View Full Version : Evoker help
11-15-2011, 06:11 AM
My Build in Lv.31 (http://www.titancalc.com/TitanCalc.asp?mastery=Evoker&master1=1&master2=9&sa=0&m1=10-12-0-0-0-12-0-1-1-0-0-0-0-0-0-0-0-0-0-0-0&m2=32-0-0-0-0-8-0-6-1-0-0-0-0-0-0-0-0-0-12-0-0-0)
My stats at the moment(Lv.27), with skills active:
Attack Speed: 85%
Combined Armor: 126
Searing Signet Ring of Acuity
Orb Staff of Fire
Embroidered Mantle of Acuity(trying to find a new one)
Necklace of Foresight
Ornate Wraps of Survival(trying to find a new one)
So guys I need suggestions on this:
When I take hit my HP is dropping really fast, how can I fix this?
What skills should I build on after Lv 31?
What gear could fit me?
Thanks in advance!
(Let me know if I should add more information).
11-15-2011, 09:46 AM
I'd pay a visit to a mystic and buy back some of your skill points from Earth Enchantment, Trance of Wrath and all of Ring of Flame. Put some points into Trance of Convalescence to boost your health/energy regen, some into Dream's Psionic Touch and Psionic Burn to further increase damage and work towards getting Earth mastery maxed for Volativity and Eruption, if you're not planning to use Volcanic Orb. You could also put some Anhk of Isis relics on your jewellery to boost health regen if you have any.
Do consider either using the Orb or Dream's Distortion Wave to help damage/stun enemies at a distance before they can reach you. The Orb, with its synergies maxed, can deal a lot of damage while Distortion Wave will slow enemies down and drain them. Eruption is also good for AoE damage, although I don't use it a lot myself. If you hold down the left shift button while throwing the Orb with the RMB it will go much further than normal, allowing you to attack enemies before they become aware of you.
I'm surprised you haven't found/bought a higher level staff than a Carved one. There should be plenty of choice in the shops. If you have them, add Prometheus' Flame relic to your staves to increase fire damage, or Achilles is a good secondary choice.
11-15-2011, 11:36 AM
Yeah, your problem is you are getting hit. As a mage you can NOT afford to get hit. You have to be able to nuke everyone down before they even reach you.
I can suggest to get DA/DEX to improve your survivability vs melee. but really that's not ideal as an evoker because you are a walking bomb.
What you can do is this:
distortion wave 1 pt plus maxed synergy Psionic immolation = 544 damage over 4 seconds (excluding any bonus from gear or stats) That will ravage most mobs completely. However the great part of DW is not the damage, while being great it's not the best part, the best is the 50% slow that eliminates the chances of anything even getting CLOSE to you.
Get a few points in Sleep, max it, w/e. Point is, this skill is ridiculous. After you use distortion wave, you can sleep the enemies and they will sleep while immolated and NOT wake up until you hit them, most times they will die in their sleep.
Distort reality is another great skill to pick up for similar reasons. You can petrify everyone around you and prevent them from hitting you - great for anti melee. With the synergy temporal rift, they will die in seconds. (even in act 4, since it does bonus vs demons)
Like medea said switch out of ToW and into ToC. ToW is great, as is Earth enchantment + ring of fire, but the problem is you need to get close for those to be very helpful. Stone form helps, but it doesn't last forever nor can you kill the ranged guys. This is why my build doesn't cover completing the game with the auramancer build, it's VERY hard after a certain point because the auras while strong, they don't scale very well and they force you to expose yourself.
Switch out of ToW for Toc, you'll be way more tanky and have the regen to cast Distortion Wave. Grab a point in heat shield, drop core dweller. CoreDweller adds nothing with 1 point, and in normal, he's pretty pitiful. He's a good tank in later difficulties or if you focus on maxing all his synergies asap, but with 1 point there's no reason to keep him. Heat shield adds 15% damage resistance, making you tankier (yet again) vs melee damage rather than all damage like ToC.
Find items that increase movement speed. If you have fanpatch, socket them with hermes sandal. Being fast is important because it lets you run in, throw your wave + sleep combo, and run out again before they can even retaliate.
The rest of your gear, since you're in normal they don't really provide optimal bonuses, I'd suggest trying to get resists, speed, INT, and HP. Until you find gear that will give total damage, electric burn damage, or huge intelligence bonuses, that's really all you can afford. (huge int vs normal int = 10 -20 int from a helm vs 30% int...)
Your items - you need to make some trade ins :) Fire damage is great and all if you're focusing on a fire caster. Which is fine. But you are an aura-caster which doesn't make much use of that since you're so squishy. If you go with the skill swaps I recommended, you're gonna need to find new items. If you go more earth heavy with eruption and volcanic orb, you can keep it. But going the way I recommend will be very easy for you since dream is so powerful.
Your stats should be 2-1 int-dex until you have the required dex for the best staff, then straight INT. INT makes your damage go through the roof with electric burn damage.
11-15-2011, 12:14 PM
Thanks a lot!
So I shall really drop Ring of Flame and TOW, they were just for the beginning?
Also: is the 10 points on Earth really worth it just for Heat Shield and stoneform?
11-15-2011, 02:55 PM
Doesn't matter. You can't buy back mastery points, only skill points. Those 10 points in Earth are there to stay unless you have TQDefiler which has something which will let you undo mastery at any time.
If you want to follow Asylum101's build advice, then just put a point or two into Heat Shield and use the rest on your Dream skills. If, however, you want to add more fire damage then you really need to try and get Earth mastery maxed so you can access Volativity and Eruption in which case I'd have at least a couple of points in Earth Enchantment and Brimstone.
11-15-2011, 03:51 PM
I followed your build advice.
Could you give me some kind of playing strategy, like how to play against a lot of mobs and bosses etc.?
11-15-2011, 04:02 PM
Try and draw only one or two foes out of a mob at a time, the same if they are surrounding a boss. You'll be better able to deal with these without getting overwhelmed by numbers. Or, if it's a boss like Nessus who's standing pretty much alone, you can sometimes draw the boss away before his rallies his supporters and tackle him on his own. Be prepared to kite it though; casters are fragile and you will need to run away a lot of the time. Just keep pecking away at a few at a time and you will work through them and stay alive as well.
11-16-2011, 10:13 AM
Is there any build/class that is similar to the RoF build except that it can use the same build all game?
I liked running around without needing to attack anything :P
11-16-2011, 10:22 AM
There are no effective auramancers in Legendary. You can go through the game using just auras. But, if running around not doing anything floats your boat, I guarantee you'll be doing a LOT of it. Like running fifty circles around trash mobs to kill them.
The problem is that RoF doesn't do much damage in the higher difficulties without stellar gear. And ToW does almost nothing. Coupled with that, ToW is % reduction, not absolute. So you can never get a monster to below 0% resistance with it. In Legendary, that just isn't going to cut it.
Evoker gets four nuke skills in Eruption, VO, DR/TR and Psionic Immo. It also gets two pets that take all the heat off you, allowing you to cast your nukes unmolested. Auramancer is a horribly ineffective and slow way to play it imo. I have an auramancer Evoker. But I only use the auras to damage things that get past my pets, Eruptions and DW/PI waves. And not much does that, I can tell you. If I wasn't casting the nukes, the toon would have died of old age by now. And she's still only in mid Epic.
11-16-2011, 11:00 AM
What should I aim for?
11-16-2011, 11:54 AM
After that, aim for this:
Then from there, this:
Then finish it off by maxing volativity.
You might actually not be level 58 as the calc says, because you might have picked up some skill points along the way (if you get all the skillpoints its 7 levels worth of points).
1 point in nightmare + confusion because the nightmare is sturdier than he looks, and confusion ray will help you fight easier because he uses it often, and it will remove 1 guy from the fight for a few seconds.
1 point in distortion field cause well, 18 damage absorption means it reduces all incoming damage by 18 for 15 seconds. This is calculated after resists and defense ability, so it is pretty decent against DOT effects, but really its not a huge help to rely on, just something that might help you survive in a rare situation.
Eruption is gonna be your favorite boss killing spell - drop an eruption, blast the boss/enemy with a distortion wave, run around in circles. If you're about to die...drop an eruption at your feet, distort reality, stone form.
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