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andy017
07-15-2006, 04:58 PM
i want to give my player a specific sword for a reward after a completed quest but i cant get to work.
i set up the action give player item X,X,X and i put the item there

1. What exactly do i need to put in the RewardItemTag text box? the name of the sword?

2. Can you put a lengendary item in the normal level?

MaDMaN
07-15-2006, 07:26 PM
The only thing you need to specify is the item DBR file, the rest is not needed imo.
Yes you can use a legendary sword as reward for a normal level (you can give any item you want to the player, no limitations) Only problem is the requirments (400+ str hehe)
Be sure to create an asset for your quest file, and also to add it to the level in the map editor. Then build in art manager.

andy017
07-16-2006, 04:40 AM
what if the quest is from the campaign?
i take out a quest, modify the reward and then repackage it
do i still need to make an asset and add it to the editor and so on?

MaDMaN
07-16-2006, 12:45 PM
If you want to modify the main campaign quests to add rewards, you only have to open the quest.arc file and modify the quest then repack it and use the new one.
As long as you don't change the quest name, it should work as it did before.