Mordosskul
02-22-2010, 07:44 PM
Hello, playing 1.3 for the first time, and I haven't played since TQ:IT was new. Great work on this mod, it's fantastic.
I started up an pure caster Earth class, and the volcanic orb is fantastic for satisfyingly turning a lot of mobs at once into ash. I chose the spirit tree second to add one point into Ternion, and use the new vitality staves. So far so good... just rolled into Delphi (normal) with only a few deaths under my belt.
I'm not sure where to take it from here... I was planning on maxing out the orb tree, add a few points into stone form, then get meteor. On spirit, I thought I'd level up the skeleton/lich tree to keep stuff off me. Should I use the core dweller instead? I notice no one here has posted on this class combination before - is it non viable in the end game? Any advice you can offer would be greatly appreciated.
Also - The first class I tried was the assassin, which has been posted here as being a pretty sick combo. Would someone please post a rough framework of where I should be putting my points? Because I have a whole LOT of deaths and haven't even made it to Delphi, which is why I rolled up the caster. Not too great at planning this stuff out in advance I'm afraid. I was putting points into the dual wield tree, then into the dodge and dual wield stuff on occult. is this a case of I need to just gain better gear or levels until I see this start to shine?
I started up an pure caster Earth class, and the volcanic orb is fantastic for satisfyingly turning a lot of mobs at once into ash. I chose the spirit tree second to add one point into Ternion, and use the new vitality staves. So far so good... just rolled into Delphi (normal) with only a few deaths under my belt.
I'm not sure where to take it from here... I was planning on maxing out the orb tree, add a few points into stone form, then get meteor. On spirit, I thought I'd level up the skeleton/lich tree to keep stuff off me. Should I use the core dweller instead? I notice no one here has posted on this class combination before - is it non viable in the end game? Any advice you can offer would be greatly appreciated.
Also - The first class I tried was the assassin, which has been posted here as being a pretty sick combo. Would someone please post a rough framework of where I should be putting my points? Because I have a whole LOT of deaths and haven't even made it to Delphi, which is why I rolled up the caster. Not too great at planning this stuff out in advance I'm afraid. I was putting points into the dual wield tree, then into the dodge and dual wield stuff on occult. is this a case of I need to just gain better gear or levels until I see this start to shine?