View Full Version : Avenger Build?
I'd greatly appreciate if anyone could post a good Avenger build or point me in the direction of one.
Thx in advance.:)
Deadrex
07-22-2006, 02:01 PM
Ive made one, search on Any good archer builds and you will find 3 good builds made by me.
Socrates
07-22-2006, 02:17 PM
Avenger is my favorite class so far, really fun to play.
To start with, choose Earth first and get one point in Core Dweller and one point in Earth Enchantment. The level after you get CD, get one point in Heat shield for the very, very good 15% damage resistance buff that you can cast on yourself and your pet. Save the rest of the points until you hit level 8, then work the Markmanship line of skills. One point in Study Prey when you get to that level.
Ion Silverbolt
07-23-2006, 01:12 AM
If you want to breeze through nornal diff, pump up volcanic orb and a few in Earth Enchantment. A great tactic is to pump up volcanic orb, then invest in hunter mastery and pump up wood lore only. This gives you great AoE damage which is awsome in normal. Crank Int higher than dex for now. More fire damage that way. Pick off the wounded survivers easy with your bow.
Since volcanic orb is slow, you can fire one off, then shoot an arrow. They hit the target about the same time so it can be devastating to one target+mobs. Core dweller will help get the groups together as well. It's also satisfying watching 15 skeletons flying off the screen from on Volcanic orb. :)
Once you get a good reserve of skill points, you can just visit an oracle and start pumping your hunting skills.
If you decide to boost str and dex instead of int, then this method probably won't be so useful. I personally think hunter builds work better with elemental damage over physical unless you're going to focus on spear damage.
hermes
07-24-2006, 02:58 AM
I've taken a different direction with my Avenger archer. I'm splitting my attribute points between Dex and Str (and some Health Points), putting all my skill points in the Hunting Mastery except for Core Dweller and its toughness upgrades. The idea is to end up with a heavily armoured archer with a tough tank pet.
The theory is that this character will be less susceptible to quick deaths on legendary difficulty. Mages (eg Elementalist) can avoid damage by attacking from a distance and having a tough pet attract agro, problem is they are susceptible to one-or-two shot deaths from missile attacks. Meleers (eg Conqueror) have to wade into close combat but (try to) mitigate the damage with heavy armour and toughness. This Avenger build tries to score the best of both worlds.
Hes not going to have the DPS of caster, or the (relative) toughness of a meleer, but should be hard to kill, or at least thats the theory, I'm only on Normal difficulty right now. I'd welcome others opinion of this planned build.
Heres the plan (at level 53)
http://www.titancalc.com/TitanCalc.asp?mastery=Avenger&master1=7&master2=1&m1=32-0-1-6-1-10-1-0-8-0-1-8-12-1-8-10-1-0-0-1-6-0&m2=32-1-0-1-1-0-0-1-15-0-6-1-0-0-0-1-0-0-0-8-0-0
Earth
Earth Enchantment: (Rank: 1 of 12)
Brimstone: (Rank: 1 of 8)
Heat Shield: (Rank: 1 of 12)
Stone Form: (Rank: 1 of 12)
Summon Core Dweller: (Rank: 15 of 15)
Stone Skin: (Rank: 6 of 6)
Inner Fire: (Rank: 1 of 8)
Wildfire: (Rank: 1 of 12)
Metamorphosis: (Rank: 8 of 8)
Hunting
Take Down: (Rank: 1 of 12)
Wood Lore: (Rank: 6 of 6)
Marksmanship: (Rank: 1 of 12)
Art of the Hunt: (Rank: 10 of 10)
Herbal Remedy: (Rank: 1 of 6)
Call of the Hunt: (Rank: 8 of 8)
Monster Lure: (Rank: 1 of 6)
Study Prey: (Rank: 8 of 8)
Puncture Shot Arrows: (Rank: 12 of 12)
Gouge: (Rank: 1 of 6)
Find Cover: (Rank: 8 of 8)
Exploit Weakness: (Rank: 10 of 10)
Trail Blazing: (Rank: 1 of 6)
Scatter Shot Arrows: (Rank: 1 of 12)
Volley: (Rank: 6 of 6)
huttican
08-29-2006, 03:04 PM
hey all. after i played 3 chars i started with my first earth guy. i want to play something different and wanna have fun :) .i want to have another none tried (by me) skill. hunting seems fine, so i will go for an avenger. i want to go for an archer and spear(for melee when needed) build, for the moment i use a staff and about level 20 or something wont gonna invest any points to hunter.
avenger doesnt seem to popular in the forum. for starters hermes did your build worked out? seems an interesting build. and anyone else have any experience?
thanks in advance...
Ion Silverbolt
08-29-2006, 05:40 PM
If you're wanting to spear switch, you probably would be better off beefing up strength over intelligence. Splitting points between the two will probably give you mediocre damage overall.
However, going high intelligence lets you use AoE skills like Eruption and I doubt you'll ever have to quoff an energy potion if you rely on bow skills mainly. You'll have to seek out good sources of flat fire damage to get good dps with your bow. They can be baught fairly easy on bows. Volcanic rings own if you find or buy one. Right now my bow damage is 2100dps with about 1200 more burn damage over about 5 seconds with a pair of volcanic rings.
Both the str or int path works but your playstyle will be different depending on which you choose.
huttican
08-30-2006, 06:24 AM
thanks Ion Silverbolt, and one more thing now i'm level 11 and i think stupidly distributed my attribute points, i gave the points to all str, dex and int :whistle: mostly to int for the moment (90 int base and about 170 total). i always like have a good amount of mana and mana regen. whatever now i'll put points to str and dex and no more to int , but which should i give priority i think it would be better to pump dex to be able to equip a good bow, then str to wear good armor and increase DPS. so, would it be a good idea?
Voyyce
08-30-2006, 07:40 AM
The most valuable skill a hunter gets from earth is the core dweller, the rest is basically a minor dps boost from earth enchantment. The more INT you spec the higher the boost naturally but it won't get as high as STR/DEX would boost your non-elemental damage. So the points in INT will not hurt your overall build (but may delay equipping the next level bow/spear a bit). Just stick to boosting DEX for best possible weapon and 2.priority boost STR for best possible armor. Don't get sidetracked into investing more INT for INT-based armor. The end game holds a selection of DEX based armor for you, though for large parts of the game you will have to use STR-based armor as well. My advice is to actually aim for 486 STR (with items) so you can use heavy melee armor as well. Once you have around 500 STR/DEX you can consider raising one of them further, investing into INT (as I said a minor increase but an increase anyway), boosting your hp.
Ion Silverbolt
08-30-2006, 07:56 AM
I would shoot for 408 dex to be able to equip the best bow and then the rest into str or dex.
Personally I think int has a higher damage potential as it can be hard to find good flat pierce damage. Besides, if you can't find good gear right away, you can still kill well using either volcanic orb or eruption. Eruption is great in legendary.
huttican
08-30-2006, 12:24 PM
thank you guys now i have an idea what to do :)
Ion Silverbolt
08-30-2006, 06:06 PM
Here's my Avenger build.
http://www.titancalc.com/TitanCalc.asp?mastery=Avenger&master1=7&master2=1&m1=32-0-0-6-1-10-0-0-1-0-6-8-12-0-8-1-6-0-6-12-6-0&m2=32-12-0-1-1-0-0-1-0-0-1-0-0-0-0-0-0-0-12-0-12-0
Notice no Core Dwellar. The fat lunker can't tank very much in Act 3 Legendary even with heat shield. Maybe if you get a mastery shrine he might be tough enough, but otherwise monster lure is far superior.
Monster Lure:
1. Doesn't wander off and get lost.
2. Stays in one place.
3. Indestructable vs physical/pierce when maxed.
4. Only 6 points vs 32 for Core Dwellar.
Eruption works beautifully with monster lure as well. I throw down Monster lure, then study prey after it attracts some bait, then eruption between you and the ML. Mix a little bow damage with nice scattershot and bye bye monsters.
For some of the tougher ones, I throw down eruption and hightail it. It's easy to pick off Dragonians after they have been weakened by it. And they will most likely chase you after they get hit.
The weakness of this build is fire sprites are a pain in the *** to kill. A bow with a good +%damage adder + flat pierce and herakles might works well on switch as it will boost the pysical damage of Eruption and increase pierce and physical damage of the bow. There's also +% damage to demons which helps as well.
My favorite relics/charms:
Prometheus Flame: Duh.
Monkey Kings Trickery: Anything that reduces monster resistence is awsome in this game. If you have a volcanic ring or some other type of burn per second, these make them even more effective. Not to mention more vulnerable to all types of other damage you have.
Dionysis Wineskin: These help a lot with survivability. Especially if you get one with health completion bonus.
Mechanical Parts: Boosting attack and run speed both? Sign me up.
hostage67
08-30-2006, 09:33 PM
If you want to breeze through nornal diff, pump up volcanic orb and a few in Earth Enchantment. A great tactic is to pump up volcanic orb, then invest in hunter mastery and pump up wood lore only. This gives you great AoE damage which is awsome in normal. Crank Int higher than dex for now. More fire damage that way. Pick off the wounded survivers easy with your bow.
Since volcanic orb is slow, you can fire one off, then shoot an arrow. They hit the target about the same time so it can be devastating to one target+mobs. Core dweller will help get the groups together as well. It's also satisfying watching 15 skeletons flying off the screen from on Volcanic orb. :)
Once you get a good reserve of skill points, you can just visit an oracle and start pumping your hunting skills.
If you decide to boost str and dex instead of int, then this method probably won't be so useful. I personally think hunter builds work better with elemental damage over physical unless you're going to focus on spear damage.
Actually if you want to breeze through normal focus 100% on ring of flame. This will take you through normal extremely fast. After you reach the end of normal or early epic you will need to respec out of it because it just isn't that effective in epic, but for normal it is extremely effective.
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