All Retaliation is broken in the game except for Storm Surge... but for that to do decent damage you'd need to be an Int Paladin to boost the Cold/Lightning damage. Not to mention the fact you'd need...
Type: Posts; User: Solitaire
All Retaliation is broken in the game except for Storm Surge... but for that to do decent damage you'd need to be an Int Paladin to boost the Cold/Lightning damage. Not to mention the fact you'd need...
Lower priority. HoF is good for sharders due to +%Cold and slow retaliation, SC for Lightning casters, neither for petmancers. SN itself isn't much use for Druids as its useless for casters and...
AFAIK the irony-licious attack speed caps are 199AS for dual-wield (yet applies to a mastery with a ton of +%AS), 226AS for other melee styles and 266AS for ranged weapons (which are the slowest!)
Auramancers lose a lot of killing speed in Epic and are very difficult to play in Legendary as the damage doesn't scale too well past Normal as there's no way to increase the speed they attack at -...
I was farming Soronis for days not too long back for a pair of decent Batrachos Greaves. Found two really awful ones with no affixes at all. And a Bramblewood of Alacrity. The farming gods are fickle...
45% for BS. So 89% Damage Absorption with both in effect. But also bear in mind that whenever you use BS all Wolves in range get 45% Damage Absorption all the time even at full health - they don't...
Just checked and Barbed Netting only deals 189 Bleed over 3 seconds even at 10/6. That's just horrible damage. Even with Anatomy, AotH, Ichthian Aegis, a Bleed-boosting weapon and a Dreadful amulet...
Its not so much the resistance (which is maxed for undeads/constructs/bosses) that's the issue; Bleed doesn't get any boost off stats and it can be tricky boosting it a lot via equipment, so 300-odd...
<_<
>_>
Um... maybe?
I've seen it cover a very wide radius in some screenies, and assumed it was PI doing it as the toons in them seemed to be mages. What concerns me is that with the tree maxed the wave moves slower and...
That was weird... just checked with 1.18 and the wave is only slightly wider than when it starts off, and the projectile speed and lifetime seem to have gone down too, halving its range! I wonder if...
It does seem to proc less with DW, WH and RoF... but it might just be maths.
Skills like Squall and CoP procs multiple times on a swarm of mobs. Whereas Eruption, Shards and reduced-cooldown...
Eruption has no primary attack anyway. Both the core attack of VO and the fragments can trigger it. Same for PGB/Shrapnel.
In fact, practically everything can trigger Mbuti, and possibly...
Hmm... SP, Squall and LB (and possibly Circle of Power) are targeted nukes. WH and DR are centred nukes. I've heard all five blamed for proccing weapon abilities.
Life Drain, Plague and SoS are...
Wasn't War Horn and possibly Distort Reality known to proc weapon skills as well? IIRC they were said to be able to trigger Folg and Fei Lian's Thunderstrike...
I wonder if %RtH and %EDCD hits are ever added to the GDD meter...
I assume %EDCD is linked to its "own" Energy Drain term and can't proc with others? Otherwise imagine equipping Lyre and some...
Its the only time the Freezing/Piercing/Blazing (?) prefix winds up on a socket; not sure if you can get a Tier 5 on an Artifact or not, but AFAIK they all seem to always use the broken scale instead.
No jitter on completion boni. Sockets or Artefacts. Ever.
And for the record, there is a stupidly broken secondary scale of flat damage modifiers used for completion boni. They're named virtually...
No point maxing Scatter if you're adamant about leaving Pierce damage out of the build - it does not spread any other effects.
HoF can come in handy as its a 100% chance to slow anything that...
IMHO from a logical standpoint you have the Poison and Bleed attribs the wrong way around there - besides, as said above you'd end up with horribly overpowered Brigs. And Vit already has the same...
Off the top of my head, Marksmanship costs 1 Energy, Puncture Shot costs another 1 Energy and Scatter shot costs 2 Energy per use.
My Brig therefore used 4 Energy per shot. I raced to Tier 6 to...
1000 base Poison Damage over 6 seconds = 167 base DPS
1000 x +500% = 1000 x 6 = 6000 over 6 secs = 1000 DPS
Fair enough, now here's where it gets royally ****ed up. Let's add maxed Toxin...
Marksmanship takes 4 Energy per use but this triples on each Volley proc and bow builds usually focus much more on AS than staff builds which tend to focus a bit more on single-hit damage, so in the...
Stymphalian Talon starts off at 30% and hits ~57% Pierce Conversion under 10/6 BH... shame its not really that good in any other area :p
And there's also Cerberus, which can't engage BH as its an...
Marksmanship uses energy per shot just like Ternion, and it gets more noticeable with Scatter and Volley going off. But regular bow attacks cost nothing.