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Bob_TheMadCow
07-23-2006, 06:26 AM
Flame Surge + Defense (http://www.titancalc.com/TitanCalc.asp?mastery=Juggernaut&master1=1&master2=5&m1=24-12-12-0-0-8-0-12-0-8-6-0-8-0-1-0-12-0-0-0-0&m2=24-0-10-12-6-10-12-8-0-6-6-0-6-1-0-0-6-0-0-0-0-0)

Basically :)

Maxed out Flame Surge and it's synergies, then get some active (Batter) and passive (Armour Handling, Adrenaline, Battle Awareness) from Defense and a few passive damage boosters/defensive skills from Earth too. Thinking of spamming Flame Surge and using Batter to stay alive in melee range of the mobs.

Stat-wise I'd be putting enough into Str to carry off some of the heavier armour and a good shield (-20% from armour handling) and then putting a boat-load into Int for the damage boost and some energy regen, though I don't know how much difference that'll make as I'm gonna have -4 energry regen from passives...

So far I'm lvl 14 and successfully going through both health AND mana potions at an extortionate rate :rockon: Tough though, only just got the -recharge skill maxed for Flame Surge. Damn thing lied and said it would reduce the energy cost and it doesn't... But at least I can pretend to be a proper spell caster now :D

Any thoughts, flames, suggestions, reasons it won't work in Legendary? All feedback welcome ;)

Xanthian
07-23-2006, 09:33 AM
Once you have some decent gear you will breeze thorugh Normal, but im afraid that Hybrid builds jsut dont cut it in Epic or Legendary.

My build is here (http://www.titancalc.com/TitanCalc.asp?mastery=Juggernaut&master1=1&master2=5&m1=32-12-0-8-0-8-0-1-0-0-6-0-8-0-0-0-0-0-12-0-0-0&m2=32-6-10-6-6-10-1-0-6-6-6-1-6-0-6-8-6-0-1-0-6-0) I think thats it anyway, not at home at present and cant remember properly :P
Basically gone for melee based with the skills to boost elemental damage and burn damage.
Put a few points into some actives as well to give me something to do ;)
Although sheild charge and batter seem a bit crap to me.

Dreamer
07-23-2006, 11:20 AM
Yeah I had to scrap my build when I hit epic. I was leaning more towards defense with volcanic orb as backup, was beautiful in normal. Worthless in epic. Now he's all tank with a little help from earth, kinda sucks. It works though.

Lillis
07-23-2006, 11:31 AM
Why don't use a Juggernaut with some defense skills along with Fire Enchantment? I'm gonna build me one as soon as I can get my hands on Hephasteus' Club, Shield, and Ring. =)

Dreamer
07-23-2006, 12:43 PM
Earth enchantment doesn't seem nearly as useful as the storm aura, or the spirit aura. I'm thinking Juggernaut isn't that great, and I'm in Epic Egypt with one.

BlakMajiK
07-23-2006, 03:22 PM
Earth enchantment doesn't seem nearly as useful as the storm aura, or the spirit aura. I'm thinking Juggernaut isn't that great, and I'm in Epic Egypt with one.

It seems to be the most "spell" oriented hybrid, as earth enchantment adds +% fire and very little straight fire damage. With melee being mostly physical damage, it doesn't do much, so you gotta get straight fire numbers from your equipment (I use molten rings of sulfur and such). What it does do though, is give eruption awesome damage even with low int, and when volativity procs things go boom.

Earth is probably best with warfare, using the pet to tank and warfare to dps. But, armor handling does allow you to place more points into int and still wear good armor.

If I had to do my juggernaut over, I would almost totally ignore dex and point up int more (was my first character and I put a ton of points in dex). I really like him though, and he's my highest character at lvl 50. Currently in legendary trying to get better gear.

Bob_TheMadCow
07-23-2006, 06:44 PM
I also have a Thane (War/Storm) at the moment, so I already have a magically enhanced meleer, I just fancied having a defensively enhanced spell caster too. I'm using Earth Enchantment to boost fire damage and defense (from the second synergy). As I say, I'm gonna be primarily a spell caster with high armour. Probably aiming to be what Dreamer was disapointed to be forced into being :lol:

I've also fired up a Spellbinder (Def/Spirit) going the more traditional melee route. So it's not for lack of thinking that I'm doing this. It's to see if a daft idea can work :D

Zyloch
07-26-2006, 01:33 AM
Yea, I checked the skills list over and over again, and I just can't quite figure out how to balance the skills. This is just one of those classes, which doesn't complement each other very well.

Yanni S
07-30-2006, 05:26 PM
I don't really hear anything good about the juggernaut, one thing for sure is you have to be melee based. If you are more of a caster and using caster equipment, mineaswell just pick 2 mage masteries.

I'm making a juggernaut and thinking of doing this..(this is only until level 56 or so)

Earth
Earth Enchantment: (Rank: 12 of 12)
Stone Form: (Rank: 12 of 12)
Summon Core Dweller: (Rank: 15 of 15)
Inner Fire: (Rank: 8 of 8)
Wildfire: (Rank: 12 of 12)
Volativity: (Rank: 12 of 12)
Metamorphosis: (Rank: 8 of 8)


Defense
Concussive Blow: (Rank: 6 of 6)
Armor Handling: (Rank: 6 of 6)
Adrenaline: (Rank: 1 of 10)
Shield Smash: (Rank: 6 of 6)
Resilience: (Rank: 1 of 6)
Disable: (Rank: 6 of 6)
Defensive Reaction: (Rank: 1 of 8)
Colossus Form: (Rank: 8 of 8)
Pulverize: (Rank: 6 of 6)

Dreamer
07-30-2006, 06:34 PM
That build will not work.

First, scrap the stone form. I never used it once I hit epic, and didn't use it much in normal either. It's simply not that useful. Second, you need to max out resilience before any other skill. It lowers the recharge on ALL skills used while adrenaline is running. In fact, max out all 3 skills in the adrenaline line. You wouldn't need stone form if you had maxed adrenaline. 20+hp regen, not counting any bonuses you have from gear. At that point even a 50% increase to health regen is 10hp per second! Defensive reaction is great for lots of damage fast. Don't need to really cap out armor handling unless you are looking at using less str, but then what else would you put stats into? You don't need int at all. Concussive blow is only useful if you plan on using maces exclusively. Personally I've always used swords for their speed and piercing damage. More speed means more shield bashing.

Volativity is a waste. You have zero fire attacks so it doesn't help you at all. Earth Enchantment is only going to give you a little fire damage, really the aura is going to help the core dweller more than you. In fact 1 point in brimstone helps you more than 2 points in earth enchantment.

Battle awareness. In itself it's not that great of aura. But I have maxed focus and points in iron will. More shield blocking means less getting hit, and more stun resist means surviving later in the game. Shield charge + Disruption, even with a couple points, is great. Hitting 3 people immediately for lots of damage is a great way to start a fight. I only recently picked this up on my juggernaut, and it works great.

Seraphex
01-04-2007, 11:47 AM
Dreamer, I am myself making a Juggernaut and based on what you said I'm thinking of making the tree like this:

TitanCalc by stonedonkey - A Titan Quest Calculator - Juggernaut (http://www.titancalc.com/TitanCalc.asp?mastery=Juggernaut&master1=1&master2=5&m1=16-1-0-8-1-1-0-0-0-0-0-0-8-0-0-0-0-0-0-0-0-0&m2=32-0-12-0-6-12-0-0-6-6-6-1-0-0-6-8-6-6-0-8-6-0)

Currently I'm level 20 and just killed the Scarab Boss in the Egypt Library on normal, and so far I'm doing great. Shield Charge with Disruption is amazing, nothing more fun then to see three targets flying against the wall after a charge :p

As you can see I did put points in Armor Mastery because I do think the absorbtion is nice, I can switch it away easilly though. WIth what I put down in the tree above I'm kind of at a loss of what to put points in now, I'm not interested in casting so just buffs for myself seem to be fine, maybe some points in Rally and the rest of the tree?

Thanks

[edit] Sorry for necromancing an old thread, but I figured it would be better then to create a new thread?

Lillis
01-04-2007, 12:02 PM
Hybrids own. Period. =P

weirdboy_1
04-04-2007, 05:18 PM
Earth
Earth Enchantment: (Rank: 12 of 12)
Stone Form: (Rank: 12 of 12)
Summon Core Dweller: (Rank: 15 of 15)
Inner Fire: (Rank: 8 of 8)
Wildfire: (Rank: 12 of 12)
Volativity: (Rank: 12 of 12)
Metamorphosis: (Rank: 8 of 8)

I don't have a lot of experience in defense, but I've been reading & thinking a lot about the Earth mastery. Since you pretty much need to make the Juggernaut melee, you should change a couple of things with this build.

1)Put only 1 point into Earth Enchantment unless you have a weapon/item that deals good fire damage. Take those unused points & pump them into Brimstone, which will help because it's upping your physical damage.

2)Put only 1 point into Stone form. It always remains 6 seconds(unless you pump points into it upgrade: molten rock) of invulnerability, which is the real reason to get it. Since putting more points into it doesn't increase the time, it generally isn't worth (unless you REALLY need the health regen, but even then, 12 points for +66 per sec?)

3)Wildfire is really, again, only worth IMHO 1 point. Use it to get the better metamorphisis

4)Volativity is really based on preference. Either you want it to have a 1/3 chance to hit and do CRAZY bonus damage. Or...not. I personally put 1 point in, because it's nice to have the chance, but it's not reliable enough to pump a lot into.

5)With the extra points you have you should put 1 point into heat shield as it gives 15% dmg. reduction and doesn't dissapear until it has absorbed 112 fire damage-making it great for a melee character.

6)Finally, I would pump some of the extras into Eruption. Although you're not a caster, Eruption benefits greatly from increased ST., which means your Eruption should be quite powerful.

Hope those help, and have fun!

Infares
04-05-2007, 02:21 PM
07-30-2006, 04:26 PM

That's the date the post you're replying to was made. :p

weirdboy_1
04-05-2007, 02:52 PM
Quote:
07-30-2006, 04:26 PM

That's the date the post you're replying to was made.

What can I say? Numbers have never been my strong point. Besides it's good practice...:lol:

Infares
04-05-2007, 11:28 PM
Lol, here the mods would rather you start a new thread and include a link to the old one in reference. Probably to pad our total thread count for search engine rankings or something :p