Gorthaur
09-27-2009, 05:07 AM
Hi, everyone!
This is my first post in this forum - I've played TQ through and through before, but it is Lilith mod, that finally encouraged me to register here. :)
First of all I want to give my thanks to the man that created this awesome game! Yes, I'm referring to Lilith as a game rather than a simple mod, due to its length and complexity. It's hard to believe that a one man could make this alone... IMO, mostal's skill in game design is almost equal (if not superior) to those folks in Ironlore.
Now praising part is over, let's rant a bit...
I've just finished Lilith+Masteries on Normal and although I've enjoyed the game and liked it a lot there are some small things that almost ruined all the fun.
First of all - the insane mazes (asylum level, anthill and several others) - virtually unplayable without help - i literally had to open lilithpedia and Alt+Tab back and forth... In asylum you don't even have proper in-game mapping of the floor you're in! In just shows one level map, while there are two (or even more) of them...
Second - the bosses. And it's not even the quantity. I'ts the lack of balance, exactly the thing TQ suffered from, like side-quest bosses are far more dangerous and deadly than final ones. For instance, i've played as archer and all was fine until i've hit into Gos the Forbidden. IMO, he should be called "OMFGos the Forbidden for Archers" or something...
Seriously, what is the point of creating the boss with 100% immunity to arrows? Some warning could have really helped... My archer was kicked in the butt when first run in him in catacombs. And then died again, trying to melee him (obviously)... Maybe mostal just hates archers, he doesn't like them in general? It's because of Battle of Agincourt and British longbowmen, no? (IIRC, mostal is from France) :lol:
But all this is nothing compared to Sashemi in Sheol. OMG, this guy really screwed the whole game for me. :mad:
This was the time, when my archer got his sorry a** handed to him on the plate... My char was lvl 48 Bombardier (archery+alchemy). This build is very powerful (opposite to the pathetic p-o-s Forester which i was literally forced to edit in mid-game) and i've got little problems with this char, until i've got there. Sashemi insta-kills my archer with his wide-range wave attack, and when i'm trying to dodge this wave, he instantly closes in and with ONE swing (about 0.5 sec) takes half of char's HP away. I've got maxed elemental resistances and about 50% in piercing res (and the quest mirror, obviously). Scrolls, potions, skills, pets - nothing helps, he whacks me in matter of seconds... And this was on Fast Lilith difficulty - I just cannot imagine what he is like on Infinite of Insane... The final boss doesn't even qualify as a joke compared with this guy.
Oh, if you've thought that is the end of my "dance macabre" with Lilith, you are wrong! :) On top of all that the game crashed like 5 (!) times during Sashemi quest, forcing me to shout every possible and impossible curse I know, because in Sheol not only mobs and bosses are re-spawning, but you also have to re-unveil all the map of entire Sheol from the beginning... And when I finally got to Sahemi... you know what happened... That was it - I had to cheat and use defiler, my patience was over. :knockout:
Compared to this all other problems are just small nitpicks (e.g. lack of space for items+no access to TQvault, etc.). Other things, like unbalanced Masteries (pathetically weak creatures from Bestiary for instance) are also an issue, but they obviously have to be referred to the Masteries mod...
And don't get me wrong - I understand, that end of the game has to be hard and challenging, and both bosses (Gos and Sashemi) are not relevant to finish the game, but still I think it's too much. Insta-killing 100% immune to attack bosses + crashes and glitches = unplayable game... And this is what saddens me, because i think in Lilith mostal was able to mold a "diablo-style" gameplay into TQ, and that is very impressive. It just small flaws, which are ruining the game for me...
This is my first post in this forum - I've played TQ through and through before, but it is Lilith mod, that finally encouraged me to register here. :)
First of all I want to give my thanks to the man that created this awesome game! Yes, I'm referring to Lilith as a game rather than a simple mod, due to its length and complexity. It's hard to believe that a one man could make this alone... IMO, mostal's skill in game design is almost equal (if not superior) to those folks in Ironlore.
Now praising part is over, let's rant a bit...
I've just finished Lilith+Masteries on Normal and although I've enjoyed the game and liked it a lot there are some small things that almost ruined all the fun.
First of all - the insane mazes (asylum level, anthill and several others) - virtually unplayable without help - i literally had to open lilithpedia and Alt+Tab back and forth... In asylum you don't even have proper in-game mapping of the floor you're in! In just shows one level map, while there are two (or even more) of them...
Second - the bosses. And it's not even the quantity. I'ts the lack of balance, exactly the thing TQ suffered from, like side-quest bosses are far more dangerous and deadly than final ones. For instance, i've played as archer and all was fine until i've hit into Gos the Forbidden. IMO, he should be called "OMFGos the Forbidden for Archers" or something...
Seriously, what is the point of creating the boss with 100% immunity to arrows? Some warning could have really helped... My archer was kicked in the butt when first run in him in catacombs. And then died again, trying to melee him (obviously)... Maybe mostal just hates archers, he doesn't like them in general? It's because of Battle of Agincourt and British longbowmen, no? (IIRC, mostal is from France) :lol:
But all this is nothing compared to Sashemi in Sheol. OMG, this guy really screwed the whole game for me. :mad:
This was the time, when my archer got his sorry a** handed to him on the plate... My char was lvl 48 Bombardier (archery+alchemy). This build is very powerful (opposite to the pathetic p-o-s Forester which i was literally forced to edit in mid-game) and i've got little problems with this char, until i've got there. Sashemi insta-kills my archer with his wide-range wave attack, and when i'm trying to dodge this wave, he instantly closes in and with ONE swing (about 0.5 sec) takes half of char's HP away. I've got maxed elemental resistances and about 50% in piercing res (and the quest mirror, obviously). Scrolls, potions, skills, pets - nothing helps, he whacks me in matter of seconds... And this was on Fast Lilith difficulty - I just cannot imagine what he is like on Infinite of Insane... The final boss doesn't even qualify as a joke compared with this guy.
Oh, if you've thought that is the end of my "dance macabre" with Lilith, you are wrong! :) On top of all that the game crashed like 5 (!) times during Sashemi quest, forcing me to shout every possible and impossible curse I know, because in Sheol not only mobs and bosses are re-spawning, but you also have to re-unveil all the map of entire Sheol from the beginning... And when I finally got to Sahemi... you know what happened... That was it - I had to cheat and use defiler, my patience was over. :knockout:
Compared to this all other problems are just small nitpicks (e.g. lack of space for items+no access to TQvault, etc.). Other things, like unbalanced Masteries (pathetically weak creatures from Bestiary for instance) are also an issue, but they obviously have to be referred to the Masteries mod...
And don't get me wrong - I understand, that end of the game has to be hard and challenging, and both bosses (Gos and Sashemi) are not relevant to finish the game, but still I think it's too much. Insta-killing 100% immune to attack bosses + crashes and glitches = unplayable game... And this is what saddens me, because i think in Lilith mostal was able to mold a "diablo-style" gameplay into TQ, and that is very impressive. It just small flaws, which are ruining the game for me...