Still looks great.
Second screenshot; some kind of boss stage? Looks awsome
lookin awesome now, glad to hear its almost finished. ill definately give it a spin.
There's battle lines being drawn
Nobody's right if everybody's wrong
Young people speaking their minds
Getting so much resistance from behind
I think it's time we stop, hey, what's that sound
Everybody look what's going down
My PC was very ill last week. My power supply wasn't good and burnt my motherboard.
It was very difficult to find another socket 478 for my P4C 3Ghz.
Anyway I've found another one P4P800...
I'm bit late about Lilith... but still going on.
Thx for your supports
Maps are almost finished, near 100%
Quests are almost finished too, near 90%
Jalavia is a large territory...
I'll be back very soon
I Post 4 new screenshot
Not many comments since last weeks, anyway, I give you some news about Lilith for this week.
World is finished, except some little modification. I can't believe it
Quest are finished too, what experiment!
Now start the "debug week". The to do list should be long but necessary for making Lilith best.
And after all corrections, military phase will begin
Thx for reading,
I’ve posted new screenshots, hope you’ll like them.
See you soon.
Bad mood :
I can't believe when our Character die, the teleport we made sooner disapear too. That's not good. Diablo didn't do that
May be we can change this parameter, anyone know ?
I noticed all the health potions on the table... that is a very funny idea
Looks like a huge world! Can't wait to check it out!
I dont think there's way to save the teleporters when the character dies. This is internal mechanics in my guess.
Health potion ? It is not, it is bottle of wine !
arff very shame about our own teleport.... thx for your answer.
Yep, the world is not small I think...
Hi all Heros,
Nothing goes exactly like we want. "World debugging" is still go on. Many things are better and seems working fine now.
For this week, some informations about Lilith :
This mod works like Diablo 2 – There aren’t respawn fountains in this world (except near the end). We think, these fountains are causing damages for the examination of the environnements. Fountains make a blind rush across a world. I call that the « Dungeon Siege syndrom ». It is only my point of view.
So, the Hero will always start and restart from his first point of birth ('his' village) and he will use teleports for traveling across the world .
It is true, when the Hero dies, he has to run back on his path until he reaches again the last point before his death. Beware of death more than ever. But we believe it is a good way to know the world and appropriate it to yourself.
Hope you'll like that.
So, Fourteen teleports try to cover the whole area.
You'll find an artistic vision of the editing world.
I don't have a problem with that. Fountains also make farming a little cheesy.
Will you be updating the mod to work with Immortal Throne?
@ fountains: nice design-idea!
Its good to hear that there's one at least
14 teleporters? Wow, man! sounds like huuuge world indeed! (unless they are all in a row, lol)
Keep going, guys!
As a side-remark: i would probably recommend to release it at a different date then IT... So it gets the attention it deserves. I mean, no offence, i'm sure many players would rather play lilith then get the expansion, but probably not all