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Thread: Game Mechanics

  1. #1
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    Game Mechanics

    Ok, so I have been noticing a rise of people interested in the mechanics of the game and actually testing to see if what we thought we know is what it is... I'm making this thread to be a collection of informitive links. No actual information will be here. But hopefully you can find what you need. Here is what I have collected so far.

    Damage Types and Resistances

    Resistance Reductions

    Life Leech, Vitality, %Attach converted to Health and %health reduction attacks

    On Armor


    Offensive Ability and Defensive Ability

    Melee Attack Mechanics

    Shield Block Formula

    Str affecting physical Spells Single post

    List of Cooldown Timers

    Unique Items Drop Chances

    Read up on them if you would like. They should be helpful.
    You guys have to help me keep this thread updated.
    Give me additional links to Posts that are CLEAR and specific. I know a lot of you have some really good posts out there and I figured it is time to collect them.
    Special thanks goes to the guys who collected this info, and anyone who helps keep it current and accurate.
    Immaturity - immortality. Same thing, spelt different.

    For all your Monster Infrequent Questions
    Required Reading:
    The Knowledge Thread
    Game Mechanics

  2. #2
    Super Moderator Poinas's Avatar
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    Re: Game Mechancis

    IMO, this excellent thread should be added too OA and DA
    75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++

    Guide for All Skills Attribute Guide Custom Mastery Guide
    ------

  3. #3
    Senior Member Minervian's Avatar
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    Re: Game Mechancis

    Great idea, and about time!

    How about this one which just came up: http://www.titanquest.net/forums/ski...wn-timers.html
    "Hippies have claws and teeth, but you have fire...." - overheard in Herakleion.

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    [Typhon] probably existed before there were calories.

  4. #4
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    Re: Game Mechancis

    I added it, though It feels like it's out of place since the others talk in detail on how these things work... It will stay there until the list gets long though.
    Immaturity - immortality. Same thing, spelt different.

    For all your Monster Infrequent Questions
    Required Reading:
    The Knowledge Thread
    Game Mechanics

  5. #5

  6. #6
    Eternal Champion Batman's Avatar
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    Re: Game Mechancis

    Good work, guys. Title typo corrected and Stickied.

    Keep up the good work.
    Acer Aspire M7200 - AMD Quad Core 2.55, 8gb RAM, XFX HD7770 Black DD, 640gb HDD, Win7 64bit.


  7. #7
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    Re: Game Mechancis

    Awesome on the shield block Felexitus. It has been added.
    I don't really think the paladin one needs to be here though since I is more of a build guide, even though it does mention that Batter's 90degree arc seems to be calculated from enemy to enemy. Though the pic was hilarious. If you really think it should be there still I'll add it...
    Immaturity - immortality. Same thing, spelt different.

    For all your Monster Infrequent Questions
    Required Reading:
    The Knowledge Thread
    Game Mechanics

  8. #8
    Senior Member Felexitus's Avatar
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    Re: Game Mechanics

    its only about the pic the rest of the thread isnt important, to make a long story short and not link it weirdly:

    this is how batter works (credits go to Moustache)


  9. #9
    Olympian God Infares's Avatar
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    Re: Game Mechanics

    http://www.titanquest.net/forums/dre...tml#post142672

    I feel this deserves a link as this was the thread in which conclusive research led to the understanding of how your stats actually apply to your skills.

  10. #10
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    Re: Game Mechanics

    Based upon some testing that I conducted regarding fire retaliation damage, I observed a shield (Hephaestus' Molten Shield) with 49 to 61 fire retaliation damage did little observable damage to Epic Scorpids in conjunction with Earth Enchantment and Trance of Wrath versus Ring of Flame in conjunction with Earth Enchantment and Trance of Wrath (with no points in Volativity or Soften Metal to compare just fire damage and fire retaliation damage). Ring of Flame did measurable damage in one second pulses, while the shield had no measurable fire retaliation damage. My working hypothesis is that retaliation damage and damage reflection may, inappropriately in my mind, utilize the same mechanism of action.

    For example, in the case of 20% damage reflection, a mob hits for 300 fire damage (already buffed by its intelligence, + fire damage, and +% fire damage), you take damage normally (after applying fire resistance and damage absorption and damage absorption) and reflect 60 fire damage, which is likewise reduced by the mobs' fire resistance and damage absorption. It would be inappropriate to buff this reflected damage with your intelligence, + fire damage, and +% fire damage as it would be buffed twice and this would be ridiculously strong as you reflect larger portions of larger amounts of said damage.

    However, if retaliation damage is treated the same as reflected damage, a mob hits you and is inflicted by 50 points of fire retaliation damage. The mob takes 50 points of fire retaliation damage minus any reduction due to its fire resistance and damage absorption.

    With damage reflection, the damage should not be modified by your skills or attributes because you were not the source of the damage, but retaliatory damage should be buffed so that it is not trivialized by mobs' increased damage resistance, armor absorption, and damage absorption. In other words, it appears that +% damage modifiers apply only to attack damage and not reflected damage or retaliatory damage. If this is true, you may have +200% fire damage, but it doesn't apply to all fire damage, only "fire attack damage".

    Thus, the Storm Surge skill has a chance to proc a cold and electrical attack that is buffed by Eye of Storm and other +% cold and +% electrical damage and remains strong with improvements in gear and skills as you advance in level. Static Charge, while providing +76% lightning damage, has a one in seven chance of producing 186 electrical retaliation damage that may not be buffed by intelligence or any +% lightning damage from skills or gear. For instance, I was able to almost one shot a Neanderthal in Normal with an Oracle who deals 373 lightning damage with his staff (373 DPS and 102% attack speed), so I am guessing they have approx. 400 health. Then, I stood toe-to-toe with one while I waited for Static Charge's 186 electrical retaliation damage to proc, when it did, the Neanderthal took almost exactly half of its health (approx. 200 damage). However, since Static Charge provides +76% electrical damage, if the electrical retaliation damage were buffed by it, it should have done closer to 327 damage or roughly 3/4ths of the mob's health.

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