View Full Version : Someone PLEASE mod the ability to add relics/charms to blues and purples
Cambios
07-15-2006, 06:12 PM
The subject says it all, but this change they made is just making me so sad.
I found a Sword of Damocles, but the inability to slot it with a relic makes it almost useless to me. I pretty much won't use a weapon that I can't tweak out to do what I need with a relic.
Armors can be even worse. If I can't drop a relic or charm in for some absolutely necessary resistances, the otherwise cool armor is worthless. :(
Has anyone modded this yet? This would be one of the best early mods possible.
I have yet to find anywhere to change this in the database files. As such, I believe it is hardcoded and must be changed by the devs.
If anyone has found evidence to the contrary please speak up.
Cambios
07-15-2006, 06:18 PM
I have yet to find anywhere to change this in the database files. As such, I believe it is hardcoded and must be changed by the devs.
If anyone has found evidence to the contrary please speak up.
I imagine it might require a game.dll hack, but I've already seen (and used) a mod that changes game.dll to make potions stack infinitely (saves inventory space to have a 100 potion stack instead of 20 stacks of 5).
Potion stack size is editable in the database files. You can easily change it to any number you want.
Cambios
07-15-2006, 06:26 PM
Potion stack size is editable in the database files. You can easily change it to any number you want.
Interesting. I'm pretty sure the one I use was done via a game.dll hack.
Anyway, anyone know if there is work being done to enable adding relics/charms to blues and purples?
Iron Lore: Would you mind telling us how we could do it so a modder could put this together and let people choose to play this way?
MaDMaN
07-15-2006, 08:15 PM
What you want is to have relics/charms(items) with blue and purple text? ie epic and legendary level items?
Or to be able to "augment" the epic and legendary items with the different "augmentations" ?
Cambios
07-15-2006, 10:57 PM
Or to be able to "augment" the epic and legendary items with the different "augmentations" ?
That's it.
I want to be able to add relics/charms to blue (epic) and purple (legendary) items.
This used to be allowed, but they changed it at the last minute between the demo and the final release. This is a shame, because it makes a lot of epic/legendary items worthless, and it makes relics and charms a lot less useful at higher levels as well.
So you lose out on a lot of excitement from finding epics/legendary items, and you lose out on the fun of collecting relics and charms to add to a new item and hope for a cool completion bonus.
shakto
07-16-2006, 11:15 AM
Rare/epics only really have the resist thing going for them, most of the weapons are pretty terrible without a relic in it, something like an achilles relic can superpower a green to be superior to a purple easily. Armor is almost the same way, the only ones i've found that were good had +skill on them =/. Greens should be worse than rares and worse than epics not better than both
Latex
07-17-2006, 04:11 AM
It appears to me that the only way for this to be implemented short of having the source code is to change the item classification property of each weapon. The item classification is the qualifier for whether relics can be attached to it or not, and anything you set as rare/magical/common can have relics attached. I haven't found any other work-arounds so far to this.
So this isn't a solution, merely some information. :)
The downside to this is:
A) It would take a long time to change each and every individual item, but it could be done.
B) Your epics, etc would no longer be colored as epics. They would be the color of whatever you set them to. i.e. white for common, etc. I've personally set a number of mine to rares so far, but at least i can attach relics if I so choose.
Best of Luck,
Latex
Cambios
07-17-2006, 11:28 AM
Latex: that's a method of changing it by changing the "soft code" in database files and such, right?
Shouldn't it be possible to modify game.dll to allow it? To take out the check entirely, or at least force it to always return TRUE/acceptable?
DEVS: Come on, at least let *US* choose what style we prefer. The inability to add relics to blues/purples makes tons of blues and purples worthless, and also makes relics and charms pretty crappy in legendary difficulty (which is a shame, b/c they are cool).
chooch709
07-17-2006, 03:25 PM
AFAIK this specific function is handled via code, and cannot be altered through the database.
Cambios
07-17-2006, 03:45 PM
AFAIK this specific function is handled via code, and cannot be altered through the database.
Ok. That is helpful information since it saves people from continuing to search the database files.
Can you please find out which file needs to be modified (game.dll ?) and how it needs to be modified?
Then people who WANT this option back in the game can have it?
Thanks for responding!!!!!! :)
tenabrae
07-17-2006, 08:07 PM
Im only guessing but i assume if you change the item type from 'legendary' to 'common' that'd probably do it... you must be able to do it in the database (you can definitely change item types i just haven't made a map and tried it sine none of my characters have relics on them), otherwise we wouldn't be able to add epic or legendary items to cutsom maps (and since the devs supposedly used the tools we have it stands to reason)
edit - via this method of course the item wouldnt be 'legendary' anymore, but it'd have the same stats.
Cambios
07-18-2006, 12:28 AM
That might work, but I think a better fix would be if a dev told us how to mod game.dll or some other file to just allow relics/charms to be slotted into epics and legendaries.
bbird
07-18-2006, 01:37 AM
Well you do know, that editing the game.dll is against the law of reverse code engineering and highly illegal, do you? And it has nothing to do with "modding". Yes, it might be possible to achieve the desired result by hacking the game.dll but that's a lot of work and needs experts in the field of rce because it goes beyond the usual trainer memory hacks. The current game.dll hacks are all quite basic.
Cambios
07-18-2006, 01:48 AM
Well you do know, that editing the game.dll is against the law of reverse code engineering and highly illegal, do you?
Oh come now. No it isn't. :)
The current game.dll hacks are all quite basic.
This doesn't seem any more serious than the potion stacking game.dll hack or many of the other game.dll hacks bman@VNBoards has put out.
In effect, you're just disabling a check or forcing it to always return TRUE. It seems a lot like the potion stacking hack that always allows the potions to keep stacking (or eliminates the max).
Obviously, the best case scenario would be if the devs would just TELL us how to mod it, and let us choose our own preferred gameplay.
subster
07-18-2006, 04:42 AM
And I can tell you now that that will NEVER happen! :)
Oh come now. No it isn't. :)
This doesn't seem any more serious than the potion stacking game.dll hack or many of the other game.dll hacks bman@VNBoards has put out.
In effect, you're just disabling a check or forcing it to always return TRUE. It seems a lot like the potion stacking hack that always allows the potions to keep stacking (or eliminates the max).
Obviously, the best case scenario would be if the devs would just TELL us how to mod it, and let us choose our own preferred gameplay.
StarlightGamer14
07-18-2006, 04:56 AM
And I can tell you now that that will NEVER happen! :)
Care to explain your reasoning? The fact that there isn't a "No mods allowed" rule and the fact that they have an editor seem to say that modding is ok in their books. Besides, it would be less work for them if they let somebody else do it that knows how :).
Charnas
07-18-2006, 08:34 AM
Or maybe if we make enough noise, they'll actually add the ability back in with the next patch... Maybe a petition on one of the main pages would suffice? :) i agree with the people who have stated that not being able to attach relics/charms to blues/purples is kinda gimp... my bag is full of completed ones that I can't even use, due to the current nature of my gear.. :(
Uzibeatle
07-18-2006, 08:46 AM
Just to chime in and say I agree 100 percent with the prior poster.
It is annoying to the extreme to bother collecting those prized charms only to be unable to use them in the typical weapons n such my toon finds.
WTF does it matter anyway the chars all seem massivly overpowered anyway so letting the player 'play' with the found charms n such shouldn't matter.
If they want to make the game harder to compensate for this that should be easy enough to do with a simple 'hack' like d2 used with /players x .
Maybe in another patch. Hope they sell enough to keep up the work on support.
bbird
07-18-2006, 08:53 AM
Oh come now. No it isn't. :)
Sure it is. I'm familiar with this kind of topic although not primary in the united states. Unless THQ used some kind of unusual copyright, all compiled ressources are off limits to reverse code engineering. Usually the devs don't have a problem with people doing it because they are freaks themselves but the publisher might have a slightly different perspective. But enough on that. As long as none of the officials complain it doesn't matter.
This doesn't seem any more serious than the potion stacking game.dll hack or many of the other game.dll hacks bman@VNBoards has put out. In effect, you're just disabling a check or forcing it to always return TRUE. It seems a lot like the potion stacking hack that always allows the potions to keep stacking (or eliminates the max).
The code injection is rarerly the problem nor is adding ret's, redirecting jmp's or changing cmp's. The hard work is to find the related call/function/commands.
Darkarn
07-18-2006, 10:27 AM
I agree with everything and hope for this to be changed in a forthcoming mod or patch. I’m always selling epics and legendaries to the merchant as most often a relic powered rare will do much better. I’d also like to see custom characters able to play the single player game, I like to give my character some starting equipment and its annoying using a third party program just to transfer characters from custom to single player. Single player characters will never be legitimate as there will always be hacks and trainers, so restricting custom characters to custom games is pointless.
Charnas
07-18-2006, 10:32 AM
Psst... go post on the petition on the gameplay forum :)
Cambios
07-18-2006, 09:54 PM
And I can tell you now that that will NEVER happen! :)
So much for that prediction. bman already released a mod on these forums that makes it possible.
Thank god modders don't listen to naysayers. :)
Its not really a mod so much as a .dll hack. :)
SoulSeekkor
07-19-2006, 02:08 AM
If you want to download any of bman's mods (including the relic/charms one):
http://www.savefile.com/projects.php?pid=144027
It's also built-in (along with the others) to my program here:
http://tq.demortex.com
Cambios
07-20-2006, 03:01 AM
If you want to download any of bman's mods (including the relic/charms one):
http://www.savefile.com/projects.php?pid=144027
It's also built-in (along with the others) to my program here:
http://tq.demortex.com
When you say built in, do you mean running TD Defiler modifies game memory to allow it, instead of actually changing game.dll "permanently."
Cambios
07-20-2006, 03:02 AM
Its not really a mod so much as a .dll hack. :)
Um.... That's what makes it a mod. It is a MODification of game.dll.
mgrobins
07-20-2006, 06:44 AM
changing all items to common or removing the check may have an incidental effect that all of you are missing....
loot table calculations for drops anyone??? all of a sudden you have all the awesome items in the same category as trash so you will see a very different pile of items sitting next to the crude chest you just flicked open :D.
Might lead to more imbalance in your own game than you may wish.
Keeping the item values and enabling the artifact/charm placement would be the ideal. Otherwise need a way to have the game recognise epic/leg items as greens perhaps??
also, how would set items fare in this?? did they still get set bonuses with artifacts in them in the demo? (I don't know...never found one let alone 2+ !)
El-Kabong
07-20-2006, 07:14 AM
Well I like it as I want to stack potions and Rename my toon.
:clap:
Would love to put relics in Blues as they slant either to attack bonus or Defense bonus (resistance) but not both.
I have 2 Ramses with one character but can't wear it because of the high strength requirement.
bman654
07-20-2006, 07:25 AM
Sure it is. I'm familiar with this kind of topic although not primary in the united states. Unless THQ used some kind of unusual copyright, all compiled ressources are off limits to reverse code engineering. Usually the devs don't have a problem with people doing it because they are freaks themselves but the publisher might have a slightly different perspective. But enough on that. As long as none of the officials complain it doesn't matter.
The code injection is rarerly the problem nor is adding ret's, redirecting jmp's or changing cmp's. The hard work is to find the related call/function/commands.
THQ is never going to officially condone the hacks that I am making. The best to hope for is that they turn a blind eye to it.
1. The process of making the hack involves breaking the EULA
2. Each hack I create will increase the support cost when the next patch is release and people forget to undo the hacks and come to the boards bitching when the patch won't work.
fyi some of the hacks were a bit more complicated than changing a jmp here and a cmp there.
bbird
07-20-2006, 10:38 AM
fyi some of the hacks were a bit more complicated than changing a jmp here and a cmp there.
I guess you used some spare space, injected a function there, redirected from existing function to the new one and then, after completing it, return to the original location. Done that for my D2Sniff (you can search for it) and a couple of other D2 and CS hacks. The good old times where I used to have enough spare time and motivation. Now I'm an old fart making topless textures. :)
Oh and thanks for your work.
bman654
07-20-2006, 09:45 PM
I guess you used some spare space, injected a function there, redirected from existing function to the new one and then, after completing it, return to the original location. Done that for my D2Sniff (you can search for it) and a couple of other D2 and CS hacks. The good old times where I used to have enough spare time and motivation. Now I'm an old fart making topless textures. :)
Oh and thanks for your work.
lol, well topless textures are equally important.
Cambios
07-20-2006, 10:04 PM
Just in case nobody told you today, bman: you rock.
(oh, and so do you bbird) :)
bbird
07-21-2006, 04:04 AM
lol, well topless textures are equally important.
It's all about crowd pleasing, isn't it? ;)
Alsk100
08-25-2008, 01:35 PM
TQ defiler can do this (along with many other things) if you want to check that out.
minisav
08-25-2008, 02:08 PM
1) They've already been told
2) Uber Thread Necromancy. Please try not to do iit again :)
bman654
08-25-2008, 02:56 PM
lol and TQ Defiler can do it b/c it incorporates the very mod I made to do it ;)
SoulSeekkor
08-25-2008, 03:23 PM
lol and TQ Defiler can do it b/c it incorporates the very mod I made to do it ;)
He lives! Welcome back bman. ;)
Soul
The Fallen One
08-25-2008, 10:39 PM
1) They've already been told
2) Uber Thread Necromancy. Please try not to do iit again :)
Hmm, respect your authority, Minisav? What about your spelling? :p
Just kidding. :rockon:
minisav
08-26-2008, 10:54 AM
Spelling isn't needed for authority. The amount of spelling mistakes I've seen teachers make proves my point!
The Fallen One
08-26-2008, 04:55 PM
True, but I suppose you would respect them even more if they had not made those mistakes. :)
I was trying to make a joke, but it was a misfire. /facepalm
WildeComputers
08-26-2008, 05:33 PM
What is modified to enable relics/charms in Epic/Legendary items? Is it the game.dll file, or something else? I never saw it mentioned, just a link to either Bman's mod or Defiler. I am curious to know what needs to be changed.
The Fallen One
08-26-2008, 05:35 PM
I don't know, much about how it works, just that you check a little box and Sapros can be given more Attack Damage Converted into Health. :D
SoulSeekkor
08-29-2008, 02:10 AM
What is modified to enable relics/charms in Epic/Legendary items? Is it the game.dll file, or something else? I never saw it mentioned, just a link to either Bman's mod or Defiler. I am curious to know what needs to be changed.
The very short answer is that it modifies the game.dll.
Soul
bman654
08-29-2008, 11:48 AM
I like the Fallen One's answer better :p
SoulSeekkor
08-29-2008, 01:12 PM
I like the Fallen One's answer better :p
Lol, me too. :D
Soul
The Fallen One
08-29-2008, 05:51 PM
*bows*
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