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Member
Re: Mod Idea : Masteries
I have ideas for the Masteries and some skills from them.
Mastery : Ormenos
Stone Fall (Max - 15)
Level 1 : Drops 1 Stone from the sky and does xx-xxx damage.
Level 2 : Drops 2 Stones from the sky and does xx-xxx damage.
So on.
So the idea I have is like the masteries are bosses :P
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Senior Member
Re: Mod Idea : Masteries
It is in my plan to make some monsters/boss skills player usable through this mod, i'm not goin to create all the skills of the new masteries hehe, i will probably modify alot of the monsters/boss ones and then create new ones to complete the masteries.
And, i will add this Stone Fall skill to the actual "brainstorming" list i'm trying to make, thanks for the input mrtitanboi!
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Moderator
Re: Mod Idea : Masteries
damn madman, you are quickly becoming my favorite modder
i could care less about any mastery except necromancy....undead summons hehe yea. an idea for a skill in that tree would be one that uses the effects of deathchill aura and its upgrades, but is targeted like study prey. obviously im thinking along the lines of curses from D2.
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Member
Re: Mod Idea : Masteries
Great idea but perhaps you should start by changing just one class. Perhaps convert nature to necromancy for a start. Isuggest this to prevent Modder burnout. If you start with the goal of converting all 160 the workload and balance issues might put you into a situation where you are still struggling after Hellgate is released.
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Senior Member
Re: Mod Idea : Masteries
So, after a long night of laughter, yelling and haggling, MaDMaN and me come up with a suggestion of eight new masteries:
The warrior - the melee-class. Strong, straightforward, brave and simple. We have made some plans about this mastery already that will give the player a quite different feel to it than the warrior in the unmodified game.
The archer - the ranged fighter. A mastery that allows the player to fully focus on the use of the bow. Maybe a pet and maybe some nice auras, but foremost a strong and fast build to silently pluck the enemies one by one.
The vampire - pets and casting. The vampire-mastery combines evil creatures with even worse spells. Together with some of the darkes auras it unleashes night on earth, leaving a trail of blood...
The beastmaster - Pets. The beastmaster summons all his friends from sesame-street. Who can withstand the pedding-zoo from hell?!
The priest - melee, casting and strong auras. The priest can either decide to go into battle with his belief and a sword - or he can just rely on his belief and do miracles... deadly miracles. To his friends he always has a word of comfort.
The sorcerer - the caster-class. This is your generic mage. He knows a fine spell for every foe. Expect to get a variety of the best of the best spells only, though.
The alchimist - bombs and ranged attacks. This mastery evolves around throwing deadly gifts into the crowd. Probably one of the more difficult masteries to play. Who accepts the challenge and learns to throw a bottle of poison right into the wide-open throat of the hydra?
The builder - Pets... of sorts. The final picture of this mastery is not yet drawn, but the builder relies on his practical abilities. He sees a foe and builds himself the appropriate device to conquer it. His weapon of choice is the hammer, of course.
And these were some masteries that didnt make it or got renamed, splitted, merged or simply ignored:
Ninja, Necromancer, Illusionist, War-form (like Colossus only different model) Alien/SciFi, Evil Shaman, Poisonist, Elemental Melee
Now its up to you guys: name your wishes, hopes and desires. We appreciate all sorts of comments, suggestions and criticism.
Also we are welcoming anybody who likes the idea and wishes to help out.
Just drop a note...
Love, PinkFrog
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Junior Member
Re: Mod Idea : Masteries
Nice work up so far. Too many pets for my liking though, and not enough zapping and cutting 
You have already rejected some kind of elemental warrior/battlemage? That would be a cool class if worked right.
I like the idea of the builder, but i wouldn't want to actually make the class. Its going to be interesting some of the combo's that are possible with these classes....vampire/sorc? hmm sounds fun
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Moderator
Re: Mod Idea : Masteries
builder and alchemist sound like they can be merged into one, from your descriptions pretty much the same. this would make room for one of your cut classes, possibly the poison one (if you can make a skill that can break those pesky poison immunities on undead
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Senior Member
Re: Mod Idea : Masteries
Alchemist will be using ranged attacks mostly, throwin explosive devices and poison ones, as well as other things more hmm organic, while the Builder will "build" devices such as traps and attack devices, and other stuff as well, more mechanical.
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