I'll have some free time and I have been wanting to get back to the computer for awhile now, soon I won't have a choice when my new graphics card gets here, so I shall definitely have things rolling then either this weekend or weekend after that I hope.

    Soul
    Author of the TQ Defiler.NET. Get more information here or email me!
    Newest version of TQ Defiler is 1.3.7 released 7-8-12!

  8. #468

    Re: TQ Defiler.NET News/Requests [1.1.0]

    I have a few days off this week, so between this week and weekend I should be able to get an update out.

    Soul
    Author of the TQ Defiler.NET. Get more information here or email me!
    Newest version of TQ Defiler is 1.3.7 released 7-8-12!

  9. #469

    Re: TQ Defiler.NET News/Requests [1.1.0]

    I've got a brief request for Defiler on the TQ IT side:

    Please make a mod that increases the weighting for formulas and of relics (both monster and deity); as well please make a mod that increases the drop quantity for these item types.

    Cheers,

    Imp

    This comes as a result of having the same for unique items. Just a thought.

  10. #470

    Re: TQ Defiler.NET News/Requests [1.1.0]

    Hi Impulsand!

    I think that type of mod has been mentioned a couple times before, I'm not sure if it's possible to create or not but if I can I'll try to look into it. With how the existing mods work I'm not sure if there's any way to modify the weight of those two specific items.

    I know I've been absolutely horrendous at getting a new version out (and feeling even more guilty when most things were fixed and just need testing and checking for the most part). I think the last version was released July 12th and just before that I had computer issues (motherboard/processor had died), then it just seems everything that can get in the way of programming time does since then. Plus I just wasn't spending much time on the computer like I used to without games to occupy me on it (stick to my 360 when I'm not on the computer).

    I'm almost finished with my computer upgrades, however, and should be back in action this weekend if everything goes will (solid state disk looks like it'll be an interesting upgrade to work with) and with the speed increase in applications with my last upgrade I have a feeling I'll be all for testing it out by getting the testing done and getting a new version out. Mind you I'll have to reinstall a number of apps before that happens but I'll do my best to get some progress done this weekend.

    Soul
    Author of the TQ Defiler.NET. Get more information here or email me!
    Newest version of TQ Defiler is 1.3.7 released 7-8-12!

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