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  1. Replies
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    As I said, the extents or hit boxes are the most...

    As I said, the extents or hit boxes are the most likely candidates.

    Check the human mesh for reference values (or experiment to see if something in-between works), though I think any hit boxes on...
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    Ah, I see. What I did for the tigerman mod was...

    Ah, I see.

    What I did for the tigerman mod was to add the tigerman texture files with the paths/names of the original player textures.
    Using the invalid custom map method they then become...
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    This replaces all player characters with...

    This replaces all player characters with Arachni(?), right?

    You can avoid broken textures on other players and the dyes by overriding the textures directly. The only downside is that you'd have to...
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    About getting stuck at the cave entrance: It's...

    About getting stuck at the cave entrance:

    It's possible that the game uses mesh extents or hitboxes for that (though both don't seem that likely...). You can edit them with MeshView, hit boxes are...
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    (Just for fun, since I didn't see you mention me...

    (Just for fun, since I didn't see you mention me first time around :p: )

    With MeshView:

    1. save partial data (.obj)
    2. [edit in some editor while preserving the vertex order]
    3. load partial...
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    You forgot to mention my Animation Combiner ;) ...

    You forgot to mention my Animation Combiner ;)

    It's somewhere on my Titan Quest Modding page and lets you combine animations from different sources to make for example special attack animations...
  7. Thread: blah

    by Tamschi
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    249

    It's possible you can use TQ Defiler...

    It's possible you can use TQ Defiler to edit it. I'm not sure though.
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    Hm, I wonder... Technically you'd "only" need one...

    Hm, I wonder... Technically you'd "only" need one 3D mesh warp template (think 3D texture with destination vectors for every point in space, with reasonable resolution, or parametrized volumes) to do...
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    If the additional vectors weren't there, the...

    If the additional vectors weren't there, the camera would just sit at a fixed point relative to the attachment point, for every mesh it's used on.

    The vectors you see are actually one position...
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    Yes, it's an attachment that's called......

    Yes, it's an attachment that's called... something :p It's been so long that I don't remember what it's called.
    You can pick it from the default PC mesh and paste it into any other without issue...
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    I made a class that you can hook directly between...

    I made a class that you can hook directly between the file monitor and the "full copy" method, but it might be a bit cumbersome since it requires the F# runtime dll (about 1.4MB, whoops).
    I put a...
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    Yes, that one. Not quite, the...

    Yes, that one.


    Not quite, the FileSystemWatcher is threaded so you need to synchronize it somehow if you want to interact with it from the main thread (e.g. the UI thread).

    You also can't run...
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    If this runs on .NET you could attach a file...

    If this runs on .NET you could attach a file monitor to the folder, then kick off the copy for each when they stop being written to (or if there was no activity for a while).

    If you do that make...
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    I'm still subscribed to this thread too, so if...

    I'm still subscribed to this thread too, so if you need a smaller custom tool I may be able to help.
  15. Thread: MeshView

    by Tamschi
    Replies
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    18,752

    The extents are the smallest/largest coordinate...

    The extents are the smallest/largest coordinate of the mesh along each axis. I suspect that TQ generates some form collision data from these values.

    If the mesh is very small the extents are too,...
  16. Thread: MeshView

    by Tamschi
    Replies
    135
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    18,752

    Try changing the extents instead, it's possible...

    Try changing the extents instead, it's possible that collisions are built from that data and not from the hit boxes.
  17. Thread: MeshView

    by Tamschi
    Replies
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    18,752

    Hmm, maybe it's because of the way I fixed...

    Hmm, maybe it's because of the way I fixed dependencies even though it shouldn't matter...

    Did you copy the new MeshView.exe over the old one? It won't find TQ.Mesh.dll if it's not in the same...
  18. Thread: MeshView

    by Tamschi
    Replies
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    Sorry, stupid mistake. It's fixed now I think. (I...

    Sorry, stupid mistake. It's fixed now I think. (I found a backup of my files so I can do limited testing.)
  19. Thread: MeshView

    by Tamschi
    Replies
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    18,752

    OK, here's a completely untested patch for...

    OK, here's a completely untested patch for MeshView.exe that may enable adding and deleting hitboxes (no editing). I don't have the resources to test this properly here, so no full update.

    It's...
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    Poll: Interesting, I didn't know programs like this...

    Interesting, I didn't know programs like this existed for such a long time.

    The set up of Git and Mercurial is very easy, if you follow the quick start guides on their websites it's maybe around...
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    Poll: Version Control

    Just wondering: How many of you use a version control system?

    For those who don't know: A VCS is a program that keeps track of different revisions of files and can be used to create multiple...
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    I rencently found out that I can download a ton...

    I rencently found out that I can download a ton of old books on my phone. Currently reading The Art of War, I can see why it's so popular. (Although quite a bit of the things that are still...
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    It's fine with me, it's not like if it's off...

    It's fine with me, it's not like if it's off topic or anything.

    The reason that the AllSkins files are in the Database folder is that Titan Quest for some reason loads unpacked resources from...
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    You can either extract the skins from the...

    You can either extract the skins from the Creatures.arc (with the ARC Explorer for example) or install the AllSkins mod which will give you the files mentioned in the other thread. You will need to...
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    I uploaded my version of ObjIO, mostly for...

    I uploaded my version of ObjIO, mostly for reference purposes. tq:player's version is much better than mine, so please use that one instead.
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