View Full Version : Paths Bosses
1cec0ld
08-18-2010, 03:32 PM
Ok, I'm up to the Scarab King in Egypt with my Warlord (Berzerk/Sekhmet) and I'm finding him nearly impossible. I've destroyed almost everything in my path (pun) even killing a Bonelord, Frost Marrow, and Xerkos the Betrayer all clumped together without breaking a sweat.
So I post this wondering, what are the changes you've noticed made to the bosses, mostly the Scarab King? Most of us have seen Nessus's obvious changes, net casting and boar summoning. There are probably more I've seen, but I've just forgotten them in my frustration.
duckets
08-20-2010, 08:04 AM
Prepare to hear nonstop ughs coming from your character for the final act 2 boss.
1cec0ld
08-21-2010, 04:39 AM
Ugh sounds like a crit. And thats usually physical... So youre not talking about the telkine, is it the sandking? And nonstop...Insane attack speed or something?
ShadowLAnce
08-21-2010, 07:20 PM
If I remember the scarab has very high physical resists, probably your issue
1cec0ld
08-22-2010, 04:39 AM
Ah. So basically if i'd had any other type of damage i would have been fine...
duckets
09-04-2010, 07:38 PM
You probably already got to him but yeah the sandking comes with a cloud of locusts that constantly hit you very fast for very low damage. I have the damage display mod on so maybe my char is "ughing" cuz of that lol
1cec0ld
09-08-2010, 11:32 AM
Yeah I did pass him, after a few deaths. And its not the mod that only shows it. The 'show critical hits' also reveals it, which makes sense, because that Ugh is the crit sound. But its just constant. I guess locusts have high OA?
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