View Full Version : Druid build and squall vs plague
07-27-2010, 05:00 PM
I need a little help with druid. I will start druid with xmax and i don't really know how to do it. It's good? http://www.titancalc.com/TitanCalc.asp?mastery=Druid&master1=4&master2=8&sa=21&m1=32-0-16-12-0-12-8-0-16-8-6-0-0-1-6-12-1-8-0-0-1-0&m2=32-12-10-0-0-8-0-8-0-0-0-0-0-0-0-8-1-1-0-8-0-0
Squall or plague? Why?
07-27-2010, 05:35 PM
Both of course, because both are awesome. Also this (http://www.titancalc.com/TitanCalc.asp?mastery=Druid&master1=4&master2=8&sa=21&m1=32-0-16-12-0-1-8-0-16-8-0-0-0-16-6-1-1-8-1-0-1-0-0&m2=32-12-1-1-0-8-1-8-12-0-0-0-6-0-0-8-1-1-0-8-0-0-0). I'm no expert on druids though. On my own Druid (my first char, before Immortal Throne) I liked Lightning, but you seem to be going for more for a pet oriented build. If you're using the fanpatch you should probably put some points in the Nymph too, because I think it's quite nice when patched. There's no need to put lots of points into Storm Nimbus. Spellbreaker can be nice against bosses if you lower their resistance first. Which Squall and Plague conveniently do. Tranquility of Water is fairly useless, put one point there at most. You should focus your gear on +skills (more than +4) to free up points. It's very hard to make a good Druid with just the points normally available.
07-27-2010, 06:02 PM
Squall and plague work together?
If you can choose only 1, that would be plague or squall?
07-27-2010, 06:34 PM
Yes they work together. Possibly not the resist debuffs and the damage reduction, but all the other parts definitely work together. Actually the resist debuffs probably do work together, but I'm not completely sure, I'm a little rusty on the intricacies of the game mechanics.
That's not the point though. The advantage of having both is to use Squall against archers and Plague against melee monsters and bosses. Throw in Squall against the bosses too actually.
If you're determined to only use one or the other take Squall. No contest there.
07-27-2010, 06:44 PM
The debuffs stack.
Keep in mind, though, that xMax distorts the game balance a lot in favour of AoE attacks. So if you really want to try pets there, the Nymph's special with the Wisp's boost (and his thunderclap) will be your friends. Otherwise, Shards.
Squall and Plague both profit from large crowds, though if I had to choose I'd go with Squall, especailly early on, for its speed and damage.
07-27-2010, 07:16 PM
Violos can you post yours end game build?
Something like this http://www.titancalc.com/TitanCalc.asp?mastery=Druid&master1=4&master2=8&sa=21&m1=32-0-0-12-0-0-8-0-0-8-0-0-0-16-6-0-12-8-0-0-12-0&m2=32-12-1-0-0-8-0-8-12-0-0-0-6-12-0-8-16-1-0-8-0?
07-28-2010, 05:41 AM
More like this (http://www.titancalc.com/TitanCalc.asp?mastery=Druid&master1=4&master2=8&sa=21&m1=32-12-0-12-6-0-8-1-0-8-1-0-0-1-6-0-1-8-1-0-12-0-0&m2=32-12-1-0-0-8-0-8-12-8-0-0-6-12-0-8-5-1-0-8-0-0) (acc growth depending on the amount of -recharge you have), then go from there.
You do need some protection as a lone Druid (freeze or shockball), and the ability to heal yourself quickly. End-game in xMax is tricky in all cases. I can only imagine, but you don't have any true AoE and Shards may get too weak in late legendary.
You may have to get -100 recharge after all, then use Chainlightnings and spam Briar Wards. In any case I'd use Santa's shield along with those spells instead of a staff.
07-29-2010, 03:29 PM
I would only add that the Briar Ward skill line might be worthy of a point or two. 1 on Briar Ward and Stinging Nettles to get the Sanctuary skill opened up, and then a few on Sanctuary. The extra damage absorption could help you take a punch. If the pets stay in range of it, then they'll get the benefit too (the range is only 3, meh).
07-29-2010, 04:34 PM
ive got the whole druid set if any1 wants 2 trade 4 it =] just got it
07-29-2010, 04:45 PM
Thx to all for help :)
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