Jade
08-03-2006, 09:48 PM
OK, i have seen a lot of questions regarding magicians so i decided to put up a detailed desciption of my build. I find it a very fun and versatile build to play. I am putting this up after i saw Blaze's post about his magician build but his is totally different than mine. I'd also like to point out that i am a forum n00b and "linkys" or "clickys" or whatever you guys call them are unknown to me:P. So here goes:
Earth
So i will start off with the earth mastery skills just because as we all know core dweller is pretty much the centre of any build involving earth.
Earth Enchantment - this skill will be maxed at lvl 12 it gives 5-8 burn dmg and +100% fire dmg, (this line is key to improving the traps from the rogue mastery).
Brimstone - also maxed this skill gives an extra 10-12 dmg and 15% of 58 burn dmg. (if you have +4 to skills i think it actually gives 15-21 extra dmg and when using traps that is for each projectile :))
Stone Form - Only need one point in this because no matter how many you put in it still only lasts for 6 sec. and the health regen is minimal.
Summon Core Dweller - Maxed, he is your main man. You love him and want to hug him. Since you die in one hit you use him to aggro mobs while your traps eat away at them.
Inner Fire / Wildfire - Only one point in each will be required.
Metamorphosis - Max this, health, armour absorbtion + protection, and elemental resist is essential for your man.
Volatility - Max this also. more fire dmg = good.
Eruption - This skill works extremely well for me. I don't find the cooldown too long and it does mega dmg. I like using it on stairs especially because all the little fireballs run down the stairs. It looks pretty :) I have it maxed. (it is best to use this after you have all your traps out and your core dweller is surrounded. then use stone form if you aggro.)
Rogue
Okay, main thing in this mastery is the traps. I have been told multiple times on this forum blade honing does not work on traps. Just wanted to clarify that before i started here.
Lay Trap / Rapid Construction / Improved Firing Mechanism - All maxed. I found that Traps end up being more of a damge over time skill, and at one point in the game i was going to drop them for either Volcanic Orb or flame surge lines. Very, very bad idea. Much easier using traps.
Flash Powder - I have this skill maxed. I mainly use this when i see my core dweller running low on health or die. Flash and run or maybe my traps will finish them.
Throwing Knife / Flurry of Knives - I have left these skills for last in my build. But by lvl 65 they will both be maxed.
Envenom Weapon / Toxin Distillation - 1 point in each. Only because you have to.
Nightshade / Mandrake - Both of these are maxed. For use with your throwing knives. Slows enemies while they get pinned by your traps.
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Gear - right now I wear Overlords Vestment, Hesione's Veil, Eye of Flame, Eye of Horus, Seal of Haephastus, Senbi's Clasp, Archmage legs and i have Eye of Osiris for a staff. +x% fire dmg is good as well as -x% recharge equipment.
Stats - Mostly Int. I put just enough str (150 total) and dex (291 total) to wear rogue equip, just for looks though :)
Survivability is key with this build. I have found that I very rarely ever draw aggro even with Eruption. I am currently on lvl 51 and havn't picked up the throwing knife line or poison line as I left these for last. Having both Stone Form and Flash Powder is excellent. I have about 10 deaths total mostly from the cyclops and elder minotaurs after my core dweller has died. At lvl 65 you should have 3 points left. The Draconian Death Lancers are a big pain as well, I hope the throwing knife / nightshade will help with that. And always remember, love your core dweller.:rockon:
Earth
So i will start off with the earth mastery skills just because as we all know core dweller is pretty much the centre of any build involving earth.
Earth Enchantment - this skill will be maxed at lvl 12 it gives 5-8 burn dmg and +100% fire dmg, (this line is key to improving the traps from the rogue mastery).
Brimstone - also maxed this skill gives an extra 10-12 dmg and 15% of 58 burn dmg. (if you have +4 to skills i think it actually gives 15-21 extra dmg and when using traps that is for each projectile :))
Stone Form - Only need one point in this because no matter how many you put in it still only lasts for 6 sec. and the health regen is minimal.
Summon Core Dweller - Maxed, he is your main man. You love him and want to hug him. Since you die in one hit you use him to aggro mobs while your traps eat away at them.
Inner Fire / Wildfire - Only one point in each will be required.
Metamorphosis - Max this, health, armour absorbtion + protection, and elemental resist is essential for your man.
Volatility - Max this also. more fire dmg = good.
Eruption - This skill works extremely well for me. I don't find the cooldown too long and it does mega dmg. I like using it on stairs especially because all the little fireballs run down the stairs. It looks pretty :) I have it maxed. (it is best to use this after you have all your traps out and your core dweller is surrounded. then use stone form if you aggro.)
Rogue
Okay, main thing in this mastery is the traps. I have been told multiple times on this forum blade honing does not work on traps. Just wanted to clarify that before i started here.
Lay Trap / Rapid Construction / Improved Firing Mechanism - All maxed. I found that Traps end up being more of a damge over time skill, and at one point in the game i was going to drop them for either Volcanic Orb or flame surge lines. Very, very bad idea. Much easier using traps.
Flash Powder - I have this skill maxed. I mainly use this when i see my core dweller running low on health or die. Flash and run or maybe my traps will finish them.
Throwing Knife / Flurry of Knives - I have left these skills for last in my build. But by lvl 65 they will both be maxed.
Envenom Weapon / Toxin Distillation - 1 point in each. Only because you have to.
Nightshade / Mandrake - Both of these are maxed. For use with your throwing knives. Slows enemies while they get pinned by your traps.
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Gear - right now I wear Overlords Vestment, Hesione's Veil, Eye of Flame, Eye of Horus, Seal of Haephastus, Senbi's Clasp, Archmage legs and i have Eye of Osiris for a staff. +x% fire dmg is good as well as -x% recharge equipment.
Stats - Mostly Int. I put just enough str (150 total) and dex (291 total) to wear rogue equip, just for looks though :)
Survivability is key with this build. I have found that I very rarely ever draw aggro even with Eruption. I am currently on lvl 51 and havn't picked up the throwing knife line or poison line as I left these for last. Having both Stone Form and Flash Powder is excellent. I have about 10 deaths total mostly from the cyclops and elder minotaurs after my core dweller has died. At lvl 65 you should have 3 points left. The Draconian Death Lancers are a big pain as well, I hope the throwing knife / nightshade will help with that. And always remember, love your core dweller.:rockon: