In order to find out what was destroyed, it is best to look at the quest rewards.
The rewards of 420 mod (and the original game) look like that:
skillName1,Records\Quests\Rewards\JG10 -...
Type: Posts; User: mlane
In order to find out what was destroyed, it is best to look at the quest rewards.
The rewards of 420 mod (and the original game) look like that:
skillName1,Records\Quests\Rewards\JG10 -...
I'm not aware of any of these problems. I even tested 420 mod right now with some lvl 73 char of mine. I also started a fresh game and played it up to level 3, then switched to 420 mod and then...
Some weeks ago, there was a request for a mega hard mod in this forum. One of the answers even mentioned Chuck420. About 2 - 3 years ago, some friends and I have written Chuck Norris 420 mod.
The...
Unfortunately there are people who don't use the fanpatch. That's why I'm interested in integrating the fix in a softmod.
BTW - this strange dmg also occurs when inserting another (selfmade) skill...
As you are probably aware, there is one quest reward missing in the questrewardskilltree: the stygian lurker. In order to fix that, three rewards have to be added:
...
I wrote a short test and replaced all fire sprites in Wusao by abyssal flame mages. The game crashes indeed. Maybe the original spawn positions are safe, placing them everywhere in Wusao doesn't work.
Thanks for that info. I was hoping that there is a way to fix that. Do you know any other spell types which have to be avoided at certain locations?
BTW - the AbyssalLiche flame mages do sometimes...
I've been playing around with some additional spawn positions for the AbyssalLiche skeleton mages. Because the flame version fits well into Egypt, I scattered them all over the Valley of Kings,...
I would like to assign some more spells to the left mouse button (e.g., plague or squall). What I don't what to do is to use some keyboard hack. My intention is that the spell shows up in the left...
Are the Tims normal monsters or Heros/Bosses? The latter ones will usually spawn only once in a game, no matter what you do.
Sure. I've edited the gameengine.dbr file and replaced "petgamebalanceattributes.dbr" by "petgamebalanceattributes2.dbr". Unfortunately, the substitute file is not used either.
I still don't quite...
Nice idea to link all balanceattributes to another file. I gave it a try. Unfortunately it doesn't work as a softmod, modifications in all three files (monster, player, and pet) show no effect. It...
I tried to modify it. I tried it alot (first I played around with characterLife and characterLifeModifier, later I changed also other parameters). However there was no effect on the life of the pets,...
Hi,
I'm trying to modify some generic pet attributes by adjusting certain values in PetGameBalanceAttributes.dbr, but no modification is showing any effect. I've specified ...
Hi,
I'm looking for a way how to change the initial equipment (copper knife and 500 gold) when starting a normal game. Is there some .dbr file which controls this?
Thanks.
It is a bug in the original game. The tower is contained in it, but the spawn pool is not anywhere. I've inserted it for testing purposes. Simply adjust a spawn pool of your choice and you'll see it...
Well, the siege tower actually looks like a normal medieval wooden tower with some burning oil on top. I've taken two screenshots. On the left hand side, the tower is inactive. On the right hand side...
Hi,
in act 4, the game contains a nice trap called siegetower/tremortower which is not used anywhere. The *.dbr files are located here:
records\xpack\item\traps\tower\hades_siegetower_36.dbr...
Ok, so my assumption (4b) seems to describe best how the game handles weights. You last remark is so true. I've developed quite alot of source code for the automated generation of the .dbr files for...
In the proxy pools, one can specify a weight for each monster. I'm wondering how these monster weights exactly work.
1) Does the weight influence the probability of a certain monster to appear or...
I'm making good progress with my softmod. For balancing reasons, I would like to adjust the ratio between common vs champion monsters. How can I do that? Some parameter in the gameengine.dbr file?
...
I'm currently editing a softmod and need some help regarding proxy pools.
1) No matter how many hero monsters I put in the pool files, not all of the heros appear at the desired spawn positions....
I never modified those helms with the Art Manager. As I wrote before, the .dbr files of my mod are identical to the .dbr files of the original TQIT database.arz. Furthermore, I've re-compiled my mod...
Ok, some more information on the problem:
1) I've never modified the .dbr files of those helms
2) the .dbr files of the helms in my mod are identical to the original TQIT files (I just decompiled...
I've re-installed Titan Quest, extracted the templates from Asylum101 to ensure that my installation is unaffected by any modification. Then I re-compiled my mod and the error is still there. Every...