AngelicPenguin
07-22-2006, 07:26 PM
Sorry to cross-post this, but I thought maybe this would be a better place for it...I originally posted this in the Skills forum
I have been working on a spellbreaker and had used this post as sort of a guide:http://www.titanquest.net/skills/173...llbreaker.html
My first question is about Life Drain. I only have one point in it and so far have barely been able to use it since the mana costs so much, but the guide I was looking at had it (and cascade) maxed. I looked at TitanCalc and saw that maxed they both do a decent amount of Vitality Damage, but since it's fixed damage rather than % damage, does this really work well in late game? Is putting this many points in it worthwhile? It seems to me it'd be better just to suck down potions and have the 22 skill points back, unless it can put on a serious hurt (possibly by using the other skills that decrease vitality resistance, but it still seems like the fixed max would be what shows in the skill.)
Second, how about Death Ward. The guide recommended maxing this, and I know in late game the penalty for death is severe, but that still seems excessive to use 8 skill points in something just to get you health when low. (Again the gulping potions idea.)
Third, the guide recommended putting only 1 point in Spirit Ward/Spirit Bane and NO points in Dark Covenant/Unearthly Power. It would seem to my (very) unexperienced eye that these skills are right up the Warfare's alley. While Dark Covenant doesn't seem to get you much, Unearthly Power increases your damage substantially. I see the health cost seems pretty severe, so maybe that's the reason not to use it, but sure looks strong. Really the same holds true for the Spirit Bane/Ward. I know undead are not the predominant creature you face, but the increased damage and protection from undead seems very strong.
I was going to follow that guide pretty closely on the warfare side of things, but I was probably going to skip the warwind tree. I liked the idea of maxing all the dual wield tree, ignore pain, dodge attack, ardor, and onslaught and putting in 1 pt in War Horn, Doom Horn, and Battle Rage. The only real question I had was on Battle Standard
I see 5 points in Battle Standard. Is this skills main purpose to get the +1 Skill point? Obviously the damage resistance is nice too, but I'm wondering if 5 points is too much to put in here. Also just offhand, it looks like the massive damage reduction to your enemies for triumph might be better than the increase in damage resistance to yourself(?) I'm also not 100% sure what the decrease to Damage Resistance is on your enemies from triumph.
Well that was long-winded, but maybe someone can give me some pointers on how to make this guy decent. (I know I'll probably get creamed at the higher levels b/c melee is a bit soft in the latest version, but I'm assuming warfare will get beefed at least a bit soon.)
Thanks for any tips!
Matthew
I have been working on a spellbreaker and had used this post as sort of a guide:http://www.titanquest.net/skills/173...llbreaker.html
My first question is about Life Drain. I only have one point in it and so far have barely been able to use it since the mana costs so much, but the guide I was looking at had it (and cascade) maxed. I looked at TitanCalc and saw that maxed they both do a decent amount of Vitality Damage, but since it's fixed damage rather than % damage, does this really work well in late game? Is putting this many points in it worthwhile? It seems to me it'd be better just to suck down potions and have the 22 skill points back, unless it can put on a serious hurt (possibly by using the other skills that decrease vitality resistance, but it still seems like the fixed max would be what shows in the skill.)
Second, how about Death Ward. The guide recommended maxing this, and I know in late game the penalty for death is severe, but that still seems excessive to use 8 skill points in something just to get you health when low. (Again the gulping potions idea.)
Third, the guide recommended putting only 1 point in Spirit Ward/Spirit Bane and NO points in Dark Covenant/Unearthly Power. It would seem to my (very) unexperienced eye that these skills are right up the Warfare's alley. While Dark Covenant doesn't seem to get you much, Unearthly Power increases your damage substantially. I see the health cost seems pretty severe, so maybe that's the reason not to use it, but sure looks strong. Really the same holds true for the Spirit Bane/Ward. I know undead are not the predominant creature you face, but the increased damage and protection from undead seems very strong.
I was going to follow that guide pretty closely on the warfare side of things, but I was probably going to skip the warwind tree. I liked the idea of maxing all the dual wield tree, ignore pain, dodge attack, ardor, and onslaught and putting in 1 pt in War Horn, Doom Horn, and Battle Rage. The only real question I had was on Battle Standard
I see 5 points in Battle Standard. Is this skills main purpose to get the +1 Skill point? Obviously the damage resistance is nice too, but I'm wondering if 5 points is too much to put in here. Also just offhand, it looks like the massive damage reduction to your enemies for triumph might be better than the increase in damage resistance to yourself(?) I'm also not 100% sure what the decrease to Damage Resistance is on your enemies from triumph.
Well that was long-winded, but maybe someone can give me some pointers on how to make this guy decent. (I know I'll probably get creamed at the higher levels b/c melee is a bit soft in the latest version, but I'm assuming warfare will get beefed at least a bit soon.)
Thanks for any tips!
Matthew