I reported it as well it because ASYLUM101 messed up unarmed attack animations, you need to find a 'fist weapon' or two to fix it (thats the zero strength weapons).
Type: Posts; User: The Rock-man
I reported it as well it because ASYLUM101 messed up unarmed attack animations, you need to find a 'fist weapon' or two to fix it (thats the zero strength weapons).
At mkk it will happen at times as it random unless he makes it on unique fists only. Why? because Fist weapons are really swords in the game engine (this is due to the fact that we cant make true new...
Asylum101 Dunno what happen but my unarmed brute charaters are now running around with there arms out doing the airplane when moving and refusing to attack at random so I think you messed something...
@people who are having trouble Dling try again later that error message means that the servers aka mirrors with the file on are either down or are full.
That just means the server with the file on it is down or capped out (IE at its speed limit) and you cant DL at this momment in time.
nebunelux the link works for me when I checked just now.
Holy Moly that a big un wonder what he been eating? I expect it god pies.
glad to see work proceeding :)
PS I am willing to do testing and any basic stuff.
Litemotif ^ Its a known bug when a mob spawns with a weapon they haven't got any animations for, so I guess another old file slipped in.
Hmm dunno, I recommend you delete your AsylumsMod folder in custom maps and then install from a fresh DL.
theres 3: possiblitlies 1: you DLed the wrong copy of AsylumsMod or 2: something went screwy...
TBH there are a few golden stats that are king. +%/large DA increases this reduces all melee damage via dodge and a % reduction. +% chance to avoid projectiles (if they dont hit you you take 0...
^ Yep as vletr says ToW and Squall will not stack.
BTW to my knowledge skill and weapon resist decreases do stack with each other when I last tested it.
Dunno about -X resist skills stacking...
Rule of Thumb with resistance reductions:
If its -X all resists its a % reduction if its -X named resist it's a flat reduction.
As far as I know everything in game follows this rule.
Look at bottom of first post what that I see?
If you want to kind of cheat you can always use defiler to increase drop chance be removing grey whites and yellows from drop pool (you still need to kill a lot but not millions).
damage resistance is physical damage resistance and like all resistances has a cap at 80% (at lest I think its the same as the other resists).
rule is damage is physical only unless its +/- damage...
^ Yep it is the same as extract
Yep you need to kill EVERY Spider in cave to finish the quest but the quest log updates when you killed all the big ones (IE the text updates sometimes before it should).
titankyle it replaces the old masteries with new ones. Read the Readme in the Zip file that you downloaded. It just says move the contained folder to Documents\My Games\Titan Quest - Immortal...
My Characters always have some basic theme, though its more in the line of what skills & weapons my Hero uses more than anything else, and I make sure that my hero stays in theme.
^ Where the Screeny Carnax84?
Your Characters should be fine mine are (only thing is your be missing level-1 attribute points so defiler FTW here)
Hmm Try reinstalling TQ? Should fix it <- always a good idea if some strange pops up out of the blue like this. It possible that Underlord or some other mod has messed up a base TQ file.
Nice info ASYLUM101.
Eeek!!!! :legs it:
Moschl: for the TQ:vault you need to ask the TQ:vault maker really.