Modifications
Titan Quest - Powered by vBulletin

Search:

Type: Posts; User: mlane

Page 1 of 2 1 2

Search: Search took 0.22 seconds.

  1. Thread: 420 mod

    by mlane
    Replies
    7
    Views
    3,674

    In order to find out what was destroyed, it is...

    In order to find out what was destroyed, it is best to look at the quest rewards.

    The rewards of 420 mod (and the original game) look like that:


    skillName1,Records\Quests\Rewards\JG10 -...
  2. Thread: 420 mod

    by mlane
    Replies
    7
    Views
    3,674

    I'm not aware of any of these problems. I even...

    I'm not aware of any of these problems. I even tested 420 mod right now with some lvl 73 char of mine. I also started a fresh game and played it up to level 3, then switched to 420 mod and then...
  3. Thread: 420 mod

    by mlane
    Replies
    7
    Views
    3,674

    420 mod

    Some weeks ago, there was a request for a mega hard mod in this forum. One of the answers even mentioned Chuck420. About 2 - 3 years ago, some friends and I have written Chuck Norris 420 mod.

    The...
  4. Unfortunately there are people who don't use the...

    Unfortunately there are people who don't use the fanpatch. That's why I'm interested in integrating the fix in a softmod.

    BTW - this strange dmg also occurs when inserting another (selfmade) skill...
  5. Strange damage with modified questrewardskilltree

    As you are probably aware, there is one quest reward missing in the questrewardskilltree: the stygian lurker. In order to fix that, three rewards have to be added:

    ...
  6. Replies
    7
    Views
    569

    I wrote a short test and replaced all fire...

    I wrote a short test and replaced all fire sprites in Wusao by abyssal flame mages. The game crashes indeed. Maybe the original spawn positions are safe, placing them everywhere in Wusao doesn't work.
  7. Replies
    7
    Views
    569

    Thanks for that info. I was hoping that there is...

    Thanks for that info. I was hoping that there is a way to fix that. Do you know any other spell types which have to be avoided at certain locations?

    BTW - the AbyssalLiche flame mages do sometimes...
  8. Replies
    7
    Views
    569

    Crashes with DuneRaider Flamestrike spell

    I've been playing around with some additional spawn positions for the AbyssalLiche skeleton mages. Because the flame version fits well into Egypt, I scattered them all over the Valley of Kings,...
  9. Replies
    1
    Views
    688

    Assigning spells to left mouse button

    I would like to assign some more spells to the left mouse button (e.g., plague or squall). What I don't what to do is to use some keyboard hack. My intention is that the spell shows up in the left...
  10. Replies
    7
    Views
    953

    Are the Tims normal monsters or Heros/Bosses? The...

    Are the Tims normal monsters or Heros/Bosses? The latter ones will usually spawn only once in a game, no matter what you do.
  11. Replies
    13
    Views
    1,573

    Sure. I've edited the gameengine.dbr file and...

    Sure. I've edited the gameengine.dbr file and replaced "petgamebalanceattributes.dbr" by "petgamebalanceattributes2.dbr". Unfortunately, the substitute file is not used either.

    I still don't quite...
  12. Replies
    13
    Views
    1,573

    Nice idea to link all balanceattributes to...

    Nice idea to link all balanceattributes to another file. I gave it a try. Unfortunately it doesn't work as a softmod, modifications in all three files (monster, player, and pet) show no effect. It...
  13. Replies
    13
    Views
    1,573

    I tried to modify it. I tried it alot (first I...

    I tried to modify it. I tried it alot (first I played around with characterLife and characterLifeModifier, later I changed also other parameters). However there was no effect on the life of the pets,...
  14. Replies
    13
    Views
    1,573

    PetGameBalanceAttributes not working?

    Hi,

    I'm trying to modify some generic pet attributes by adjusting certain values in PetGameBalanceAttributes.dbr, but no modification is showing any effect. I've specified ...
  15. Replies
    1
    Views
    264

    Changing the initial equipment

    Hi,

    I'm looking for a way how to change the initial equipment (copper knife and 500 gold) when starting a normal game. Is there some .dbr file which controls this?

    Thanks.
  16. Replies
    6
    Views
    691

    It is a bug in the original game. The tower is...

    It is a bug in the original game. The tower is contained in it, but the spawn pool is not anywhere. I've inserted it for testing purposes. Simply adjust a spawn pool of your choice and you'll see it...
  17. Replies
    6
    Views
    691

    Well, the siege tower actually looks like a...

    Well, the siege tower actually looks like a normal medieval wooden tower with some burning oil on top. I've taken two screenshots. On the left hand side, the tower is inactive. On the right hand side...
  18. Replies
    6
    Views
    691

    Hades SiegeTower, how to fix?

    Hi,

    in act 4, the game contains a nice trap called siegetower/tremortower which is not used anywhere. The *.dbr files are located here:
    records\xpack\item\traps\tower\hades_siegetower_36.dbr...
  19. Ok, so my assumption (4b) seems to describe best...

    Ok, so my assumption (4b) seems to describe best how the game handles weights. You last remark is so true. I've developed quite alot of source code for the automated generation of the .dbr files for...
  20. How does 'weight' in proxypools exactly work?

    In the proxy pools, one can specify a weight for each monster. I'm wondering how these monster weights exactly work.

    1) Does the weight influence the probability of a certain monster to appear or...
  21. Replies
    1
    Views
    466

    How to adjust common vs champion monsters

    I'm making good progress with my softmod. For balancing reasons, I would like to adjust the ratio between common vs champion monsters. How can I do that? Some parameter in the gameengine.dbr file?
    ...
  22. Replies
    1
    Views
    296

    Some questions about proxy pools

    I'm currently editing a softmod and need some help regarding proxy pools.

    1) No matter how many hero monsters I put in the pool files, not all of the heros appear at the desired spawn positions....
  23. Replies
    14
    Views
    1,411

    I never modified those helms with the Art...

    I never modified those helms with the Art Manager. As I wrote before, the .dbr files of my mod are identical to the .dbr files of the original TQIT database.arz. Furthermore, I've re-compiled my mod...
  24. Replies
    14
    Views
    1,411

    Ok, some more information on the problem: 1)...

    Ok, some more information on the problem:
    1) I've never modified the .dbr files of those helms
    2) the .dbr files of the helms in my mod are identical to the original TQIT files (I just decompiled...
  25. Replies
    14
    Views
    1,411

    I've re-installed Titan Quest, extracted the...

    I've re-installed Titan Quest, extracted the templates from Asylum101 to ensure that my installation is unaffected by any modification. Then I re-compiled my mod and the error is still there. Every...
Results 1 to 25 of 36
Page 1 of 2 1 2