I LOVE YOU and i want to have your manbabies!![]()
I LOVE YOU and i want to have your manbabies!![]()
Depends, life leech over x time is added, % damage converted to health is just that, and +% life leech is a modifier to existing leech damage (that is, just like +% elemental damage, you need to have some leech damage in place already for it to do anything)
edit: there's also a fairly rare +%leech duration mod floating around out there also, come to think of it
edit again: now that I think about it, % damage converted to health isn't that simple, since there are two things I don't know about it - one, does +% life leech affect it, and two, precisely what 'attack damage' is converted. If you hit with a weapon that's dealing physical, pierce, elemental, bleed, and poison, I'm not sure if ALL of the damage is totaled and then converted to health gain, or only the physical portion
Great post.![]()
-Chooch-
Iron Lore Entertainment
So P.M., why do we need to buy your guide?
Your the man ...![]()
Thanks alot for this info.
If the Army or the Navy,
Ever looked on Heaven's scene,
They will find that the Streets,
Are guarded by the United States Marines.
has the fps problem been fixed?. All my fellow dual core buddies over in technical are saying retail didnt' fix anything. That is very disheartning if its true..
This isnt a thread for FPS problems and what "FPS problem" are you talking about exactly?
If the Army or the Navy,
Ever looked on Heaven's scene,
They will find that the Streets,
Are guarded by the United States Marines.
Haha, well, a couple of points thereOriginally Posted by Killa John
First, it's not 'my guide' - very important - I wasn't even the primary author, I was brought in to help David Cassady on some aspects of it (I didn't write the main story/quest portion), and beyond that, guides are never the work of just one person. My editor, the design team, input from the folks at Iron Lore and THQ, and so on. It's a much bigger process than scribbling down some text and handing it in to be printed out. Add to that the fun of trying to hit a moving target of a game still in development before it ships.
Second, as I said in my very post here on the forums, I'm not here to shill the guide. I did make a conscious decision to post as 'myself' here though, consider it an experiment :P I didn't ask for a special tag either, I think the mods conspired and stuck it on me
And last, think of this as 'online' support for the guide and the game. The flat reality is that print media is outdated the second it's on the page, and that has always been a source of rather intense frustration to me when it comes to writing strategy guides. Moreso for games that I know will have an online community of any size, and obviously, a very sticky issue when it comes to MMOs of any stripe.
But in any case, it's my attempt to support the guide and the game past the print deadline. I've actually done this before with other games, but not quite so 'overtly' as I am here. Give it a few days, and I'll be getting some flack for something written in the guide instead of praise for posts here :P Though honestly, that bothers me less than people who might get the guide and not have access to info online.
Anyway, none of that has anything to do with Titan Quest q&a, keep em coming folks!
GREAT JOB P.M.![]()
Thank you for the info!
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More question for ya.
1) How does the pet scale exactly to the different difficulty levels? Do they get the same multiplier that the monsters get?
2) Does skills that have a fixed dmg amount scale to higher difficulties at all?
2) Merchant item spawning system. What triggers the "refresh" of merchant inventories? Are the items specific to the merchant? (i.e. you can only get certain armor from certain merchant) Are there merchant specific items? How is the "refreshing" done? It seems to me that when refresh happens, pretty much all of the items are "refreshed", esp. the nicer once that I didn't have the money to buy previously
thanks much