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Thread: Warfare FAQ for newbies

  1. #31
    Super Moderator Poinas's Avatar
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    Jan 2007
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    Re: Warfare FAQ for newbies

    Quote Originally Posted by HorrorFan View Post
    Hi guys. Is Battle Standard really necessary? How about Battle Rage? Should I put the 1 point somewhere else? I just got to legendary difficulty with my level 60 conqueror. I was planning to max defiance & colossus form instead. I need some advice. Thanks!TitanCalc by stonedonkey - A Titan Quest Calculator - Conquerer
    Maximize Pulverize, Disable and Hamstring immediately. I'd even go as far as removing points from Shiled charge and Batter in favor of the aforementioned skills.

    Pulverize = massive dmg to three monsters.
    hamstring = Devastates enemies defensive ability, resulting in you making tons of critical hits.

    I'd put atleast one point in Battle Standard and Colossus. But a Conqueror doesn't need both that and Colossus. Pick you favourite

    Only one point in Battle Rage is what most do. It doesn't scale that well with more points invested.
    75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

    Guide for All Skills Attribute Guide Custom Mastery Guide
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  2. #32

    Re: Warfare FAQ for newbies

    Nice FAQ, after I get my Templar to 50 I was planning on making an offensive melee class in addition to my druid. After reading this Spellbreaker is seeming rather attractive =)
    http://img86.imageshack.us/img86/457...ivisioncg7.gif
    http://img137.imageshack.us/img137/7...killerspj6.jpg
    http://img407.imageshack.us/img407/3...mmasteron4.jpg

    Demi [Templar 41, A2 Epic]
    Nakoruru [Assassin 8, A1 Normal]
    Rimururu [Druid 8, A1 Normal]
    Vexeta [Spellbreaker 8, A1 Normal]
    Saedra [Ranger 8, A1 Normal]
    Altamecia [Conjurer 8. A1 Normal]
    Valmae [Elementalist 8, A1 Normal]

  3. #33
    Olympian God Matseb2611's Avatar
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    Re: Warfare FAQ for newbies

    Spellbreaker and Harbinger I'd say are really offensive characters that can tank well. Assassin is also a very offensive character, but lacks a bit of defence, so won't tank with him/her.
    Boreal Rampage by Wyvern and Matseb2611

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  4. #34

    Re: Warfare FAQ for newbies

    Wow.. When was the last time that i have been here.. After all those busy work and stuffs in real life.. Im back to playing TQ again .. Not gonna add anything to the FAQ yet tho, i wanna read around.. And play more.. Mayb some caster class now

  5. #35

    Re: Warfare FAQ for newbies

    Correction: Blade Honing works w Thornie!!!

  6. #36

    Thumbs up Re: Warfare FAQ for newbies

    Very nice quide for us the n00bs

    My Warrior Aeternus recently reached level 18 and I was considering turning him into a Harbinger and now i know what to do. I have Warwind maxed atm and thinking of dropping it and for some peculiar reason i had already skillpoints into harmstring, maybe i had a feeling or smt I have a question though, dont you think that Dodge should be maxed or 1 skill point is enough?

    Cheers for the help, you'll see me online soon too.

  7. #37

    Re: Warfare FAQ for newbies

    Good job on that faq, good to see people are sharing their knowledge, keep it up!
    "It is not necessary to nurture hopes to undertake, or to pass to persevere".
    -William of Orange

  8. #38

    Re: Warfare FAQ for newbies

    @Aeternus

    I normally live w pretty high DA, so i dont need Dodge.. But if you are suffering against melee (note: the skill only work against melee, yes), then feel free to max it

    @ Pericles

    Thx mate xD *blush blush*

  9. #39

    Re: Warfare FAQ for newbies

    Added a new section in the FAQ..

    I ll post the added part here as well, in case you are too lazy to browse thru the whole FAQ itself (if you want to read at all that is xD)..


    (*) Early game skill points distribution:


    I believe that one should play his/her own game, since self-discovering is half the fun .. But recently many people seem to pose questions abt how to distribute their skill points early game, plus theres also a few arguments on whether or not to take Dual-Wield early game.. So i decided to add this section here.. Also note that since this is a Warfare FAQ, i ll only cover how to start w Warfare, and it might not be the better choice in some cases (like Thane and Slayer, where starting w Hunting or Storm is much more efficient)..

    Generally, i would start w Warfare by adding 2 points into Mastery and 1 point into Onslaught every level.. Once i maxed Onslaught, i proceed to max the Mastery tree, then put 1 point into Battle Standard as well as Battle Rage.. Then 1 point each into Dual-Wield, Tumult, Cross Cut, Hew, then max them in that order.. Next skills to max are Weapon Training and Ardor, max them however you like, it doesnt really matter.. From this point on, how you proceed up ur skill tree is entirely up to you, theres too many variables to have a general strategy any further..


    (**) Dual-Wield early, pros and cons:


    Beside Onslaught, Dual-Wield is the signature skill tree to a Warfare class.. It is also a very powerful skill tree which, in my opinion, should be maxed right after the basic skill Onslaught.. But why? Doesnt Weapon Training or Ardor give attack speed, therefore, more obvious bonus?.. I ll agree that if you are gonna just spend a few points into the Dual-Wield tree, dont spend any at all, since its not worth it.. But once decently developed, the whole tree becomes really powerful..

    Why is early Dual-Wielding better than Weapon Training or Ardor? (i believe those are the only skills in question, im not gonna explain why we dont take Ancestral Horn).. 1stly, Dual-Wielding is probably the only way for a Warfare character to deal AoE dmg (Tumult and Cross Cut).. Sure, it doesnt increase ur attack speed or dmg, but hitting w both weapons instead of one is ALREADY increased dmg n attack speed.. Besides, who needs attack speed if you are killing people in just 1 hit? With the early development in the Dual-Wield tree, you are likely to OHKO monsters by the time you sink a few points into the tree itself.. Making extra attack speed of little use.. Lastly, Tumult and Cross Cut are pretty stylish eh?

  10. #40
    Junior Member
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    Re: Warfare FAQ for newbies

    I went Dual Wield and all those skills first thing when i started my Spellbreaker, i ended up 1K.O hitting all mobs (also all bosses in 2-3 hits with battle standard up) until late A3 when i had to respec to get lich king because i had serious issues with Typhon ( i almost didnt hurt him, he was lvl 42 i was lvl 30, dont know if thats why i got owned but i guess so ), as soon as i took away some skills on the Warfare tree i ventured into Spirit tree and everything were much better, so my tip is go full DW asap then change.

    Just to inform this is my first character and i'm probably one of the "newbies" here, but thats my 5 cents

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