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Thread: Onslaught and how it actually works

  1. #21
    Olympian God Violos's Avatar
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    To just explain the bottom line, and include mods, that is probably the shortest way of putting it.

    Except, if nit-picky about a dictionary statement, one could differentiate "doubled" a tiny bit more.

    As in

    a) The character gets a buff after the first weapon hit. As long as this buff is active/charged, the character gets bonusses of all parameters. The bonusses are appropriate to the charged level of the skill itself and the skilled levels of the modifiers.
    b) All
    offensive parameters of the base skill and modifiers also appear full strength on the weapon attack. Meaning the offensive parts of modifiers are doubled with the first charge, and those of the skill at full charge.


    Is anyone still reading this?

    Anyhow, I think that should be sufficient.

  2. #22
    Demigod Nightmare14's Avatar
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    mine doesnt have that i have to fully charge mine up to get to get to +75% damage, my normal dps is 1600 or so when onslaught fully charged its only bout 2300
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  3. #23
    Well I don't think this is completely accurate. When I got to full onslaught I went to my char menu and watched my damage drop slowly as the rings were disappearing, but when I lost the last ring, there was a bigger drop.

  4. #24
    Olympian God Violos's Avatar
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    I'm pretty sure now that this is exactly how it works.
    Not only does it make sense, but I also made several skills in in the meantime playing with those properties, and they work just as expected.


    The +75% would only make a real 75% difference if there were no other +% before. Also, the DPS display is a mess. It probably counts the effects of Hamstring (which applies fully as soon as there is any charge) as damage or something.

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