sTiTchface
07-06-2006, 11:48 AM
Ok, so its obvious that folks like Linque and Davey and some others are clearing grasping this editor better then people like myself, so please bear with me here.
Building terrain and placement of object/monsters/NPC's is fairly straightforward, but I am having an issue with the tweaks of those components. For example:
1.) Is there not a way to directly affect the colors or monsters/NPC's? Are the color changes made to them in the game related only to the "type" of model it is, like a boss monster was modeled in a different color then the original model.
2.) How exactly do you go about creating a specific weapon for a NPC or monster or even go about sorting through the list of them. The tags for each one dont really tell me much. I am trying to build special weapons for the bosses, then make them lootable and am overwhelmed when I try to sort through the lists. Can you play with the stats like you can the monster stats?
3.) Is it not possible to get the same flexibility with outdoor textures and such when building grids? I would like to get a more "organic' dungeon feel. Like patches of ground/sand with vegetation growing in them. Kinda like a mix between a cave and dungeon/tomb feel. I am thinking I could build a "outdoor" dungeon, but it would be bound to the night/day cycle wouldnt it?
Sorry if this all redundant, but I only get a little time each night to play around with the editor, so I am slowly learning....
Building terrain and placement of object/monsters/NPC's is fairly straightforward, but I am having an issue with the tweaks of those components. For example:
1.) Is there not a way to directly affect the colors or monsters/NPC's? Are the color changes made to them in the game related only to the "type" of model it is, like a boss monster was modeled in a different color then the original model.
2.) How exactly do you go about creating a specific weapon for a NPC or monster or even go about sorting through the list of them. The tags for each one dont really tell me much. I am trying to build special weapons for the bosses, then make them lootable and am overwhelmed when I try to sort through the lists. Can you play with the stats like you can the monster stats?
3.) Is it not possible to get the same flexibility with outdoor textures and such when building grids? I would like to get a more "organic' dungeon feel. Like patches of ground/sand with vegetation growing in them. Kinda like a mix between a cave and dungeon/tomb feel. I am thinking I could build a "outdoor" dungeon, but it would be bound to the night/day cycle wouldnt it?
Sorry if this all redundant, but I only get a little time each night to play around with the editor, so I am slowly learning....