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esti
04-25-2010, 06:26 AM
A short description of the mod (translated from german language ---> source (http://titanquest.4fansites.de/forum/viewtopic.php?t=7673))

Features:

* All 9 masteries reworked and rebalanced. Every mastery now goes up to 40 points and contains 24 skills.
* Max charlevel raised to 85
* 3 new secret areas added
* New monsters
* 30 new rare affixes
* Many relicts and charms advanced and reworked
* Many items new balanced and improved
* All set-boni improved
* New sets added
* New weapon-class: Vitality-staff
* New item-class: Mythic (better than legendary)
* New items
* New ultra rare items
* New easter egg items
* Massive balancing, inclusive some new features:
- Raised spawn-rate of monsters
- Raised chance of boss- and heromonsters
- XP from tombstone lowered by 50%
- Axes now give 15% pierce
- Potions now stack up to 100
- Potions-CD set to 16 seconds
- Defense ability now gives a lower chance to dodge (damagereduction is not affected)
- Bossmonsters have an aura that annihilates immunities by dodge and reflection
* This mod contains also features of other mods:
All bugfixes of the last community fanpatch (1.17a) and some fixes of the next fanpatch
The allskins-trader of the last fanpatch
JMD's brilliant Immortal User Interface skin.
+
Changelog Patch 1.3:
o Players start with 2000 gold (to help new players get out of Helos faster).
o UI text changes now working (class names, race names, damage type display changes)
o Sileni Butcher gear no longer says "Brute's" gear (they now drop "Butcher's Smock" and MI "Butcher's Plate).
o Templar's set now renamed to Overseer's.
o Anapaest and other gigantes are now correctly classed as "Gigantes"
o Skill and mastery bonuses on new set items fixed (including Horns of Vorenus, Vestments of the Seer, etc..)
o Arachne's Shame now drops Black Venom Sack properly (not working but fixed with patch 1.4)
o Legendary Reaver's wands and MI wands now drop in Epic and Legendary (were dropping normal ones in all 3 difficulties)
o Animations fixed when players dual-wielding wands.
o Tortured Soul charm description changed to indicate amulet-only restriction.
o OA/DA math fixed (thanks to Galefury).
o Cleave description changed for clarity.
o Epic and Legendary quilvines no longer have 100% chance to sleep target

Changelog of coming Patch 1.4 ---> klick (http://www.titanquest.net/tq-forum/threads/33757-Status-of-1.4)

Munderbunny
04-25-2010, 08:34 AM
I'm pretty sure if you check out the readme you'll get even more info, in English.

There's the untranslated version from the news post.

Features:

* All 9 masteries expanded and rebalanced, each going up to level 40 with 24 skills.
* Max character level raised to 85.
* 3 secret areas added to the game.
* New monsters.
* 30 new rare affixes.
* Large number of charms and relics rebalanced and improved.
* Large number of items rebalanced and improved.
* All set bonuses improved.
* New sets added.
* New weapon type: vitality staff.
* New item class: Mythic.
* New items, including a whole new series of randomized unique jewelry.
* New ultra rare items.
* New easter egg items.
* Huge amount of game balancing, including a number of key gameplay changes:
Increased monster spawning.
Increased champion and hero monster chance to spawn.
Experience recovered from gravestones reduced to 50%.
Axes all have a base 15% pierce ratio.
Potion stack limit increased to 100.
Potion cooldown changed to 16 seconds.
Defensive Ability chance to dodge decreased (damage reduction unchanged).
Boss monsters have aura which removes dodge and deflect immunities.
* In addition, this mod comes bundled with features from other mods:
All bugfixes from the latest community fanpatch (1.17a), and a few of the bugfixes from the next fanpatch.
The Allskins Vendor inclusion from the latest fanpatch.
JMD's brilliant Immortal User Interface skin.

Oh, and let me add, recipes now take higher-level versions of relics and charms (as in if the recipe calls for epic pristine plumage you can use a legendary pristine plumage if you want).

Flash
04-25-2010, 09:27 AM
Is there any chance that Manastream animations mod could be included or used with Underlord?