ancientlimos
10-29-2008, 09:54 AM
Okay, I am not looking to discuss all monsters using potions, but some of the stronger ones (at random), and definitely the heroes. I personally think a bunch of the game's balance can be corrected in favor of the game and not the player by working on the AI mechanics (archers should skirt around more, etc.).
Note that I am not suggesting that monsters physically use potions, but that they are given some kind of no-cost healing skill that would simulate potion use but have a huge recharge. This way pots would still drop, and we don't run into the problem of every enemy carrying them using them (and plus I don't even know if it's actually possible for the game to make an enemy use a potion item).
Also, skeletons should not carry potions. It just doesn't make sense.
Note that I am not suggesting that monsters physically use potions, but that they are given some kind of no-cost healing skill that would simulate potion use but have a huge recharge. This way pots would still drop, and we don't run into the problem of every enemy carrying them using them (and plus I don't even know if it's actually possible for the game to make an enemy use a potion item).
Also, skeletons should not carry potions. It just doesn't make sense.