Stormy Fairweather
01-01-2010, 03:26 AM
I am tired of mods that add huge hordes of fluff. When you are killing a thousand monsters per ten minutes, there is zero individual distiction. When a game has such a fantastic system of equipping enemies with random gear that you may want, I would hope that would be a signifigant mechanic.
I mean, you should know a mob is packing a particularily good piece of gear BEFORE he is dead. It should matter. If you are fighting lvl appropriate mobs then it should be demanding enough that thier gear has an impact.
The reason for this post? I been looking into this mod, and I finally decided to give it a go. After spending nearly an hour, in game, pouring over all the new 'paths' and some really neat ideas, I finally settled on a character plan and started playing, only to encounter xmax mobs. I hate it. I mean, I feel like mario surrounded by goombas, adding more goombas does not make it any harder, it only increases your rewards.
My suggestion; release a lower spawn rate version with tougher mobs. With huge endless hordes of marshmallows it matters not at all where you are or what you are fighting, all non boss monsters are handled the same way and it becomes repetitive.
I mean, you should know a mob is packing a particularily good piece of gear BEFORE he is dead. It should matter. If you are fighting lvl appropriate mobs then it should be demanding enough that thier gear has an impact.
The reason for this post? I been looking into this mod, and I finally decided to give it a go. After spending nearly an hour, in game, pouring over all the new 'paths' and some really neat ideas, I finally settled on a character plan and started playing, only to encounter xmax mobs. I hate it. I mean, I feel like mario surrounded by goombas, adding more goombas does not make it any harder, it only increases your rewards.
My suggestion; release a lower spawn rate version with tougher mobs. With huge endless hordes of marshmallows it matters not at all where you are or what you are fighting, all non boss monsters are handled the same way and it becomes repetitive.