Underlordling
05-02-2011, 11:59 AM
Hello everyone.
I very recently started playing TQ:Underlord, but since the last Diablo-like game I played was in fact Diablo 2 (also never played "vanilla" TQ), I'm somewhat lost and could really use some help and advice. The more detailed and less "jargon-y", the better.
Right now I'm running two characters, a Druid and a Harbinger, and I'll start a thread for each one.
This is the thread for Harbinger advice. If you'd like to give me some tips for the Druid as well, please do so here: http://www.titanquest.net/tq-forum/threads/39246-Seeking-Druid-advice-(Storm-Nature)
Right now I'm level 13, and these are the skills I've picked so far, based on a few things I've read here and there, but mostly guesswork:
Warfare Mastery 1
Dual Wield 1
Onslaught 3
Weapon Training 1
Dream Mastery 16
Sands of Sleep 4 + Troubled Dreams 1
Distortion Wave 6
Psionic Touch 1 + Psionic Artery 1 (chosen before I decided on taking Warfare as well)
Trance of Empathy 1
Phantom Strike 1
and currently 3 unused skill points.
I've hit not Delphi with this character (just reached Megara), but I'd be willing to use TQ Defiler to change skills, should it be necessary.
Any help would be greatly appreciated. An explanation of all Dream/Warfare skills would be just grand, but of course not expected. Tips on what gear to look out for, which skills are must haves, which ones to max, which ones are one-point wonders, which ones to keep for the whole game, which ones to replace and when, that's the sort of thing I'd like to know. Also general tips on how to play, when to kite, when to wade in, and so on.
Thank you for your time.
I very recently started playing TQ:Underlord, but since the last Diablo-like game I played was in fact Diablo 2 (also never played "vanilla" TQ), I'm somewhat lost and could really use some help and advice. The more detailed and less "jargon-y", the better.
Right now I'm running two characters, a Druid and a Harbinger, and I'll start a thread for each one.
This is the thread for Harbinger advice. If you'd like to give me some tips for the Druid as well, please do so here: http://www.titanquest.net/tq-forum/threads/39246-Seeking-Druid-advice-(Storm-Nature)
Right now I'm level 13, and these are the skills I've picked so far, based on a few things I've read here and there, but mostly guesswork:
Warfare Mastery 1
Dual Wield 1
Onslaught 3
Weapon Training 1
Dream Mastery 16
Sands of Sleep 4 + Troubled Dreams 1
Distortion Wave 6
Psionic Touch 1 + Psionic Artery 1 (chosen before I decided on taking Warfare as well)
Trance of Empathy 1
Phantom Strike 1
and currently 3 unused skill points.
I've hit not Delphi with this character (just reached Megara), but I'd be willing to use TQ Defiler to change skills, should it be necessary.
Any help would be greatly appreciated. An explanation of all Dream/Warfare skills would be just grand, but of course not expected. Tips on what gear to look out for, which skills are must haves, which ones to max, which ones are one-point wonders, which ones to keep for the whole game, which ones to replace and when, that's the sort of thing I'd like to know. Also general tips on how to play, when to kite, when to wade in, and so on.
Thank you for your time.