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    Still, I can totally make us say that. ;) Our...

    Still, I can totally make us say that. ;)

    Our ideals... from what I gathered, the Federation is probably something like "Let's all try to work together, even though the other races are strange and...
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    No, it is a real solution. You want to turn...

    No, it is a real solution.
    You want to turn surplus things that accumulate on long-term players into consumables, or at least really slow collectibles (think LoD runes).

    That's why I put a...
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    Even if there is no absolute level limit, in...

    Even if there is no absolute level limit, in practice it still exists.

    The real limit is that the levels become so expensive at around 75 that getting higher just takes forever, no matter how high...
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    Well, let us try and send the spy Zoltan a secret...

    Well, let us try and send the spy Zoltan a secret message, then. :p

    Turns out we can talk to them in a number of ways. That is unusual.
    What are we going to say?

    ...
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    Beacon 4.5 - Bad Brethren So we follow the...

    Beacon 4.5 - Bad Brethren

    So we follow the Zoltans' directions to see who we meet there.
    Ang guess what...

    http://i.imgur.com/sZRzh9Qs.jpg


    This one has only one laser (probably lots of...
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    Looks like they have already started talking...

    Looks like they have already started talking anyway. :p

    http://i.imgur.com/0ztX3HUs.jpg http://i.imgur.com/1hFkdGWs.jpg


    Maybe that means we get to blow something up later?


    EDIT:
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    If they were Slugs I would be with Nightmare on...

    If they were Slugs I would be with Nightmare on this one. :D
    It says they are Zoltan, though.

    Looks like we need more opinions.
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    Yes it should. Managing that is what design is...

    Yes it should. Managing that is what design is all about. ;)

    With the same argument, you could call for no resistance limits, no cooldowns, no skill caps and unlimited skillpoints per level. :p
    ...
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    Seems like a bunch of good changes! Traps...

    Seems like a bunch of good changes!

    Traps really needed to be slower if pet gear works on them. That's actually a better solution than our -% debuff theories back in the day. Scatter Shot bleeding...
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    4.4 - Everything is love, man! At the next...

    4.4 - Everything is love, man!

    At the next beacon, we have a strange encounter with what seem to be some very idealistic (not to say incautious) fellows.

    http://i.imgur.com/uV9ta7Gs.jpg


    I...
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    Better O2 is not crucial, but convenient to have...

    Better O2 is not crucial, but convenient to have when juggling with evacuated rooms vs. fires and boarders. And it being harder to break by such things helps us focus on other matters in a battle...
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    Sounds like a plan! Beacon 4.3 -...

    Sounds like a plan!



    Beacon 4.3 - Hot-headed Aggressors

    http://i.imgur.com/sZK3fHRs.jpg

    Bastards!
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    No shops in sight so far. I went south, making a...

    No shops in sight so far. I went south, making a curve towards the beacon selected on the map above.
    So unless the one at the bottom happens to be a shop, we won't see one for at least 5 more jumps....
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    Sector 4 http://i.imgur.com/0lRMRcIl.jpg...

    Sector 4

    http://i.imgur.com/0lRMRcIl.jpg


    Beacon 4.1 - War and Peace

    So here we are, flying through the Zoltan homeworlds. The beacons are rather well connected for how far apart some of...
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    Beacon 3.16 - I see what you tried to do there ...

    Beacon 3.16 - I see what you tried to do there

    And it is only after not having them for a while that we learn to appreciate what functioning sensor systems can do for us.
    Not only do we see the...
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    Beacon 3.15 - Pimp our Ride Finally, after...

    Beacon 3.15 - Pimp our Ride

    Finally, after what feels like an eternity of creeping through the nebulae, we finally leave the murky clouds behind us and set sail towards the free space ahead!
    ...
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    Beacon 3.14 - Option B: Scrap So instead of...

    Beacon 3.14 - Option B: Scrap

    So instead of more shopping, we go looking for a little more action inside the nebula... and it does not take long until it comes to us!
    ...
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    I do not think later shops are any different,...

    I do not think later shops are any different, except that they charge us more for repairs. (Bastards...)
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    I'm also leaning towards the chance for scrap,...

    I'm also leaning towards the chance for scrap, but it looks like we have a hard decision here. :)
    And Fozzie has a point.

    Spectre/Nightmare?
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    Well we can either pass by the store or the last...

    Well we can either pass by the store or the last nebula beacon.

    Going there just to sell the drone seems like a bit of a waste... unless they have some really nice weapon and we would probably...
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    Alright, we now have a shield drone, a defense...

    Alright, we now have a shield drone, a defense drone and a cloaking system to protect us. While drones are costly, that should cover basic defenses. ;)

    I put our last *20 into an improvement of...
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    Do not worry too much about what is best. Spectre...

    Do not worry too much about what is best. Spectre just proved that you don't need any of that stuff. ;)

    But it sounds like Shield Drone to me. :)
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    Slugs can sense where enemy crew are, and who...

    Slugs can sense where enemy crew are, and who they are, at any time. Useful if you have no sensors - like in a nebula, if we want to visit more of those. They also can't be mind controlled, which...
  24. Thread: FTL Thread

    by Violos
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    That is quite amazing. Before the AE and its...

    That is quite amazing.

    Before the AE and its new options, I always tried to get at least two out of Defense Drone, Teleporter and Cloak in order to feel safe about this encounter. Having all makes...
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    We can do that, even right now, but now that we...

    We can do that, even right now, but now that we have the system we can do it at any time.

    Question is, do we want anything else from the shop (Hacking, Mind Control, Slug, Shield Drone) or are we...
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