Modifications
Titan Quest - Powered by vBulletin
Page 4 of 7 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 65

Thread: Knife Sorcerer

  1. #31
    Senior Member
    Join Date
    Jan 2007
    Posts
    265

    Re: Knife Sorcerer

    I haven't done anything scientific with it yet, but I would say it goes off as much as 20% of the time. If I'm not mistaken, I believe I have seen it trigger on enemies when a prior trigger was still in effect. This would indicate to me that it either has a) little to no cooldown, or b) my -recharge gear is reducing its cooldown. I'll try and pay more attention once I test it further. I imagine the information is somewhere in the editor as well, but I can't get IT stuff to appear in it. I extracted the database using tqvault, so perhaps it doesn't extract IT stuff correctly.

    I will let you know once I know more.

  2. #32
    Senior Member
    Join Date
    Jul 2006
    Posts
    743

    Re: Knife Sorcerer

    For anyone interested , the cooldown on item skills in the skill's .dbr entry.
    The chance for it to trigger can be found under records\xpack\ai controllers\autocast_items.

    The skill on mbuti is the normal study prey , with it's normal 8 second cooldown.
    And the ai controller gives it a 7% chance to trigger.

    For the one on jade emperor artifact ;
    5% chance to trigger , 200 second cooldown.

    And these cooldowns can't be helped by -recharge gear.

  3. #33
    Senior Member
    Join Date
    Jan 2007
    Posts
    265

    Re: Knife Sorcerer

    Hmm, I wonder why it seems to happen so much more often then 7%. Does each knife offer a separate proc chance or are they all calculated as one attack I wonder?

    Thanks for the info apocalypse80.

  4. #34
    Senior Member
    Join Date
    Jul 2006
    Posts
    743

    Re: Knife Sorcerer

    If they work like everything else with a chance to happen then every knife gets it's own check.

    So for x knifes you get a 1-(1-7%)^x chance to trigger with every throw.

  5. #35
    Senior Member
    Join Date
    Jan 2007
    Posts
    265

    Re: Knife Sorcerer

    Ahh, that makes more sense then. Thanks again!

  6. #36
    Senior Member Lillis's Avatar
    Join Date
    Jun 2006
    Posts
    877

    Re: Knife Sorcerer

    Quote Originally Posted by apocalypse80 View Post
    For the one on jade emperor artifact ;
    5% chance to trigger , 200 second cooldown.
    Wow! I rule, haha!

    Quote Originally Posted by apocalypse80 View Post
    And these cooldowns can't be helped by -recharge gear.
    That's some pretty useful info. I don't really doubt it, since the rate at which the Myuh'Din triggers appears to be the same no matter how much or how little recharge I'm packing.

  7. #37
    Junior Member
    Join Date
    Jul 2006
    Posts
    13

    Re: Knife Sorcerer

    Quote Originally Posted by apocalypse80 View Post
    If they work like everything else with a chance to happen then every knife gets it's own check.

    So for x knifes you get a 1-(1-7%)^x chance to trigger with every throw.
    Jeez I worked too late last night... HUH?

    1-(1-7%)^x ???





    -Wolfrium

  8. #38
    Senior Member
    Join Date
    Jul 2006
    Posts
    743

    Re: Knife Sorcerer

    Simple probability theory.

    The chance that any one of x knives will trigger the effect is equal to 1 minus the chance that none of them will trigger the effect.
    The probability that none will trigger it is equal to that of 1 not triggering in the x-th power.

    So ; 1 - (1-7%)^x

    For example , for 5 knives per casting and assuming all 5 hit something ;
    1 - (93%)^5 = 1 - 69.56% = 30.44% chance to trigger.

    And it's actually even higher than that , because every hit checks again.
    So if a knife pierces through 3 opponents , it forces 3 checks.

  9. #39
    Senior Member
    Join Date
    Jan 2007
    Posts
    265

    Re: Knife Sorcerer

    That's why it triggers almost immediately after its ends when facing a lot of opponents. 7% chance becomes much higher because of the piercing and multiple blades. Combined with the confusion of envenom weapon, it should create a nice combination for rogue traps.

  10. #40

    Re: Knife Sorcerer

    Quote Originally Posted by apocalypse80 View Post
    Simple probability theory.

    The chance that any one of x knives will trigger the effect is equal to 1 minus the chance that none of them will trigger the effect.
    The probability that none will trigger it is equal to that of 1 not triggering in the x-th power.

    So ; 1 - (1-7%)^x

    For example , for 5 knives per casting and assuming all 5 hit something ;
    1 - (93%)^5 = 1 - 69.56% = 30.44% chance to trigger.

    And it's actually even higher than that , because every hit checks again.
    So if a knife pierces through 3 opponents , it forces 3 checks.
    thats pretty much how it works in D2 also. multishot amazong got huge ammounts of triggers. there werent many cast on hit items in D2 unless you were a modder tho.

Page 4 of 7 FirstFirst ... 23456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •