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  1. Replies
    39
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    12,640

    Re: fanpatch website is running!

    someone forgot to renew the domain name
  2. Replies
    169
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    37,375

    Re: TQVault 2.17 BETA Released

    any update on the vista x64 bug?
  3. Thread: FPS mode?

    by Paradox
    Replies
    18
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    1,542

    Re: FPS mode?

    if Titan Quest is a diablo clone, then does that make Dawn of War a Command & Conquer clone?

    what crack are you smoking? just because it's a game within the same genre, doesn't make it a *******...
  4. Replies
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    129,791

    Re: Titan Quest Hamachi Networks List

    thread should be abolished.. maybe if all these pirates who play using pirated copy on hamachi all day actually bought the game we might of at least seen a patch from THQ before they disbanded IL
  5. Thread: FPS mode?

    by Paradox
    Replies
    18
    Views
    1,542

    Re: FPS mode?

    what are you talking about? i'm not running a business, my time does not equal money
  6. Thread: FPS mode?

    by Paradox
    Replies
    18
    Views
    1,542

    Re: FPS mode?

    what profit is there to be made in *buying* a game, rather than modifying one?

    not only that, I merely said changing the camera would allow us to create ARPG's like Oblivion, like, you know, as...
  7. Replies
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    40,110

    Re: TQVault 2.16 Released

    I have admin rights, UAC is disabled etc.. I guess it just doesn't work on 64bit OS for some reason, even though I had 64bit a year ago when I first used TQ Vault fine..
  8. Thread: Overlord Key

    by Paradox
    Replies
    12
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    4,622

    Re: Overlord Key

    shame there's no more secret areas
  9. Replies
    59
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    11,321

    Re: Release: Map Decompiler

    "world01.map is not a map"
  10. Replies
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    11,321

    Re: Release: Map Decompiler

    thanks
  11. Replies
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    11,321

    Re: Release: Map Decompiler

    how do I extract levels.arc and world01.map?? those steps are just missing..
  12. Thread: Expansion

    by Paradox
    Replies
    16
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    1,250

    Re: Expansion

    what forum? I searched this forum and the fan-patch forum for "decompiler" and I can't find anything about it, can'y you link me to it?
  13. Thread: Expansion

    by Paradox
    Replies
    16
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    1,250

    Re: Expansion

    how exactly did you decompile the original maps? i'd really like to know how, I want to know what certain textures are used on some maps for my own mod
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    499

    Re: which textures are these?

    thanks, the grass is egypt oasis, I was looking in orient, since it's from act 3.

    any idea about the mud/dirt?
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    which textures are these?

    does anyone know the names of the grass and ground textures used in this screenshot?

    I literally took all textures in the editor that looked like grass and put a patch of them down on a test map...
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    Re: TQVault 2.16 Released

    64bit aswell
  17. Replies
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    40,110

    Re: TQVault 2.16 Released

    pretty much exactly what I said..
    http://img244.imageshack.us/img244/3702/70706936iu3.jpg

    and yes, of course I put the file in the right location.
    and like I said, I installed it on another PC...
  18. Replies
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    40,110

    Re: TQVault 2.16 Released

    the module failed to load, make sure the binary is stored at the specified path, etc. (didn't register)
  19. Thread: FPS mode?

    by Paradox
    Replies
    18
    Views
    1,542

    FPS mode?

    is there any any way to mod the camera so much that you go into first-person mode? and then have the camera move around with the mouse? essentially pathing the way to turn the game into something...
  20. Replies
    751
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    207,568

    Sticky: Re: SoulSeekkor's TQ Defiler.NET News/Requests

    suggestion!: a "Mercury mod" type ability, to automatically give our characters all the quest rewards from previous difficulties, for the fan-patch, since Mercury doesn't work properly.
  21. Thread: Expansion

    by Paradox
    Replies
    16
    Views
    1,250

    Re: Expansion

    to make a real expansion you'd have to add new graphics, monsters, etc, it would be a huge job, for example, to create a new boss with unique abilities and things like that.

    and what would it even...
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    387

    Re: Where do I need to extract TQDefiler to?

    nowhere, it runs from wherever you put it
  23. Replies
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    40,110

    Re: TQVault 2.16 Released

    I installed it on an old pc, and it still doesn't work - same error message.

    I should mention I installed the .net redist and VC redist, I even tried 64bit versions of those and newer ones, like...
  24. Replies
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    3,673

    Re: This forum is sucking more day by day

    off topic forum is cluttering up the useful posts in the "View new posts" page, I vote it gets removed
  25. Replies
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    40,110

    Re: TQVault 2.16 Released

    I don't want to "install" it, I hate installing unecessary things on my PC, cluttering it up. if the zipped version has all the files that the 'installer' version has, then why isn't it working?
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