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View Full Version : Attempting the most Unorthodox build possible.



Vaxter
02-14-2011, 07:52 PM
I'm currently looking for a unique character setup.

I always liked being creative in Titan Quest. The challenge of making something odd work and the reward of it working better than I first expected.

Ofcourse there's obvious restrictions. A conquerer will never work properly if played with INT, cause you obviously don't get anything to support it. Anything along those lines is just outright pointless.

I also don't like the idea of playing an Elementarist with 0 INT. While this may actually be playable thanks to earth's enchantments and both masteries' stuns and debuffs, you're pretty much wasting at least the storm mastery, because almost everything Storm can do in melee, Dream can do better.

I'd like to play a character that shows reactions like "What the hell were you thinking?" but doesn't cross "Are you mentally challenged?", like an INT Conquerer would.

In IT I've played some strange combos. The most popular "unexpected" classes must have been Nature + Rogue, Storm + Defense and harrowing Spirit + Warfare/Hunting.
Another one I've played was Hunting + Earth/Storm. Archer with INT works surprisingly well and actually has pretty good survivability with Earth.


But with Underlord I'd like to go one step further.
After thinking through some stupid combos I've come down to:
Bow + Vitality Damage

As for masteries Hunting will most definitely be involved, even if it's just for Volley, Puncture Shot, Find Cover and Trail Blazing.
My first choice for a "main" mastery is most likely going to be Occult, due to bleed/poison synergies, crowd control and vitality damage boost.

As for playability I'd imagine it to play out like slightly different vitality staff attacker. You get less base damage and only one mastery to boost your damage, but you're potentially a lot faster and hit multiple enemies at once.


Acquiring items might be a pain, and I'd probably have to pick gear carefully. Another descision would be whether to go full INT or consider some DEX gear. I'll have to take a look at that. Optimal weapon of choice will be an Eldritch's/Brigand's Bow with some sort of -Res affix/es, due to laughably low lvl/DEX requirements.

Any thoughts?

Shadow Blade
02-14-2011, 08:14 PM
Confusing when you don't know what mastery you want to choose. Unorthodox, possibly Spirit and Rogue
The Warlock (Spirit, Rogue) has a few different capabilities that sets it aside. For example, combining Death Chill Aura with maybe Envenom Weapon could casue some serious damage. But, if you combine the thought of Vision of Death and something like... um the Throwing Knife skill, it wouldn't nessesairly combne very well. As for stats, not so well when you have a hybrid type of char. Int. goes up along with Str. and Dex., which makes it confusing if you want to use melee or magic.
My opinion, don't have to argue about it

Vaxter
02-14-2011, 09:19 PM
Warlock doesn't really turn out to be much different from most "normal" characters, and as you said doesn't really bring much to do so.

With the "old" (AOE) ternion attack + Envenom weapon the Warlock was among the most powerful staff attackers, because enemies were constantly confused. And speccing one into melee would most likely result in the typical Vitality melee hybrid, which has already been proven effective many times before.

STR/INT/DEX shouldn't confuse you. After all, it's the players choice how to play the character, and DEX can usually be put aside, because there isn't much gear for that. And as for most hybrids INT is better but STR is a requirement (With exception of Juggernauts, maybe).

I would definitely like to try Envenom Weapon + Rupture. Occult and Earth might not have any obvious synergies, but if you look deeper into the skill trees it could actually be quite viable.

SoCalAries
02-14-2011, 10:36 PM
Really in my opinion there aren't any unorthodox characters. My favorite types of toons are always a combo of a caster and melee masteries. Since almost no rpgs get too into something of that nature, its always the same archetypes over and over. Melee, ranged, caster. Melee caster always felt like I was breaking the mold the most. Personal favorites include harbingers/overseers, juggernauts/battlemages, revenants, stalkers and assassins.

claudius
02-14-2011, 11:13 PM
How about a stalker (rogue hunting) but you dual wield swords with high piercing ratios? Just throwing out some ideas. Uses rogue for crowd control and ranged slowing/damage with toxic bomb and knives. Hunting to boost single target dps with herbalism (poison) and %piercing skills. High avoid projectiles. Area damage by toxic bomb/knives/traps.

I'm not sure what you want if you are an artsy person who wants a cool vibe or a technical person who wants interesting synergies. For me the character would be kind of like the brigand only dual wielding. Not sure if it would be challenging enough for you.

Another idea I want to try: Take earth defense but don't use shields! Max armor lore and earth mastery points to get a high amount of reduction to strength needed for armor. Then take intelligence and wear a mix of int and str armor. Use a staff with the barrage to point blank blast the bejeesus out of things with the % armor of EE and the + armor protection of armor handling. High amount of battle awareness. So you tank melee and AOE blast them with ring of flame and barrage. Core dweller with rally to buff to help take the hit from archers (you can also barrage/erupt people next to CD). A little VO for crowd control. But since spec intelligence almost all intelligence. Armored pure caster with tank pet.