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Thread: Knife Sorcerer

  1. #31
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    Re: Knife Sorcerer

    I haven't done anything scientific with it yet, but I would say it goes off as much as 20% of the time. If I'm not mistaken, I believe I have seen it trigger on enemies when a prior trigger was still in effect. This would indicate to me that it either has a) little to no cooldown, or b) my -recharge gear is reducing its cooldown. I'll try and pay more attention once I test it further. I imagine the information is somewhere in the editor as well, but I can't get IT stuff to appear in it. I extracted the database using tqvault, so perhaps it doesn't extract IT stuff correctly.

    I will let you know once I know more.
    Currently Playing
    Thane - Level 51

    In Reserve:
    Haruspex (spear) - level 59
    Diviner (caster) - level 55
    Warden - level 49
    Sage (bow) - level 48
    Battlemage - level 44
    Conjurer - level 34
    Harbinger - level 31

  2. #32
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    Re: Knife Sorcerer

    For anyone interested , the cooldown on item skills in the skill's .dbr entry.
    The chance for it to trigger can be found under records\xpack\ai controllers\autocast_items.

    The skill on mbuti is the normal study prey , with it's normal 8 second cooldown.
    And the ai controller gives it a 7% chance to trigger.

    For the one on jade emperor artifact ;
    5% chance to trigger , 200 second cooldown.

    And these cooldowns can't be helped by -recharge gear.
    Apocalypse - lvl66 - conjurer
    Ajax - lvl71 - conqueror
    Artemis - lvl41 - ranger (corrupted , R.I.P)
    Penelope - lvl63 - brigand

  3. #33
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    Re: Knife Sorcerer

    Hmm, I wonder why it seems to happen so much more often then 7%. Does each knife offer a separate proc chance or are they all calculated as one attack I wonder?

    Thanks for the info apocalypse80.
    Currently Playing
    Thane - Level 51

    In Reserve:
    Haruspex (spear) - level 59
    Diviner (caster) - level 55
    Warden - level 49
    Sage (bow) - level 48
    Battlemage - level 44
    Conjurer - level 34
    Harbinger - level 31

  4. #34
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    Re: Knife Sorcerer

    If they work like everything else with a chance to happen then every knife gets it's own check.

    So for x knifes you get a 1-(1-7%)^x chance to trigger with every throw.
    Apocalypse - lvl66 - conjurer
    Ajax - lvl71 - conqueror
    Artemis - lvl41 - ranger (corrupted , R.I.P)
    Penelope - lvl63 - brigand

  5. #35
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    Re: Knife Sorcerer

    Ahh, that makes more sense then. Thanks again!
    Currently Playing
    Thane - Level 51

    In Reserve:
    Haruspex (spear) - level 59
    Diviner (caster) - level 55
    Warden - level 49
    Sage (bow) - level 48
    Battlemage - level 44
    Conjurer - level 34
    Harbinger - level 31

  6. #36
    Senior Member Lillis's Avatar
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    Re: Knife Sorcerer

    Quote Originally Posted by apocalypse80 View Post
    For the one on jade emperor artifact ;
    5% chance to trigger , 200 second cooldown.
    Wow! I rule, haha!

    Quote Originally Posted by apocalypse80 View Post
    And these cooldowns can't be helped by -recharge gear.
    That's some pretty useful info. I don't really doubt it, since the rate at which the Myuh'Din triggers appears to be the same no matter how much or how little recharge I'm packing.
    "Supercheater" with 32 finished builds so far...

  7. #37
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    Re: Knife Sorcerer

    Quote Originally Posted by apocalypse80 View Post
    If they work like everything else with a chance to happen then every knife gets it's own check.

    So for x knifes you get a 1-(1-7%)^x chance to trigger with every throw.
    Jeez I worked too late last night... HUH?

    1-(1-7%)^x ???





    -Wolfrium

  8. #38
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    Re: Knife Sorcerer

    Simple probability theory.

    The chance that any one of x knives will trigger the effect is equal to 1 minus the chance that none of them will trigger the effect.
    The probability that none will trigger it is equal to that of 1 not triggering in the x-th power.

    So ; 1 - (1-7%)^x

    For example , for 5 knives per casting and assuming all 5 hit something ;
    1 - (93%)^5 = 1 - 69.56% = 30.44% chance to trigger.

    And it's actually even higher than that , because every hit checks again.
    So if a knife pierces through 3 opponents , it forces 3 checks.
    Apocalypse - lvl66 - conjurer
    Ajax - lvl71 - conqueror
    Artemis - lvl41 - ranger (corrupted , R.I.P)
    Penelope - lvl63 - brigand

  9. #39
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    Re: Knife Sorcerer

    That's why it triggers almost immediately after its ends when facing a lot of opponents. 7% chance becomes much higher because of the piercing and multiple blades. Combined with the confusion of envenom weapon, it should create a nice combination for rogue traps.
    Currently Playing
    Thane - Level 51

    In Reserve:
    Haruspex (spear) - level 59
    Diviner (caster) - level 55
    Warden - level 49
    Sage (bow) - level 48
    Battlemage - level 44
    Conjurer - level 34
    Harbinger - level 31

  10. #40

    Re: Knife Sorcerer

    Quote Originally Posted by apocalypse80 View Post
    Simple probability theory.

    The chance that any one of x knives will trigger the effect is equal to 1 minus the chance that none of them will trigger the effect.
    The probability that none will trigger it is equal to that of 1 not triggering in the x-th power.

    So ; 1 - (1-7%)^x

    For example , for 5 knives per casting and assuming all 5 hit something ;
    1 - (93%)^5 = 1 - 69.56% = 30.44% chance to trigger.

    And it's actually even higher than that , because every hit checks again.
    So if a knife pierces through 3 opponents , it forces 3 checks.
    thats pretty much how it works in D2 also. multishot amazong got huge ammounts of triggers. there werent many cast on hit items in D2 unless you were a modder tho.

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