Thanks, ShadowLance - yes, figured it out by looking at the stats already!
Type: Posts; User: Gorn
Thanks, ShadowLance - yes, figured it out by looking at the stats already!
Second try ... all new character ... again, when reaching epic, all skills were gone ... also all skill points gone ... also new skill level max at 32 (as in vanilla) ... did anyone try the paths mod...
In order to efficiently assign skills for a Warlord (Berserker / Sekhmet) I am uncertain: In the "Bash" skill of Sekhmet, a "bludgeon" is mentioned, the "brute weapon skill" of Berserker talks about...
Thanks a lot! :)
This surely has been asked before, but I cannot find it, sorry: When "advancing" a character in order to start the game right at legendary, I can add all I want with defiler, except the above...
Oh my ... thanks a lot for taking the time, now to assimilate all of that info! Keep up the great work!!!
Thanks, Shadowlance! Still, one thing is unclear: If I ignore INT completely, say, because I don't need mana, then I also don't get my OA (or was it DA, can't remember now) up ... wouldn't that mean...
considering that INT / DEX are required to get OA/DA up, am I correct in assuming that even a pure melee char needs INT? What ratio STR/INT/DEX is recommended? Thanks!
Roger roger ... guess, I'm too strong, lol ... perhaps it's the number of monsters in this version of the path mod ... more exp ...
thanks!!!
Thanks, Shadow!
Hi! Same thing happened to me, alas ... even though I'm pretty sure I DID select paths ... anyway, I can fix ~most~ of the damage with Defiler, but - how do I get the extra res from the Oracle and...
bump
... bump? Thx!
... also I noticed that ths huge total damage bonus from "center power" does NOT show up in DSP, even if you set Mental Strike to mouse 1. Is that a bug? Thanks!
//EDIT: ... of Mind, of course, sorry ...
If you use Mental Strike at mouse one you get immense power from the buff ... for example at level 16 this yields +80% total damage (!!!) --- that cannot...
--- same question for "hard xmax", thanks a lot!
... so not to "break the balance" by playing with Defiler or difficulty settings, which player level is recommended in the standard paths mod after finishing normal (like level 40 or so with unmodded...
Thanks, Shadowlance, on all three questions!!!
Uh, forgot: Ok to overwrite the "old" paths mod with this one or will this ruin some of the characters' attributes or do other naughty stuff? Thanks!
... for example doing weird stuff like removing a mastery and restoring all the attributes. Would the defiler know what the paths mod has done? After all, it's a lot more complicated than, say, with...
Reaching the top, it's clear now, thanks!
By the way, I didn't find this in the readme - what is the player level limit in the paths mod?
//EDIT: sorry, it's in the readme:...
Oh my, I had no idea ... thanks a lot for all the insight! Guess I'll stick with the bow and switch to alternate spear, on occasion, perhaps ...
On last thing, if I may:
How much should the...
Understood! Thanks a lot, ShadowLance, keep up the great work!!!
I'm still in normal, char is level 30 or so. Hmhm ... yes, I've noticed that the DPS display in TQ sucks ... thanks!
Invest more in DEX than in STR also because with the special bonus at KYUDO maxed, you get an additonal +20% piercing. Better than to max Bow Mastery I guess ... also maxing MIND with the incredible...