I'm trying to have fun with the skill "colossus form". But its annoying: if i make it go smaller for 20 sec, its alright, but afterwards the char has huge pathing-size and wont even go through wide doors and the like. It gets stuck practically everywhere.
I reckon the pathing size gets increased when the msh scales up. In this case at the end of the skill-duration. And thus it stays scaled forever.
So, question: did anybody ever try to find where the scaling of the pathing is calculated? i couldnt see it in the viewer.exe when i fired the colossus-animation, nor anywhere in the artmanager.
darn, i really want this to work...
P.S.: the stupid thing is, it doesnt even matter whether i scale to 0.90000 and back or 0.30000. And that is really annoying.