Modifications
Titan Quest - Powered by vBulletin
Tab Content
  • amgoz1's Avatar
    Yesterday, 06:33 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Looks like you didn't install everything or you did it in the wrong order. It has to be installed in this order: v0.9 -> v0.96 -> v0.98
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-16-2014, 06:51 PM
    amgoz1 replied to a thread Calybe the Wardancer in Soulvizier
    Obsidian, Crystal and Diamond can drop in all acts.
    11 replies | 844 view(s)
  • amgoz1's Avatar
    12-15-2014, 12:08 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    The gothic elements are biggest reason the Diablo UI has to go. The layout of the Diablo UI coupled with the visual style of the UL UI is the plan....
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-12-2014, 11:02 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    The mod is balanced around faster characters. I don't see how being able to outrun the slow enemies warrants a change to the base run speed. ...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-11-2014, 05:20 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    The Diablo UI will not remain as the default UI. XP pots will be back as formulas soon. Maybe as drops as well. Early game can be easy...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-11-2014, 01:41 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    New version: Download Nature already has the best pets.
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-09-2014, 06:43 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Been working on making it castable on allies, not sure whether it is possible yet. You have to be careful about adding burn damage to everything,...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-08-2014, 07:04 AM
    Not a bug: The new skills are subject to change and therefore making their UI elements pretty is not priority.
    185 replies | 16552 view(s)
  • amgoz1's Avatar
    12-07-2014, 06:44 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    +13% Total Speed. The %Health and health regen "post-mastery" boni don't apply to pets. It is somewhat confusing because TQ is very bad at...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-06-2014, 11:52 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Fast bows are also weak. Having the difference in base attack speed get completely overwritten by attack speed from other slots is weak design. It...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-04-2014, 09:39 AM
    amgoz1 replied to a thread Mods and utilities in Soulvizier
    All the database mods are for v0.96.
    43 replies | 17352 view(s)
  • amgoz1's Avatar
    12-04-2014, 09:38 AM
    amgoz1 replied to a thread Volatility in Soulvizier in Soulvizier
    Mountainblade is correct and it is very confusing. The connection lines will be moved to the right side.
    4 replies | 382 view(s)
  • amgoz1's Avatar
    12-04-2014, 09:35 AM
    amgoz1 replied to a thread Untwinked hardcore run! in Soulvizier
    Greatest monster killed: Pod :p How does your skill build look?
    84 replies | 7673 view(s)
  • amgoz1's Avatar
    12-03-2014, 08:33 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Yes, but that is not what I asked. You are stating that swords get weaker the farther you get in the game, I am asking why this happens. I now...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-02-2014, 05:14 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    It procs all of the effects. If only one effect is activated on proc it will be displayed as "X% Chance for one of the following". Souls are the...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-02-2014, 01:05 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Those weapons are very different and dps is not the only thing that matters. The ingame dps display is also very inaccurate. And in this case the...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-02-2014, 10:43 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Where do you get the dagger/sword distinction from? Attack speed, damage and piercing values differ greatly between individual swords regardless of...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-02-2014, 09:31 AM
    :p It's about time that I rework that area.
    601 replies | 112743 view(s)
  • amgoz1's Avatar
    12-02-2014, 09:04 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    It already does to some extent. Why are daggers not good options? Maybe, but why is that? Can you generalize all daggers as being inferior to...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-02-2014, 06:55 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    It will take some time, but it will be out soon ;) It being a LMB skill is not a problem as it is quite different from both Psionic Touch and...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    12-01-2014, 11:15 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    The skill is pretty fun to use but you are right that it doesn't catch the essence of fighting with a spear. I'll work on making it into something...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-30-2014, 02:47 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    First off, there's only 25 skill slots per mastery, so adding additional skills is not a possibility. Secondly, it's a wall of suggestions with very...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-30-2014, 10:51 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Mythics are way too strong and versatile, they were made to be the final content of the game and they are more like collectibles than actual gear...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-28-2014, 10:18 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Adding a spear War Wind is exactly the thing I wanted to avoid with the new spear skills. I'm a lot more interested in hearing what you like or...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-28-2014, 09:59 AM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    No. Having the Rest skill as a manually activated skill doesn't hold up, regardless of cooldown or duration. It takes up a skillbar slot and...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-27-2014, 09:00 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Darklings felt like a neat idea that was forced into a mastery where it didn't really fit. I'm not convinced Breach is the right skill for it...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-27-2014, 06:39 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    It requires an ordinary white Exhumed Armor.
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-26-2014, 04:57 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    The old relics were removed because they either weren't very good or they overlapped with an existing relic type. Why do you want them back? The...
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-26-2014, 04:37 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Uploaded new version: Download
    173 replies | 11445 view(s)
  • amgoz1's Avatar
    11-26-2014, 03:31 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    No, you are actually right. The potion gold cost I was basing it off is not the one used in the game, my mistake. Their cost was changed to be a lot...
    173 replies | 11445 view(s)
More Activity
About salan

Basic Information

Statistics


Total Posts
Total Posts
37
Posts Per Day
0.03
General Information
Last Activity
07-09-2012 11:09 PM
Join Date
09-03-2011
Referrals
0

1 Friend

  1. amgoz1 amgoz1 is offline

    Priest

    amgoz1
Showing Friends 1 to 1 of 1