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View Full Version : Can basic UI mods (font/fontsize) be applied in non-custom games?



Legend411
06-23-2006, 12:08 PM
I've been wondering this for a while, as, although I find nothing inherently wrong with the UI in the demo (nothing at all wrong, actually), my one, really picky, stupid gripe is to be able to change the font/fontsize of in-game text. Any word on that?

btw, does that make me weird?

Killa John
06-23-2006, 12:13 PM
I think a dev posted that the only modifications to the interface would be the locations of stuff ... I think

And yes, it makes you weird :nerd:

Hoss
06-23-2006, 01:58 PM
Actually, that is a really good question. ONLY gripe I have with the game is the chunky font used and would love the ability to change it.

It's extremely petty and won't hurt my experience all that much.

~V~
06-23-2006, 02:10 PM
You actaully will be able to change the fonts and size of text in the game as part of a mod, but it will only be playable within a custom game as the campaign uses our resource set.

DaveyJJ
06-23-2006, 02:25 PM
TTF, Postscript or OpenType? I assume a TTF that gets somehow embedded i the custom quest dataset? That opens the possibility of using Herculanum or other freely available Roman-type display serifs.

Killa John
06-23-2006, 02:25 PM
You actaully will be able to change the fonts and size of text in the game as part of a mod, but it will only be playable within a custom game as the campaign uses our resource set.

Sweet! I love it when I'm wrong about these kinds of things ..

raduneo
06-23-2006, 02:57 PM
Is there any change with the font type in the full game, since the demo?

Max
06-23-2006, 05:10 PM
TTF, Postscript or OpenType? I assume a TTF that gets somehow embedded i the custom quest dataset? That opens the possibility of using Herculanum or other freely available Roman-type display serifs.
The game uses TrueType fonts that get embedded.

Max