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ASYLUM101
10-07-2010, 04:45 PM
Caster Evoker

A little introduction here, Evoker is an extremely INT-sensitive caster class. A little bit of INT goes a long way here, and a lot of INT... well, lets just say damage isn't an issue.


Aura-mancer Route:
If you start off with Earth mastery, you wanna rush to Ring of Flame and Stoneform. In normal difficulty, this makes killing ridiculously easy. As soon as you max Ring of Flame, you're gonna want to max Earth Enchantment to push that damage further. An aura-mancer works well in Normal, so you might as well go with one for the time being.

http://www.titancalc.com/TitanCalc.asp?mastery=Evoker&master1=1&master2=9&sa=0&m1=10-12-0-0-1-12-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0&m2=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

Aim for that asap, it will make things very easy for you in Normal.

After you max those two skills, (EE and Ring of Flame), start working on Dream. Just pump the mastery. By the time you are level 23, you should be able to get Trance of Wrath. Max it asap. By level 27, it should be maxed and you should now have beyond ridiculous AOE damage as you walk around. (~120 damage per second, minimum.) At this point, max out Lucid Dream and Premonition, should take about 5 levels(til level 32) and what this does is a) stretch out your electric burn damage, and b) make it much easier for you to take hits. By taking Lucid Dream, you're stretching that EBD damage from ToW to 66 damage per second, minimum, giving you a total of 142 damage per tic in your 3 meter AoE field. (ToW is 5 meters, RoF is 3.3 meters at max level.) At this point, most mobs should be laughable.

Here is a video of how easy it is even at level 32:

http://video.xfire.com/37f530-4.jpg (http://www.xfire.com/video/37f530/)

(note: my stats are about 2:1 INT:DEX, though I probably should've invested more in DEX. I have about 180 DEX and DA which makes this character very fragile, this is why I grabbed stoneform and heat shield in advance)

At this point, you've maxed out all your AoE skills, and your buffs to enhance those skills. So your skills are now dependent upon your stats and gear – which kinda prevents the amazing damage growth you were receiving before. Not to mention you're nearing the end of act 3 at this point, if not already in act 4. You have two choices now – either switch your build into the REAL evoker, or add some more spells to your auramancer's arsenal. Typhon might prove to be a little hard as a pure auramancer – and it only gets worse from there. This is why I suggest switching. A really useful skill in Act 3, is Trance of Empathy. Either switch out of Trance of Wrath or something, but ToE becomes very useful against guys like Typhon or Barmanu who can deal TONS of damage in a few seconds. With just ToE, and Stoneform, you can tank the meteor showers and reflect ridiculous amounts of damage. Anyway.

Here are some videos to show the effectiveness against bosses:

http://video.xfire.com/37f567-4.jpg (http://www.xfire.com/video/37f567/)
http://video.xfire.com/37f543-4.jpg (http://www.xfire.com/video/37f543/)

Now, this build isn't an auramancer build, so I'm not going to explain how to make one. I find that auramancers really become super gear dependant later on, and are generally very difficult to play as in legendary. I've tried, and it's either you kill tons of stuff, easily and then you get one shotted, or you just get one shotted. It's tricky, and has to be played with the right combos.

So instead – here's your basic “Freddy Kreuger” style build. Skip to section “II” to go right to after level 32.(name stolen from Violos' build, and actually uses most of the concepts discussed in his guide, so most of this is his findings)

ASYLUM101
10-07-2010, 04:45 PM
Freddy Krueger Route:

For this build, you're gonna start with Dream instead of Earth. And, you're not gonna rely on ToW like the other. So lets get started.

Your two most important tools for this build are 1) Distortion Wave and 2) Sleep. As Violos found out here (http://www.titanquest.net/tq-forum/threads/29672-Guide-Electric-burn-DOT-mage#post332307), dudes stay sleeping with DoT effects running on them. So, distortion wave → Sleep is your dream combo! (pun intended) Early on, you just want to focus on dream skills. Distortion wave only needs one point, but early on you may want to invest in it more for early damage. But what you really want, is to max Psionic Immolation. You also need to max sleep, so remember to max that too. While you're up there at tier 5 (24 mastery levels), you might as well grab 1 point in distortion field and max ToC when you get the chance. Early on, sleep is only a crowd control skill. Being rushed? Sleep them! No more troubles.

http://www.titancalc.com/TitanCalc.asp?mastery=Evoker&master1=1&master2=9&sa=0&m1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&m2=24-8-0-1-0-0-0-0-0-0-0-0-12-0-0-0-0-12-0-0-0

Your build should be like that by level 20. Now, you're gonna wanna max Lucid Dream and Premonition, you need all the DA you can muster, and Lucid Dream will bost your Distortion Wave's damage. If you find your damage is sufficient and you can survive easily, you can start working on Earth. If you DON'T feel that way, work you way up to tier 6 (32 mastery levels) so you can get 1 point in Distort Reality and max Temporal Flux. This should REALLY help protect you and at the same time, deal a TON of damage. If you need a RIGHT NOW fix, get 1 point in Nightmare and 1 point in Hypno-Gaze. That little guy can tank really well, so you might as well get him.


Section II:

Once you've either gotten to the point where you feel safe, or the point where you've maxed all the skills I've mentioned, it's time to work on Earth. Work your way up the tree as you level, grabbing 1 point in heat shield, 1 point in stoneform, and grabbing a few points now and then in Earth Enchantment. Work your way ALL the way up; your distortion wave and distort reality + Sleep combo should still be immensely powerful, it will stay that way all throughout the game if you build the class properly. As soon as you can, max out Eruption. With the proper build, Eruption should be dealing ridiculous damage, it makes for a great boss killer.

At this stage, you're practically at the end game stage, you should be at most level 52, with a build like this :
http://www.titancalc.com/TitanCalc.asp?mastery=Evoker&master1=1&master2=9&sa=0&m1=32-12-0-0-1-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-12-0&m2=32-8-0-1-0-8-0-6-1-0-0-0-12-1-1-1-0-12-0-0-12-0

Pretty much, you're done, all that's left is gear and I can't really help with that but point in the right direction.

For gear, you want to maximize about... 5 things... you gotta choose what gear to bring cause you can't obviously max all 5 of these.

1)You want a ton of intelligence, this is the easiest thing because there's tons of + INT gear, and tons of +%INT modifiers everywhere. Helmets, rings, necklaces, artifacts, hell, even relics. So this is the easiest thing to reach. I've got about 1800, minimum on my pure-INT evoker (not the defiled one in the videos above who is bare minimum)
2)You want a ton of +elemental, +total, or +fire% damage. This helps your eruption immensely, and as well as VO if you went for it. ( I don't think VO is necessary, you have nice crowd control from dream already, it serves no purpose really).
3)You want to stack as much +%Electric Burn Damage as possible. EBD scales REALLY well with both INT and the modifiers. It's insane how well actually. It's hard to get both 2 and 3, so choose one and stick with it. IMO, the elemental/fire is better because EBD scales really well on INT alone.
4)You need huge resists. Evokers are very fragile glass cannons. While they can't really debuff, they don't need to because the damage output is ridiculous. Stoneform and Heatshield can only get you so far.
5)You need DA. This will help you take a few hits way better. Though it's not necessary, because you've got the great damage and crowd control (sleep, slow from distortion wave, petrify from Distort Reality) you may want to grab SOME because if you don't get any, legendary is going to be a world of hurt. (100 DA wil result in getting one shotted by pretty much everything)

There's the basics. By Legendary, around level 50-55, you should have stats like this:
(if you built your character right)
http://screenshot.xfire.com/s/105143014-1.jpg (http://www.xfire.com/profile/asylum1011/screenshots/?view#105143014)
http://screenshot.xfire.com/s/105142997-1.jpg (http://www.xfire.com/profile/asylum1011/screenshots/?view#105142997)
http://screenshot.xfire.com/s/105142970-1.jpg (http://www.xfire.com/profile/asylum1011/screenshots/?view#105142970)
http://screenshot.xfire.com/s/105143076-1.jpg (http://www.xfire.com/profile/asylum1011/screenshots/?view#105143076)
http://screenshot.xfire.com/s/105143044-1.jpg (http://www.xfire.com/profile/asylum1011/screenshots/?view#105143044)

http://video.xfire.com/37f784-4.jpg (http://www.xfire.com/video/37f784/)


Just... take my advice – get a little more DEX than I did, get less INT and don't get any extra STR. (this build is ancient, I've learned my lesson lol) Also, get some pierce resistance! As you can see, I dropped sleep because I didn't find it necessary the last time I played (long ago). It's still decent in legendary, but when Distortion Wave kills as fast as that (watch the video), it really serves no purpose.

ASYLUM101
10-07-2010, 04:47 PM
Reserved

Violos
10-07-2010, 07:51 PM
Hey, you finally wrote it down. :) Congrats.

For combining points 2 and 3 they can get total damage mods like a tyrant's weapon with Thanatos. Every % is such a benefit with all the int multiplying it... and/or +skills gear of course, to boost all of the base skills.

About my Dream mage, she actually relied quite a bit on ToW. Waved her way to Delphi, moved everything to ToW and then (re)built her main skills while auramancing her way to act 3. That's the easiest route imo, and saves mana in comparison to RoF.

Tyr
10-07-2010, 09:22 PM
Really good guide. IMO just needs a -little- bit more some polishing up, some good item setups people should aim for, a warning or two about some bosses, maybe a hint of how to kill (normal) Typhon off with a hastily respecc'ed Eruption (heh, it just seems like he's the one big reason why the build isn't literally breezing through normal) ...
The gist of the guide IS there, and people should feel this build coming together by Epic. A very versatile nuke specialist.

And excellent companion vids btw. How do you insert movies in like that? The companion vids help explain some of the most important stuff.

ASYLUM101
10-08-2010, 01:36 AM
For combining points 2 and 3 they can get total damage mods like a tyrant's weapon with Thanatos. Every % is such a benefit with all the int multiplying it... and/or +skills gear of course, to boost all of the base skills.

Yeah, I didn't mention total damage for EBD cause I wasn't sure if it stacked or not til after I was making the final video for the guide when I noticed I had a ridiculous staff, some Tyrant's staff of UNKNOWN(forgot) + thanatos blade, = 45% total damage, SWEET. :) I totally forgot how nuclear that character is lol, DW simply MELTS everything.


Really good guide. IMO just needs a -little- bit more some polishing up, some good item setups people should aim for, a warning or two about some bosses, maybe a hint of how to kill (normal) Typhon off with a hastily respecc'ed Eruption (heh, it just seems like he's the one big reason why the build isn't literally breezing through normal) ...
The gist of the guide IS there, and people should feel this build coming together by Epic. A very versatile nuke specialist.

Item setups, I'll see about it but I originally didn't want to because I still haven't found the perfect setup. I'm still switching items around for my 55 evoker, testing new things, etc. I did mention what TYPES of things you should be grabbing for your character though. Those things are listed in order of importance.

And, honestly, I don't think a warning for bosses is necessary. This build can easily handle most bosses before and after "freddy kreuger" route easily. Typhon, like you said, is one of the only bosses that should give troubles, and even then, it's only because of the downfall of the auras. I'll see about getting a respecc'd video of my 32 test guy to show how easy typhon CAN be. But I dunno, I just got home from a concert (GWAR), I'm a little drunk and tired, so I think I may save that for some time in the future.


And excellent companion vids btw. How do you insert movies in like that? The companion vids help explain some of the most important stuff.

Vids - it's a special BBCode Embed option XFire has when you upload the videos. (yes, I use the xfire ingame recorder, it works wonders and imo it's far superior to fraps which always sucked for me, when it worked)

CrocMagnum
10-08-2010, 06:35 AM
Thanks for the double guide, mate! :D

Cripes! that's one heck of an all-out Intelligence build!

But I really miss the Nightmare & the Core Dweller though. I would've taken them just to avoid that "lonely feel". *cry baby*

Now what build to choose? Mmmh! I have a soft spot for the Freddy Krueger build...:goth:

ArrowofThyme
10-08-2010, 08:51 AM
Thanks for the guide!

I would like to note that Distortion Wave has a 5 second cooldown, which makes it very hard to rely on as your main damage dealer without some -recharge. That was a difficulty I was having anyway.

I noticed that your items can mostly all be shopped for - do you remember the act/difficulty where you can buy such a staff?

erik776
10-08-2010, 11:33 AM
thanks for the guide, now all i need is violas to translate his trap-assassin guide.

ASYLUM101
10-08-2010, 12:55 PM
Now what build to choose? Mmmh! I have a soft spot for the Freddy Krueger build...

I didn't make a full aura-mancer guide because the auras become unreliable for me by Act 4. Without full dedicated gear, it's a very difficult class to play as because:
1) Sleep doesn't work like you want it to, everything wakes up as soon as you approach
2) EBD doesn't stack, so distortion wave would only be a slow mechanic
3) ToC REALLY helps you survive and fire off spells without worrying about the mana cost.




I would like to note that Distortion Wave has a 5 second cooldown, which makes it very hard to rely on as your main damage dealer without some -recharge. That was a difficulty I was having anyway.

I noticed that your items can mostly all be shopped for - do you remember the act/difficulty where you can buy such a staff?

The cooldowns, yeah. I have Jade Emperor's equipped for the massive elemental resist boost (50% ftw) and 25% recharge, as well as my Archmage's Clasp which provides another 30-40 something recharge, it drops the cooldown to like 2-3 seconds. But the cooldown is not important if you also have sleep, distort reality, eruption, and stone form. Basically, sleep the dudes that get too close. If they keep coming, cast eruption at your feet, cast distort reality, then stone form. Nothing should survive that lol

I think I actually got that staff from the hydra. Hydra drops a TON of Tyrant staffs, at least he did for me. But yeah, all that gear was obtained either from boss drops (hydra) or act 4 shop-farming.

ArrowofThyme
10-08-2010, 03:55 PM
2) EBD doesn't stack, so distortion wave would only be a slow mechanic


n..nno..nooooooooooo!!!!!

ArrowofThyme
10-08-2010, 03:56 PM
Well that explains a few things :mad:

ASYLUM101
10-08-2010, 04:18 PM
Well that explains a few things :mad:

It certainly does.

As a matter of fact, all DoTs are the same. They will ONLY stack if it comes from gear. You have a helmet that gives 10 poison damage/3, 2 rings that give 5/3, and a pair of boots that give 20/3... you end up doing 10+5+5+20 = 40/3 rather than whatever else would work.

But if it comes from spells, only the last DoT activates. So if you cast Distort Reality, the dudes are getting burned by that DoT for 1 sec, then you cast Distortion Wave and it simply reapplies the effect with distortion wave's burn effect, which is inferior to distort reality's burn.

Kinda sad, especially since stacking DoT effects is nearly impossible to make worthwhile. (sure, go stack poison, your poison damage becomes nearly insignificant and you have no resists, very low DA, and ridiculous base damage.)

Violos
10-08-2010, 06:05 PM
it simply reapplies the effect with distortion wave's burn effect, which is inferior
Not quite, fortunately. - A stronger effect will not be overridden.
Otherwise you would be running the risk of accidentially saving enemies with a weaker attack.

ArrowofThyme
10-08-2010, 06:08 PM
Even with applying the strongest effect it sure explains why my triple electical burn / spam distortion wave tactics were sucking.

VandenPlause
01-06-2011, 09:19 PM
Excellent guide, excellent supporting vids. Thank you!

NavenR
02-05-2011, 04:02 PM
Asylum, psionic touch appears to work with staves, is it worth at least putting a point in there?...not the psionic burn of course for these builds considering the sleep skill?

Also is int melee evoker viable?, sorry still hooked on the int warrior thing

cheers
Naven

ASYLUM101
02-05-2011, 06:47 PM
Psionic touch is not necessary at all, you'll rarely ever use your staff for attacking. Just DW, sleep, or dw/eruption, or DR/eruption, or DR/DW, or whatever, your staff attack will be mostly ignored so I think it's just a waste of points. Even if you DO staff attacks, it's still a waste imo. (the bonus is not really worth much tbh.

Int melee evoker is viable in normal, sure. Past epic and legendary, it's very gear specific and you won't be able to survive very well AND do damage. You'd be kinda stuck going one sided afaik.

Solitaire
02-22-2011, 03:38 PM
Int-melee Evoker is quite possible (just slow and risky) with a Burn Ninja. Stack the Burn (and even a little EBD if it doesn't interfere) with Searing/Molten/Volcanic gear along with Prometheus' Flame, 12/8 Brimstone and MKTs, go nuts with Plato/Archmage/Divination gear and Odysseus/Polymath to max your Int then get some -Recharge together to allow repeated PS/DS usage, kiting more dangerous mobs in the meantime (although with maxed DS and DR/TR and some added Frag, SoS and DW I don't see many mobs really having much of a chance to, well, do much :p)

maxwolfie
04-18-2011, 05:25 PM
Thanks mate.

I'm assuming it's not possible to go ALL int (no dex at all), rather at least 2:1 int:dex ratio as you have mentioned? I suppose you'd need at least +dex and +dex% items to wear top end gear. I have also read a lot about getting to 174 dex for caster gear, and that is all. What are your thoughts?

ASYLUM101
04-18-2011, 07:30 PM
Ehhhh. When I played my char, I think I got minimal DEX. (188 in my screencap) Looking back, and thinking abit - I think you could go with a bit more because going full out INT does get you a ridiculous sum of damage, but after a certain point, it's more efficient stacking damage modifiers rather than INT. (total damage, ebd, fire, etc) I'd say, with INT gear, once you hit 1500, work on other stats.

maxwolfie
04-18-2011, 08:24 PM
Well, I am at level 4-5 at this stage only, and have been following int:dex ratio of 2:1 up to this point. From this point, I might just put points into int only (dex only as caster gear requires) and see how I fair, unless you think otherwise?

Or, should I follow 2:1 ratio to a certain level, or follow it indefinitely?

ASYLUM101
04-18-2011, 09:13 PM
Well, you don't have to be strict about it. Follow 2:1 until you find a staff you wanna use, then adjust accordingly, then get back on track. I'd say to keep to that pattern indefinitely, but I don't have like a strict guideline or anything on how to distribute my points.

maxwolfie
04-19-2011, 08:35 AM
Cheers, going OK so far. I always rush, so I'm about level 22 but half way through Act 3. The aura-mancer route is working well, close to maxing Dream tree. Put a point in the pets also, but I'll take them out and pump ToW as soon as I get the tree maxed out. Keeping in mind that I'm pretty underlevelled (as usual), would it be best to respec to proper Evoker build shortly (i.e. before my Typhon encounter) - Or will I need to basically wait until level ~32 as per your guide?

maxwolfie
04-26-2011, 07:43 AM
Hey, still kinda confused with dex as to whether I should be pumping pts into it (at least 2:1 as you have described) or just getting to 174 and leaving it there. So far I'm sitting on 186 dex with both masteries maxed.

Poinas:

Recommendations for mages is none in strength, and get your dexterity to 174.
http://www.titanquest.net/tq-forum/threads/26872-Poinas-Guide-for-Attribute-Points

Viper_Sweden:

I meant that a caster should never have more than 174 DEX, it's just a waste. Even for +3 to all skills...
http://www.titanquest.net/tq-forum/threads/17034-Evoker-Attribute-distribution-for-caster

Does this build differ for any reason, if so what reason & how etc?

Irma2
04-26-2011, 08:47 AM
174 is all you need.

ASYLUM101
04-26-2011, 09:58 AM
Does this build differ for any reason, if so what reason & how etc?

Gearwise - you can stop at 174.

Personally - when I did this build, as you can see, I stopped at around 180ish and went straight for INT. I ended up with like 1500-2000 INT depending on my gear. (full INT gear is 2000+, more defensive/dmg% items were closer to 1500)

I can't really give my opinion cause I haven't SERIOUSLY played in a while, but my only reason for saying 2-1 was so you can reach the gear sweet spot and maybe a bit more for the extra DA. (DA is goooood) But it's not necessary to go past 174.

maxwolfie
04-26-2011, 11:18 PM
174 is all you need.


Gearwise - you can stop at 174.

Personally - when I did this build, as you can see, I stopped at around 180ish and went straight for INT. I ended up with like 1500-2000 INT depending on my gear. (full INT gear is 2000+, more defensive/dmg% items were closer to 1500)

I can't really give my opinion cause I haven't SERIOUSLY played in a while, but my only reason for saying 2-1 was so you can reach the gear sweet spot and maybe a bit more for the extra DA. (DA is goooood) But it's not necessary to go past 174.

Thanks guys, I have 186 dex at the moment (so wasted 12 dex but no big deal). Plan is to pump Int from now on. Put points into dex later if I really need it (DA).

Darklightr
10-20-2011, 08:19 AM
Hey Asylum! Great build. Was just wondering if it can work the same for a melee Evoker..

You many not know, but I plan on have one of every class, much like Irma, and I've started a Seer, plan on him being a melee Evoker... Does the freddy kreugar route work also for melee toons? instead of a 2:1 Int:dex, i go 2:1 INT:STR.. wth some dex on the side.. What do you think? I haven't had any troubles yet, except my damage output is a little low for my liking (40, but its EXTREMELY slow attacking... stupid maces xD) Anyways, some advice would be much obliged. Again, great guide! :clap:

Thanks, Dark

ASYLUM101
10-20-2011, 02:04 PM
This build wouldn't really work too well for a melee fighter (not sure why you'd want to, earth has nothing to offer a melee fighter and dream only has phantom..)

But if you want to go melee-int, you can, but you don't really even need STR.

You can follow the stat-point guide here: http://www.titanquest.net/tq-forum/threads/29425-Elemental-Melee-Thane

to see how you can do it, skill wise you should be the same except swap out ToC for ToW or ToE (ToW is better, ToE takes forever to kill things after act 1 normal). You'd need to rely on low STR weapons (swords) with high grade elemental affixes and sockets, and focus int and dex to wield said blades, as well as maximize your elemental damage. (int raises all forms of ele damage)

For an evoker, it's a little tricky. Early game I think I'd rush Earth, maximize Earth enchantment AFTER maxing ring of fire. (1 point in heat shield and stone form)

http://www.titancalc.com/TitanCalc.asp?mastery=Pyromancer&master1=1&master2=0

that should get you past all of act 1 normal.

Once you hit Act 2, you might want to keep working on Earth, focusing on mastery AND coredweller. (he shines early game, end game around act 4 he becomes a bit weaker.) As a melee fighter, you're gonna want just enough STR to wield some swords, you have a few options for this:

1) Obtain "light" affixes OR uniques with req. reductions, to reduce the requirements for these items. (thoth's glory, tarwater set, captain's signet)

2) Get a decent amount of STR from other sources (relics, artifacts, rings, you can get some Hale ring of Might for a nice 50+20% STR boost). As an evoker, you will only really hit 110ish STR without stat points, but you need high int to make the most of your spells and elemental weaponry. So you need to find a balance. On my Sage (hunt+storm), I went ahead and just hit the max for the bow I wanted (Astrapi), and dumped everything else into INT. You can do that, or -

3) Use cheap ass swords. You know, weapons from Act 2 epic while you're in Act 3 Legendary. Maces and axes are not a good option, because you need LOTS of STR, and you won't get enough INT (which will benefit you far more since you have earth enchantment) Like Violos' build says, the heart of that build lies in your ability to hit FAST, and hit HARD with your elemental procs. The build does work, you just need to work on a few key aspects.


So, this is how I'd build a melee-based evoker end game -

http://www.titancalc.com/TitanCalc.asp?mastery=Evoker&master1=1&master2=9&sa=0&m1=32-12-0-8-1-12-0-1-0-0-0-0-0-0-0-0-0-0-12-0-0-0-0&m2=32-0-12-1-0-8-12-6-0-0-8-0-0-0-0-1-6-0-12-0-7-0-0

OR

http://www.titancalc.com/TitanCalc.asp?mastery=Evoker&master1=1&master2=9&sa=0&m1=32-12-0-8-1-0-0-1-0-0-0-0-0-0-0-0-0-0-12-0-12-0&m2=32-8-12-1-0-8-12-6-0-0-8-0-12-0-0-0-6-0-0-0-0-0

How build 1 works:

Clearly, no points in Eruption, or VO Why? Well just cause I didn't put any points in those. Nothing against those skills, I love them on my evoker. But, as a melee build what you're gonna want to do is get in close with phantom strike(base skill is maxed, because 190% total damage buff = 190% extra elemental damage on your earth enchantment and your elemental damage sockets/affixes), stun them with distort reality, and wail at them. IF it gets dangerous after they're unpetrified (7 secs), you have a few options:

distortion wave at anyone nearby, and run away to repeat your combo.
distort reality/phantom strike again if they're up.
Stone Form to give a few seconds for you to catch your breath and do one of the above. :)

This build has some nice burst and then sustained damage over time with your AoE auras. The only melee capabilities you have are really with phantom strike and the LMB dream skill (psionic touch?) which is kinda pathetic as far as LMB skills go.

Build 2 is a little more interesting.
Since you have no AoE auras (not damaging ones anyway) you need to rely on your Sleep AoE to go and nail your enemies 1 by 1. You have eruption, sleep, and distortion wave for 'protection', by that I mean crowd control. (eruption is really a crowd nuke, not so much control) This build works more or less the same. Phantom Strike in, Drop your sleep, and start laying waste to the enemies 1 at a time. Once they start waking (5 seconds later, not sure with +4 to all skills), you can do it again or drop an eruption/stone form combo.




Obviously, this build is very bad compared to say, a Sage or a Paladin who are natural hybrids as opposed to casters. It could work, but pure caster evoker imo works far better, since casters aren't very durable...putting them in melee is a large risk.

Darklightr
10-20-2011, 03:49 PM
OK decided to start him over.. gonna rush earth see what happens

hampuse1
11-11-2011, 11:04 AM
So after maxing Premonition, in lv 32 what should I add points too?

I started earth

ASYLUM101
11-11-2011, 12:01 PM
Depends what you need or want...

If you want damage, spec for some damage skills like eruption, if you need safety, go for something like distort reality or stone form...I can't really tell you what you should get, but if you read the guide you would have seen what I suggested.

hampuse1
11-14-2011, 03:41 PM
I'm Lv27 at the moment and my HP is dropping really quick when I get attacked, how can I fix this?

siegefried2
11-14-2011, 04:30 PM
Don't get hit. =p

Use DW/PI to slow and melt them. Cast VO/Eruption and go into Stone Form. But if you are playing as a caster, try not to get hit from Act III onwards.

ASYLUM101
11-14-2011, 04:53 PM
I'm Lv27 at the moment and my HP is dropping really quick when I get attacked, how can I fix this?

Yeah, pretty much don't get hit. With evoker you have a LOT of CC, just kite them forever.

Distortion Wave to start, as they are running towards you melting, you can either drop an eruption+stoneform, Volcanic Orb+ run away, distort reality+run away, or if you're running auramancer (boooring) throw in your distortion wave, run in there and stone form with auras up. If they live, try a distort reality, eruption, or volcanic orb.

It's pretty impossible to accurately give you help if you don't tell us your build and items, etc. If you want more help, just make a new thread about it - it'll get way more attention on its own than here.

Irma2
11-14-2011, 05:17 PM
Dreamers shouldn't be hit much in Normal. I'm playing melee Ritualist atm and not much is getting through to me. DR/TR and DW/PI stop things dead in their tracks. You should be killing stuff before it even reaches you. For ranged foes, just lob VO at them or cast Eruption underneath them.

hampuse1
11-15-2011, 05:12 AM
My Character (http://www.titanquest.net/tq-forum/threads/42134-Evoker-help?p=443200#post443200)