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  • Violos's Avatar
    Yesterday, 11:31 AM
    Violos replied to a thread Soulvizier 0.98x in Soulvizier
    No, it is a real solution. You want to turn surplus things that accumulate on long-term players into consumables, or at least really slow...
    49 replies | 1602 view(s)
  • Violos's Avatar
    Yesterday, 11:13 AM
    Violos replied to a thread Soulvizier 0.98x in Soulvizier
    Even if there is no absolute level limit, in practice it still exists. The real limit is that the levels become so expensive at around 75 that...
    49 replies | 1602 view(s)
  • Violos's Avatar
    Yesterday, 09:33 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    Well, let us try and send the spy Zoltan a secret message, then. :p Turns out we can talk to them in a number of ways. That is unusual. What are...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-25-2014, 02:13 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Beacon 4.5 - Bad Brethren So we follow the Zoltans' directions to see who we meet there. Ang guess what... This one has only one laser...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-25-2014, 01:51 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Looks like they have already started talking anyway. :p Maybe that means we get to blow something up later? EDIT:
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-25-2014, 09:50 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    If they were Slugs I would be with Nightmare on this one. :D It says they are Zoltan, though. Looks like we need more opinions.
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-25-2014, 09:08 AM
    Violos replied to a thread Soulvizier 0.98x in Soulvizier
    Yes it should. Managing that is what design is all about. ;) With the same argument, you could call for no resistance limits, no cooldowns, no...
    49 replies | 1602 view(s)
  • Violos's Avatar
    11-25-2014, 07:59 AM
    Violos replied to a thread Soulvizier 0.98x in Soulvizier
    Seems like a bunch of good changes! Traps really needed to be slower if pet gear works on them. That's actually a better solution than our -%...
    49 replies | 1602 view(s)
  • Violos's Avatar
    11-25-2014, 06:18 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    4.4 - Everything is love, man! At the next beacon, we have a strange encounter with what seem to be some very idealistic (not to say incautious)...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-24-2014, 10:25 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    Better O2 is not crucial, but convenient to have when juggling with evacuated rooms vs. fires and boarders. And it being harder to break by such...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-23-2014, 05:00 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Sounds like a plan! Beacon 4.3 - Hot-headed Aggressors Bastards!
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-23-2014, 07:21 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    No shops in sight so far. I went south, making a curve towards the beacon selected on the map above. So unless the one at the bottom happens to be a...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-22-2014, 10:25 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Sector 4 Beacon 4.1 - War and Peace So here we are, flying through the Zoltan homeworlds. The beacons are rather well connected for how...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-21-2014, 06:41 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Beacon 3.16 - I see what you tried to do there And it is only after not having them for a while that we learn to appreciate what functioning...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-21-2014, 06:14 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Beacon 3.15 - Pimp our Ride Finally, after what feels like an eternity of creeping through the nebulae, we finally leave the murky clouds behind...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-21-2014, 06:03 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Beacon 3.14 - Option B: Scrap So instead of more shopping, we go looking for a little more action inside the nebula... and it does not take long...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-21-2014, 12:07 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    I do not think later shops are any different, except that they charge us more for repairs. (Bastards...)
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-21-2014, 09:36 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    I'm also leaning towards the chance for scrap, but it looks like we have a hard decision here. :) And Fozzie has a point. Spectre/Nightmare?
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-20-2014, 07:06 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Well we can either pass by the store or the last nebula beacon. Going there just to sell the drone seems like a bit of a waste... unless they have...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-20-2014, 02:44 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Alright, we now have a shield drone, a defense drone and a cloaking system to protect us. While drones are costly, that should cover basic defenses....
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-19-2014, 07:55 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    Do not worry too much about what is best. Spectre just proved that you don't need any of that stuff. ;) But it sounds like Shield Drone to me. :)
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-19-2014, 09:01 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    Slugs can sense where enemy crew are, and who they are, at any time. Useful if you have no sensors - like in a nebula, if we want to visit more of...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-19-2014, 08:57 AM
    Violos replied to a thread FTL Thread in Games
    That is quite amazing. Before the AE and its new options, I always tried to get at least two out of Defense Drone, Teleporter and Cloak in order...
    69 replies | 2597 view(s)
  • Violos's Avatar
    11-18-2014, 01:50 PM
    Violos replied to a thread FTL - TQ Community Game in Games
    We can do that, even right now, but now that we have the system we can do it at any time. Question is, do we want anything else from the shop...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-17-2014, 07:17 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    Sounds like we can all agree on Cloaking and repairs then. :happy: That would be 180 off our bank, with 80 left to go. As far as defense goes,...
    244 replies | 3519 view(s)
  • Violos's Avatar
    11-17-2014, 07:04 AM
    Violos replied to a thread The big thought topic in Off Topic
    You can have a desire to save or hurt someone without loving or hating them, though. That is, basically, being emotional about it.
    26 replies | 1281 view(s)
  • Violos's Avatar
    11-17-2014, 07:01 AM
    That is most likely just the heuristics being careful, because it's a small custom made .dll file. It changes the way DirectX behaves, but that's...
    54 replies | 4955 view(s)
  • Violos's Avatar
    11-16-2014, 11:51 AM
    Nice to see you saw it through! :) (It's "women", though.)
    36 replies | 1856 view(s)
  • Violos's Avatar
    11-16-2014, 11:48 AM
    Violos replied to a thread FTL Thread in Games
    I actually have a sock monkey. :lol: Though it's stuffed, not for hands. One of my creepy female stalkers made it.
    69 replies | 2597 view(s)
  • Violos's Avatar
    11-16-2014, 10:48 AM
    Violos replied to a thread FTL - TQ Community Game in Games
    One layer every 15 seconds or so. Given time, they stack. How about this AND Cloaking? Sounds like a synergy. :) Though Cloaking / Hacking...
    244 replies | 3519 view(s)
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