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Azrial
07-06-2006, 10:55 AM
Hey guys, I have a warrior and am wondering what secondary to make him. I hear that Rogue isn't very good once ya hit epic & legendary cause of poison/bleeding resist. I think an assassin would be cool but I don't want a gimped char. I don't know if defense as a secondary will give me enough dmg output to do anything with my character. I think Nature would be a helpful secondary but I dunno how well it would work. Anyone know what one would be best in the long run? I don't care about normal, i'm focused on epic and legendary. Normal is easy no matter what you are.

Negerove
07-06-2006, 02:26 PM
i have the same problem too :) i'll save skill points and choose second mastery in epic. It all depends on how good i will be there.
So far i'm planning to go with storm, in order to do ranged damage.

Tiberian
07-06-2006, 02:37 PM
i have the same problem too :) i'll save skill points and choose second mastery in epic. It all depends on how good i will be there.
So far i'm planning to go with storm, in order to do ranged damage.
You won't be able to do good ranged damage with storm unless you have high int, but then you won't be able to have good str. If you're going war/stm you might want to just use the Storm Nimbus tree and some other skills to boost melee damage, and forget the spells.

Azrial
07-06-2006, 02:56 PM
I've already got 2 Storm characters...wanna try somethin different. I am stuck between Rogue, Nature, Spirit and Defense...

Shiver
07-06-2006, 03:29 PM
Warfare/Earth ain't bad for all the fire buffs you can add to your weapons. Warfare/Defense is cool, but you'll probably have to give up dual wield and turn Warfare into a secondary to get them to blend well.

Driden
07-06-2006, 03:31 PM
Defense isnt really made for damage output but surprising it does very well in terms of damage. Pulverize hits 3 targets for good damage. In Epic I can shield charge in and stun 3 targets, then Pulverize goes off once or twice and move to the next group without being hurt, its awesome. Problem is you can't be sure when Pulverize is going to go off. People seem to like Batter for dmg and slow enemies down. I personally don't use it. I use plenty of energy as is between Rally and Shield Charge since my energy pool is quite small since I use no +energy gear or energy regeneration gear.

Spirit I have no clue but it looks good on paper for Deathchill alone and if you have the points get the Lich, theres a template on here somewhere for it.

Nature is considered the best combination atm. Have you seen the Typhon video? wow.

Azrial
07-06-2006, 04:22 PM
nope, would you happen to have a link to it...or the build itself?

Slyrous
07-06-2006, 04:30 PM
I went with Warfare/Spirit. The dethchill aura rocks at a higher level and the Lich provides a good source of damage and buffer. The life drain with the upgrades is interesting, but you have to put a lot of points in it to get a big health boost. The skill that allows it to hit other monsters is must if you are giong with life drain. When encountering a mob, hit one of the spellcasters or archers when running up and you get a boost of life and a chance to outright kill that caster/mob. It really helps a Warfare user to wipe out a long range mob since you usually get surrounded by melees and you can't get right to the long range monsters.

Lejes
07-06-2006, 04:55 PM
Something is amazing about having 9 summons on the screen at once.

Go heart of oak for life, nymph for protective shield, full refresh for instant summon ancestral horn, etc.

Seeing 9 summons zerg an enemy through and through would look pretty badass.