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Thread: Earth Deconstructed

  1. #1

    Earth Deconstructed

    First off, though this is a guide of sorts I DO NOT claim to know everything about this mastery. This is meant to be a statistical guide to help you choose a mastery or better yourself at one.

    Earth Mastery
    +90 Intellect
    +48 Dexterity
    +720 Health
    +192 Energy
    (Completed @ 32 Mastery points)

    -Damage Spells-

    Flame Surge: Probably the most underlooked skill in the game, though the only skill that doesn't need -recharge gear to achieve -100% recharge

    It starts off looking like...
    Flame Surge
    37 Energy Cost
    3 Projectiles
    8-15 Fire Damage

    And at Rank 12...
    Flame Surge
    75 Energy Cost
    3 Projectiles
    43-59 Fire Damage

    And at Rank 12, with Barrage at Rank 8...
    Flame Surge
    75 Energy Cost
    3 Projectiles
    -100% Recharge
    80% Chance to Pass Through Enemies
    43-59 Fire Damage
    66 Burn Damage over 3 Secs

    And at Rank 12, with Barrage at Rank 8, and Flame Arch at Rank 12...
    Flame Surge
    109 Energy Cost
    6 Projectiles
    -100% Recharge
    80% Chance to Pass Through Enemies
    66.65-91.45 Fire Damage
    102.3 Burn Damage over 3 Secs

    And at Rank 12, with Barrage at Rank 8, Flame Arch at Rank 12, and Earth Enchantment at Rank 12...
    Flame Surge
    109 Energy Cost
    6 Projectiles
    -100% Recharge
    80% Chance To Pass Through Enemies
    109.65-150.45 Fire Damage
    168.3 Burn Damage Over 3 Secs

    This skill isn't really that powerful but it's fast. Kinda like an automatic shotgun at close range.

    Volcanic Orb: Very Spammable, and very deadly with it's synergies. It's just kinda slow..

    It starts out looking like...
    Volcanic Orb
    64 Energy Cost
    2.5 Meter Radius
    18 Damage
    22-54 Fire Damage

    And at Rank 12...
    Volcanic Orb
    108 Energy Cost
    2.5 Meter Radius
    55 Damage
    91-128 Fire Damage

    And at Rank 12, with Conflagration at Rank 8...
    Volcanic Orb
    128 Energy Cost
    3.0 Meter Radius
    55 Damage
    91-128 Fire Damage
    48 Burn Damage Over 3 Secs

    And at Rank 12, with Conflagration at Rank 8, and Fragmentation at Rank 12...
    Volcanic Orb
    154 Energy Cost
    3.0 Meter Radius
    55 Damage
    91-128 Fire Damage
    48 Burn Damage Over 3 Secs
    Orb Fragments (7-13 Fragments)

    Each Fragment Deals...
    126 Damage
    59 Fire Damage
    1.5 Secs of Stun

    And at Rank 12, with Conflagration at Rank 8, Fragmentation at Rank 12, and Earth Enchantment at Rank 12...
    Volcanic Orb
    154 Energy Cost
    3.0 Meter Radius
    55 Damage
    182-256 Fire Damage
    96 Burn Damage Over 3 Secs
    Orb Fragments (7-13 Fragments)

    Each Fragment Deals...
    126 Damage
    118 Fire Damage
    1.5 Secs of Stun

    And at Rank 12, with Conflagration at Rank 8, Fragmentation at Rank 12, Earth Enchantment at Rank 12, and Brimstone at Rank 8...
    Volcanic Orb
    154 Energy Cost
    3.0 Meter Radius
    66.55 Damage
    182-256 Fire Damage
    292 Burn Damage Over 3 Secs
    Orb Fragments (7-13 Fragments)

    Each Fragment Deals...
    152.46 Damage
    118 Fire Damage
    98 Burn Damage Over 3 Secs
    1.5 Secs of Stun

    Eruption: The big boy in the Earth line, this basically just summons a mini volcano to pummel your foes for six seconds.

    It starts off looking like...
    Eruption
    95 Energy Cost
    6 Sec Duration
    3.0 Meter Duration
    2-3 Fragments
    31 Damage
    28-33 Fire Damage

    And at Rank 12...
    Eruption
    123 Energy Cost
    6 Sec Duration
    3.0 Meter Radius
    5-6 Fragments
    98 Damage
    95-112 Fire Damage

    And at Rank 12, with Earth Enchantment at Rank 12...
    Eruption
    123 Energy Cost
    6 Sec Duration
    3.0 Meter Radius
    5-6 Fragments
    98 Damage
    190-224 Fire Damage

    And at Rank 12, with Earth Enchantment at Rank 12, and Brimstone at Rank 8...
    Eruption
    123 Energy Cost
    6 Sec Duration
    3.0 Meter Radius
    5-6 Fragments
    118.58 Damage
    190-224 Fire Damage

  2. #2

    Re: Earth Deconstructed

    -Utility Spells-

    Stone Form: Makes you invulnerable as you regain HP, and later adds dmg, perfect for Juggernaut or Battlemage.

    It starts off looking like...
    Stone Form
    100% Damage Absorption
    64 Energy Cost
    6 Sec Duration
    +24 Health Regen Per Sec

    And at Rank 12...
    Stone Form
    100% Damage Absorption
    108 Energy Cost
    6 Sec Duration
    +66 Health Regen Per Sec

    And at Rank 12, with Molten Rock at Rank 8...
    Stone Form
    100% Damage Absorption
    138 Energy Cost
    6 Sec Duration
    +66 Health Regen Per Sec
    15 Fire Retaliation

    And at Rank 12, with Molten Rock at Rank 8, and Earth Enchantment at Rank 12...
    Stone Form
    100% Damage Absorption
    138 Energy Cost
    6 Sec Duration
    +66 Health Regen Per Sec
    30 Fire Retaliation

    -Buffs-

    Earth Enchantment (@12)
    1 Active Energy Cost
    6.0 Meter Radius
    5-8 Burn Damage Over 3 Secs
    +100% Fire Damage
    +75 Energy Reserved

    Brimstone (@8, Synergy to EE)
    +21% Physical Damage
    +98 Burn Damage Over 3 Secs

    Stone Skin (@10, Synergy to EE)
    +45 Armor
    +25% Fire Resistance

    Heat Shield (@12)
    245 Damage Absorption
    Protects Against: Fire
    70 Energy Cost
    +15% Damage Resistance

    Ring of Flame (@12)
    3 Active Energy Cost Per Sec
    3.3 Meter Radius
    38 Fire Damage (76 with EE)

    Soften Metal (@8, Synergy to Ring of Flame)
    +1 Active Energy Cost Per Sec
    23 Damage (27.83 with Brimstone)
    15 Reduced Physical Damage For 3 Secs
    65 Reduced Armor For 3 Secs

    Volativity (@12)
    33% Chance Of +178% Fire Damage

  3. #3

    Re: Earth Deconstructed

    -Pets-

    Summon Coredweller: a big fwuffy meatshield with Provoke

    Summon Coredweller (@16)
    370 Energy Cost
    1617 Health
    304 Energy
    51-90 Damage

    Inner Fire (@8, Synergy to SCD, Passive Pet-Only)
    18 Fire Damage
    +50% Dexterity
    +80% Health Regeneration
    +17% Total Speed

    Wildfire (@12, Synergy to SCD, Pet-Only Skill)
    58 Energy Cost
    5 Sec Duration
    4.0 Meter Radius
    65-85 Fire Damage

    Metamorphosis (@8, Synergy to SCD, Passive Pet-Only)
    +45% Health
    +45% Armor Protection
    +33% Armor Absorption
    18% Elemental Resistance

    Rank 16 Core Dweller with, Inner Fire, Wildfire, Metamorphosis, Earth Enchantment, Brimstone, and Stone Skin...

    370 Energy Cost
    2344.65 Health
    304 Energy
    61.71-108.9 Damage
    36 Fire Damage
    206-212 Burn Damage Over 3 Secs

    +45% Armor Protection
    +33% Armor Absorption
    +45 Armor
    +50% Dexterity
    +80% Health Regeneration
    +18% Elemental Resistance
    +25% Fire Resistance

    Has spell, Wildfire:
    58 Energy Cost
    5 Sec Duration
    4.0 Meter Radius
    130-170 Fire Damage

    That's one haus of a pet!

  4. #4

    Re: Earth Deconstructed

    seems you have a lot of experience with earth mastery.

    what do you think about volativity?
    did you ever play with it on level 12 (maxed)?

    I think on level 1 with 33% chance of +75% fire damage, seems not bad at all.
    Do you think it is worth it to spend another 11 points in it?

    dunno, maybe you have tried it out to play with or without volativity skill.
    what are your experiences?

  5. #5

    Re: Earth Deconstructed

    Quote Originally Posted by Rough View Post
    seems you have a lot of experience with earth mastery.

    what do you think about volativity?
    did you ever play with it on level 12 (maxed)?

    I think on level 1 with 33% chance of +75% fire damage, seems not bad at all.
    Do you think it is worth it to spend another 11 points in it?

    dunno, maybe you have tried it out to play with or without volativity skill.
    what are your experiences?
    Depends, it's definately not a skill i'd call "necessary" but it does help. If you've got the skill points to afford it go for it.

  6. #6
    Olympian God Infares's Avatar
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    Dec 2006
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    Re: Earth Deconstructed

    IMO Volativity is like giving your fire attacks a chance to get a critical hit. That's pretty much all it is, and a significant one at that, with maxed earth enchantment and volativity you can do almost 3x normal damage a third of the time, so it more or less doubles your DPS with fire attacks when you max it ^^.

  7. #7
    Junior Member
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    Re: Earth Deconstructed

    Question for you (or anyone) regarding Earth Enchantment and it kinda pertains to this topic.

    Does Earth Enchantment add it's damage to a standard Staff's attack (ie magic bolt) or it for "physical" attacks only, ie sword or bow?

    I, well fortunately it seems, at the moment have a Rare staff with Fire damage, and Burn damage, so I can't really see if it's adding anything to my attack. I assume so, but I'm not sure.

  8. #8
    Olympian God Infares's Avatar
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    Re: Earth Deconstructed

    Earth Enchantment does work for staff attacks, as does the burn damage from Brimstone, but the percentile increase in physical damage from Brimstone does NOT affect your staff. However, it does affect Core Dweller (If you're standing close enough to him) and the "Damage" lines on Fragmentation (Synergy to Volcanic Orb) and Eruption.

  9. #9

    Re: Earth Deconstructed

    FnEDude,
    Its a % increase so if 4-10 fire damage (On weapon) and lvl 1 Earth enchant thats +12% and 5-8 burn. it be about 13-20 damage. Look at your damage info for character and turn it on and off.

  10. #10
    Junior Member kneeki's Avatar
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    Mar 2007
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    Re: Earth Deconstructed

    I was wondering, since Earth Mastery affects your DEX and INT, would Daggers or Bows be your best option for melee dps as a Battle mage? Sorry for the nubness, just got the game yesterday (lvl 8 now).

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