View Full Version : Fighter Battlemage item choices
02-05-2012, 05:40 AM
I'm currently planning to play a Battlemage next, as a pure melee character. But I'm not sure around which items I should build him. I won't get much INT, preferably nothing. I thought of a mostly green / MI build, which involves SBC or Alcynoneus' Gauntlets, Batrachos Greaves, Alcynoneus' Breastplate, Hale rings of Might / Immortality.
As for weapons: is it "better" in terms of total damage to go pure physical affixes on weapons? Since I use Hale stuff, I will be having nice strength, so how does the fire damage do in later difficulties in comparison to that? For example, I have a Blazing Phonoi of Sulfur, and a Blazing Phonoi of Havoc, both of which I planned to use. But I don't really know if it were maybe "better" (though less fitting for a Battlemage imho) to use some pure physical weapons, like Folgs with physical / total damage affixes. Any advice on / experience with that?
As for amulet and helmet, I haven't made up my mind yet. Any suggestions would also be appreciated :)
Greetings and thanks!
02-05-2012, 06:26 AM
Well, the elemental types of damage are boosted by intelligence, whereas physical is increased with strength... so Relentless > Blazing, etc if you are planning not to boost your intelligence. In theory, anyway. I haven't played many int-based melee yet, currently giving it a go with Diviner. So I don't have the practical info you're looking for, Rand.
Hope that helps!
02-05-2012, 07:52 AM
I would think if you're going strength based mostly, then anything that will boost fire damage will help on that side of things if you don't want to add intel to the attribute mix. He is a Battlemage after all, dealing both physical and fire damage. Otherwise, if you just want to deal physical then go with a Conqueror instead. There are plenty of green, blue and purple items out there which will help boost fire damage, like Brimstone rings, Eye of Flame amulet and Flameskin armour.
02-05-2012, 08:07 AM
If you're not going to pump Int, ignore Fire damage. Battlemage gets Warfare which does tons of physical damage, rather boost that. You can use Fire weapons while boosting Str, but it just means you'll be doing very weak damage of two types - physical and Fire. Rather pick one and do substantial damage in that.
02-05-2012, 10:14 AM
So playing a melee Battlemage always means I should go for a physical build? Since getting enough Dex to wear stuff and then go 1:1 Str:Dex doesn't seem to me as if it would do that much more fire damage.
That's quite sad, then it nearly doesn't matter if I go Battlemage or Thane if I'll be hitting enemies melee most of the time without casting many additional spells!? Seems like these two nice Phonoi aren't so useful after all... :(
Well, then I'll maybe try a Harbinger, there I can rather see me going straight for physical damage (since I already have a Spellbreaker, but not MI-equipped).
02-05-2012, 11:18 AM
You don't have to go full Str/Dex, but rather choose one path: either the Str/Dex path where you're not doing much elemental but maximising your physical, or the Int/Dex path where you sacrifice physical in order to have your Fire spells and weapons at full efficiency. If you choose the latter, you will have to be prepared to wear either cloth mage armour or Dex-based gear like Gorgon armour. Trying to get enough Str to wear warrior armour, while simultaneously pumping Int for elemental damage, isn't going to work for you. You'll end up not doing very much of either type of damage.
Hybrids are doable with twinking and/or very specialised gear. For self-found, you'd be far better off picking one damage type and specialising in it rather than trying to be a Jack of all trades.
02-05-2012, 11:39 AM
Make up your mind Rand al'Thor. You said you wanted to play as a pure melee and now you're bemoaning not being able to cast spells. A hybrid is difficult to get right, I'm not the best at it I confess. As Irma2 says, without good gear life can get hairy with a hybrid. A Harbinger might well be a better choice as Dream gives you both strength and intelligence so you'll be able to boost both by climbing the mastery. Plus it has some pretty cool skills.
02-05-2012, 11:43 AM
Hm okay, thank you. I didn't think of wearing dex-based stuff yet, that sounds interesting! My next character should initially be one who could wear my Hale gear + Alcynoneus' and Batrachos stuff, so the Battlemage is now postponed, since I don't see the point of a nearly full physical DPS Battlemage. I like using skills from both masteries, but here I'd mainly go for Brimstone then, and even getting Volativity and pumping Earth enchantment my weapons would be weaker than pure physical damage ones it seems, because of missing INT :( Maybe the Core Dweller later on, since Heat Shield doesn't look promising at all in a physical build (or am I wrong here?). Or are there other great benefits for a melee dual wield physical damage dealer that come from the Earth tree?
So it seems to me that there are other masteries which synergize better with full physical gear and dual wielding, like Dream. Any other suggestions?
05-03-2012, 01:30 AM
defence, hunting and rouge are all good classes 2 mix with warfare and can all dual weild nicely if u want just a pure damage dealer
05-03-2012, 01:26 PM
You could have your battlemage focus on casting Earth fire spells, with Warfare as a support mastery for Battle Standard, War Horn and Ancestral Horn. Then dual wield 'of Sulfur' weapons with a Prometheus Flame relic for extra +% fire damage from gear, compared to just one staff.
This has nothing to do with the items from the first post though :)
05-05-2012, 12:23 AM
I am so glad I read this forum before I ended up with a stupid toon lol. I think my battlemage is going to be an assassin instead after reading this depressing info.
Powered by vBulletin® Version 4.2.2 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.