Well if you have max Lightning and VIT resists then you should be able to beat him in the early 20's if not you might wind up as high as 35 before you can take him down reliably
Type: Posts; User: malroth
Well if you have max Lightning and VIT resists then you should be able to beat him in the early 20's if not you might wind up as high as 35 before you can take him down reliably
Good Caster classes and masteries:
1) Druid (Storm/Nature) Probably the most powerful class in Underlord/Soulivizer, Druid can devistate all enemies in all acts, destroying large hordes and...
Honestly? There isn't one single skill in earth mastery that really benefits from Improved casting speed untill you can get -100% recharge. Just equip attack speed gear when convinient if you want to...
Its not a spell its a modified weapon attack just like hunting masteries bow tree.
Rupture Does work with attack speed if you assign it to your main attack button. Just have tons and tons of -energy cost gear before you try this since 40+energy per attack eats up your bar quite...
The words themselves are fine, however by placing the noun after "at" you indicated that Titan88 was a location.
Somewhere a 1st grade English teacher is crying in pain.
Yeah I finally got pass the act 1 bosses by spamming eruption while hiding in stone form now working on getting good enough gear to clear act 2
Act 4 normal is the hardest part of the whole game for pet builds, Pets get a huge boost in epic and a second huge boost in legendary that actually put them on par with the monsters you're fighting...
if you've specced in STR i'd say go warfare, Wolves + battlestandard = dead everything, Warhorn to keep your pets Alive and once you've got some - recharge you've got ancestral warriors joining in...
I'd reccomend Earth even if going str/dex, Core dweller lets you invest heavily in pet gear without sacrificing defence, The burn damage from earth enchant would apply on a per trap basis and would...
it's probably caused by new obsticles interfering with the old pathing data in the maps, monsters try to get to you using the default route and if they can't then each monster goes through a huge...
Do stonebinders cuffs still drop in normal?
Fresh reinstall of TQ on a new computer and first character trying this mod and I have to say this mod is HARD, i'm still in act 1 normal with my character at a level that i would be confident in...
My first spell was well chosen, the spires of arcane bone tore great swaths of destruction through the Satyr ranks, and I cleared out the fields closest to the village, An essence of Zeuses...
"Free us from the powerful Shaman", The elder Implores me, Phathetic. His soldiers posess arms and training far above what ththese satyrs do yet he fears to spare any from protecting his own hide,...
My boat arrived in some insipid hole of a village, scarcely had we arrived at what passed for the dock when the pilot dissapears with nary a word, never to be seen again. All I have in way of apology...
Melee characters shouldn't invest anything in INT or Energy if they can help it (unless you're a earth/storm melee), Physical builds need all the physical damage they can grab to overcome enemy...
Squall + suceptibility + a couple hits with a dark medicine equipped staff and then lightning or iceshards should work as normal again.
Solcal aries is right on the money, Melee arcanist can be very fun build but its nowhere near as simple as playing it as a pure caster would be. The Easy simple way to play Storm/Occult would be...
You also get a great mobile distraction with the Core dweller, and traps gain a huge boost if they're inside your earth enchant aura, Avenger is a awsome combo as long as you don't expect to be...
Early levels are incredibly easy with skeletons, spirit lure, sands of sleep and trance of empathy, Psionic touch makes a decent staff skill till you get enough to completely max the terion tree...
Act 3.5-4 normal is pretty rough for pretty much any build except Squall heavy stormcallers or bow users with crowd control skills but if you're past that hurdle Pet builds like your delver become...
If a wolf is next to a darkling when they go off, Either the Wolf looses less than 1/5 of its HP if you're heavily invested in wolves and have Heart of Oak at a decent level, or your wolf explodes...
As you said "dealing damage is not the problem staying alive is" Defence/spirit melee can liquify enemies armed with a toothpick but needs everything avalible in its arsenal just to survive to do...